Does anyone remember my Mario 3-style remake of Mega Man 1 from last October?
Here it is again in case you haven't or wanted to give it another look.
Anyway, I wanted to attempt a follow-up, but rather than do the obvious thing of remaking Mega Man 2, I decided to go in a more unorthodox direction. The result is
MEGAfied DX, an "expansion pack" that adds four new levels. In keeping with the running Mega Man 1 theme, these stages were inspired by both Mega Man Powered Up for PSP and Mega Man: Dr. Wily's Revenge for Game Boy. The first two levels were posted a
couple months ago, and now the project is finally complete!
I've made these levels tougher and more dense than the original ten, taking even more creative liberties than before. They aren't perfect by any means -- I'm not 100% happy with how the Oil Man and Time Man stages turned out, which is why I waited a while before tackling the final two and and focusing all my efforts on their implementation.
I hope you guys give these a go! As always, feedback is appreciated!
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Bowser Jr.'s Revenge!
The Koopa Empire has fallen, the Power Star Tree has been recovered, and Bowser now answers for his crimes in a Mushroom Kingdom prison. However, Bowser Jr. managed to escape after his confrontation with Mario in Factory Koopa, and his whereabouts remain unknown...
Several months later...
The Mushroom Kingdom is once again under siege! Bowser Jr. has amassed a small underground faction and powered them up far beyond the Empire's battle strength during the previous invasion. It wasn't thought possible, but it seems the Koopa heir has discovered how to germinate new Power Stars even without the magic soil of the Power Star Tree grove. This is terrible!
Does Mario have the gumption (and the finely stitched overalls) necessary to thwart Bowser Jr.'s revenge?
OIL Oppression! (ID: 6FE3-0000-01FB-27FE)
The Mushroom fields have been ravaged in the Koopas' search for oil! Can you wreck their repellent refinery, or will they drink your milkshake instead?
TIME Trapped!? (ID: CE99-0000-01FB-2C3B)
Koopa scientists have been doing time experiments, and should they complete their research, any hope of victory will become a faded memory. Scale their time tower, but watch out for temporal traps! Say, didn't you come through this way already?
ENKER Ensemble! (ID: 3F27-0000-023E-6B30)
The Koopas are done taking Mario lightly and thus have been hard at work devising new obstacles and weapons to use specifically against our pasta paladin. Deep within an underground silo is a new crop of "Mario Killers" waiting to be unleashed. Stop them before their development is complete!
Tower Terminus! (ID: 98CD-0000-023E-6D1B)
It's safe to say that Bowser Jr. is no longer living in his father's shadow. He's a serious threat and must be stopped. It's hero time!