It really did feel like a Wario Land stage, which if that's what you're aiming for, is really cool! There were a couple things I didn't particularly like with the stage though. The time on the first P-Switch is really strict, with couple with how frustrating the jumps are up the hidden block ledges, can be really annoying and require multiple attempts. Maybe use vines instead of hidden blocks to alleviate the problem. Also, when you take the wrong pipe and come out on the roof, it's hard to identify a way down without possibly hurling yourself off a cliff. A coin trail could help players figure out how to get down without killing themselves.
got killed by the thwomps so many times... D:
This is my favorite traditional Mario course I've made so far, I'm super happy with how it came out. Give it a try and see if you can find Yoshi. Among other little secrets..
Find Yoshi 1-2 Splish Splash
(8769-0000-0040-3312)
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edit: Slight update, new code added
This is a good one! Found what I can only call "The Feather of Death." I did end up with Yoshi, liked how there's more than one way through the course. I ended up just getting the flower and taking a hit to get through the thwomp. Only criticism is for my tastes, there were too many cheep cheeps on dry land (a little frustrating to maneuver but still not unmanageable). I starred it and other GAFFers should try it out too!
OK guys, I'll be home in something like an hour and looking for a few levels to play. If you want me to take one of yours for a spin, reply and give me your code and I'll try it out and give feedback. I'm gonna take a lesson from Dad though and only do one each -- last time I did this there was no cap and it was a huge undertaking!
I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
OK guys, I'll be home in something like an hour and looking for a few levels to play. If you want me to take one of yours for a spin, reply and give me your code and I'll try it out and give feedback. I'm gonna take a lesson from Dad though and only do one each -- last time I did this there was no cap and it was a huge undertaking!
Thanks for trying it out and the feedback. I may scale back the cheep cheeps a bit more (it was even worse before, lol) on the platforming / dry land segments. Probably a bit too hectic for a 1-2 sort of stage. My original thought behind it was they would only really present a challenge if you went for the fire flower, which was the risk / reward I was offering. It definitely might need to be scaled back though!
This is suppose to be a more traditional course, but I'd love to hear some more feedback on it. 8769-0000-0040-3312
Your offer is probably over, as I've basically been trying to keep up with the last post I read and haven't caught up with the rest of the thread. If you're still up to playing and critiquing levels, here's one that I made:Alright, I've got my coffee and am ready to settle in for the night, so Dad's Incredibly Amateur Office of Super Mario Maker Critique (DIAOSMMC for short) is now in session. Quote me with your code and anything I need to know about your level (please, just restrict it down to one level), and I'll take a look at it and leave some moderately indepth feedback for you!
I'll admit upfront that I am not any sort of godtier Super Mario player, so if you link me to some Kaizo Mario bullshit, I'll probably just tell you "This is some Kaizo Mario bullshit" and toss it aside. I'll also apologize in advance if my feedback come across as overly negative. I'm just better at putting into words what I didn't like rather than what I actually enjoyed.
Anyway, shop's open until I get too tired for anymore levels!
I will try to look through this thread for your posts and also play your levels as well, or you could PM me the IDs and I'll take a look that way.My first level with a clear design and intent. It's pretty difficult for me but doable. I think I will make more changes to this level in the future, but I'll post the rough draft version for now. Let me know what you think!
Fire, Thwomps, Flying Things
4CCE-0000-0035-9AF6
And of course I plan on trying the levels provided here when I come back from work tmrw![]()
Alright, made a few levels. Two are gimmicky levels and the other is a more standard platformer.
http://www.nintendolife.com/super-mario-maker/users/Firehead
Not too happy with how the platforming one turned out. Feel it's missing something.
I was wonderingI'm always looking for feedback!how people would handle it. You pretty much have to have the spikey helm to enter that area and if you don't run in, you can defeat eat thwomp one at a time easily. Haha.. think I should adjust it though?
I'm beginning to think that I don't have the ability to make a normal or easy level. My first 3 lelvs all have under 15% completion, which means they're only being played as Hard.
Kinda bums me out.
OK guys, I'll be home in something like an hour and looking for a few levels to play. If you want me to take one of yours for a spin, reply and give me your code and I'll try it out and give feedback. I'm gonna take a lesson from Dad though and only do one each -- last time I did this there was no cap and it was a huge undertaking!
Would you try Gotta Go Fast for me? If you have one of yours you'd like critiqued, let me know and I can return the favor.
28AE-0000-0034-3C34
spiky helmet you say... I just went in there as small Mario right at the start! >.<
I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
Re-posting this. I'd really love some constructive criticism with these. Especially the Mr. L one. I was loving the concept as I was creating it... but something fell off. I'm dissatisfied with the end result.![]()
I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
I haven't heard anything on my level Magicant yet: A30E-0000-003E-82AB
If you or anyone else wants to try some others, they're all in this post here.
jnWake, EvilMario, also got yours saved and will play when I get to the Wii U.
Momentum 1 was fun and satisfying to complete. Only issue is you can get stuck if you accidentally destroy the two turtle shells, so you'd have to suicide. If there is a way to instead cause the player to lose a life if they get stuck, that would be better in my eyes. Good level though, I starred it.
I'm beginning to think that I don't have the ability to make a normal or easy level. My first 3 lelvs all have under 15% completion, which means they're only being played as Hard.
Kinda bums me out.
I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
My first real attempt at a traditional mario style level, took a good while
I felt like i was doing pretty good but then i started running out of room and kinda fudged together the ending. Hope it still holds up.
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Any and all feedback is greatly appreciated
I kind of want to make a super garbage baby level and see how much that one gets played.
Do it Right or Pay the Price
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3DDF-0000-003A-D725
Curious for some feedback. They are hard at least I think so!![]()
I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
Jesus Christ dude, you wanna give some kind of warning next time. That was insane and I completely caved.
I have suggestions if you don't mind I didn't make it very far
Killing the player almost instantly is a huge turn off I have no time to react and it's just hugely obnoxious.
The intended route wasn't clear, it took me a while before I realised I could just bolt to the door (the door is also some bullshit) and I couldn't figure out what to do when the blue skulls reached the spiney. Try throwing some coins down.
So I have this idea but something about it is just not right, would appreciate feedback on thism8-bit Pop Star recreation stage
I'D 21C0-0000-0040-53FA
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I'll echo the feeling - if you want your levels played for feedback I'm free for an hour or two. (or three, or four, until I get tired, really). Just quote me with specific levels so it's not that much of an undertaking.
Airship, Airship
Mario chases down an airship and discovers its cargo...
Deep Dank Dungeon
Cleaned this one up a bit. Added a new area, replaced another.
Do it Right or Pay the Price
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3DDF-0000-003A-D725
Curious for some feedback. They are hard at least I think so!![]()
I'm beginning to think that I don't have the ability to make a normal or easy level. My first 3 lelvs all have under 15% completion, which means they're only being played as Hard.
Kinda bums me out.
My first real attempt at a traditional mario style level, took a good while
I felt like i was doing pretty good but then i started running out of room and kinda fudged together the ending. Hope it still holds up.
![]()
Any and all feedback is greatly appreciated