Cutty Flam
Banned
I was given this game as a gift for my birthday a little over two weeks ago, along with the fantastic Nintendo Switch Pro Controller (even recharges via USB cable no batteries needed) but I wanted to discuss the game with other gamers and just let my overall impressions fly all over the place
Really enjoying this game. It's very fun and well designed. SO MUCH to do as well, this game is easily going to keep anybody busy for well over a month or so even if they play nonstop and aim to get as many moons as possible. There's just so many challenges to acquire these moons. Very playful game, vivid, characters are all pretty cool with their comments and all as well. I love the comments. And Bowser has been amazing so far as well. Last time I saw him we battled and Mario did some boxing moves on him and it was pretty fun. I like Bowser in this game because he's back to true form. It's perfect, he's kind of funny in his way as he usually is, definitely back to being a big time rival and enemy of Mario's. I love how he doesn't give an inch. Mario thwarted him last time we faced off and he was sent back on his airship shaking his head wondering what happened how he could have lost (in his head it looked as he was a bit dazed for a second) as he landed right by Peach. But he didn't concede defeat or anything. He looked at Mario I think, sort of took him in and sized him up, retaliated a bit more (I forget what he did exactly, basically a "fuck you Mario" gesture of some sort a last attack before he left) and then sped off continuing his plans preparing for the wedding. I though it was great that he's treating Mario like a small fry even after Mario gave him a small taste of defeat. Really glad, because I was hoping Bowser would be more of a villain than a pushover / joke of an antagonist this time around. Firm presence as the main villain so far
I wish the music could have been more catchy and brilliant tbh. Usually Mario games knock it out of the park. And for a game like this where we will be spending a ton of time in the areas, I was hoping for a lot more in the music department. It all does the trick, nothing is annoying or out of place really, but usually Mario games have such amazing music that you could just set the controller down and listen and be satisfied and the music takes you places all on its own. It has been that great in the past. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy often as well, a ton more from oldschool Mario titles as well that I can name. But with Super Mario Odyssey I would say it's only okay. Nothing highly impressive or really all that catchy. The music could have heightened the greatness of this game. Same with any game really. Music is what can immortalize a game imo
The Kingdoms are all fun enough. It's good fun. But tbh, this copy and past sort of layout for each Kingdom is kind of lame. Each Kingdom there is a hat store and some employees. Why not a different layout to each store? Different looking employees? Different decorations in the store? Different items? There are no interesting items. The only thing that changes are the outfits and then there are souvenirs that do nothing, they are just for show in the Odyssey. I wish the items made the world a bit more fun to buy, test out, and helped with exploring the world more or made it more fun and interesting. That would make me want to collect more coins too, further giving meaning to collecting every coin, going out of my way to collecting every coin
I love how the coins are so plentiful and relatively fun to collect. They're not making me exited to the point of I'm literally going for every coin I see and doing absolutely everything I can to get coins because the items in this game are pretty simple and not really all that applicable to the level design but the coins are very valuable. You get hints and you can buy things from the store. So two reasons to collect. I think there should be at least two to three more reasons to collect coins and use them; then this would have been extremely fun in the sense of collecting and pursuing every coin you possibly can. Maybe have a casino to spend them at and earn more. Some other things. Just having interesting items should always be something a game takes pride in providing
The Broodals aren't too bad. Annoying and entertaining. A tiny challenge. Overall pretty entertaining minions so far
Cappy is alright,
Level design is superb if not outstanding
I really wish that there were charming characters somehow involved in this adventure. The moons are great to collect, but these are all micro challenges and I was always super fond of how Super Mario 64 and Super Mario Sunshine weren't afraid to really challenge you, the player and make each star or shine sprite a mini adventure. Each moon is a micro-challenge and nothing like a mini-adventure. They're simply not as pleasing. Even if the design is incredible. It's not challenging enough, personally. There is a challenge, but it's not where I would prefer it to be difficulty-wise. In Odyssey you will make some mistakes, you'll try things over a few times or four. But then you'll get it. Sometimes, in Super Mario 64 or Super Mario Sunshine you'd be losing lives like no other. I remember I slammed the controller on my quad many times in Super Mario Sunshine. It's that kind of challenge that makes a game great. When you have to focus to achieve and put in much effort, and execute skillful movement and use your mind to overcome something difficult that makes things memorable. It's like doing times tables multiplication as an adult when a video game is too easy. It's practically damaging. Depressing if a game is too easy. See: Super Mario Galaxy 2. So fucking easy it was a bore and a chore often times. Odyssey is more challenging and a decent bit more fun. But Mario games need to be more daring and challenging and put it all together if they're ever going to be hailed as classics. Getting back on topic, Super Mario Odyssey is a very interesting game and filled with a lot of fun challenges. Very fun so far. But I would not say that this will one day be a classic. It's a great game with a ton of decent fun-filled moments, but so far I've found myself at times kind of wishing for more. At the very least, I the music should have been better for such a large game
The worlds are all very good but you essentially go through the same patterns in them all once you get deeper into the game and start to see patterns: this game's formula is too predictable. Here it is:
-New Kingdom
-Oh the Broodals are here, they must have stolen something. I better teach them a lesson at the top of the map
-There's a locked door, better dress up so I can be admitted in!
-Go into the shop and buy because you have to. It's a mandatory store, everything is mandatory at some point and you must buy. Items are not interesting or varied
-Gotta Find Captain Toad
-Hint Toad is right by the ship, he'll give me hints. What's his name? Not sure. But he'll be by the Odyssey every time without fail, I don't need to seek him out or care what his name is
I've been entertained. This is a really good Mario game. It's for the kids, but adults will enjoy it too, and all will be entertained for a very long time, especially kids. I'd probably give this game, roughly, an 8.2/10 very solid game so far based off my experiences. But I think I may have to stick to the RPG type Mario games where they put more into story and characters, puzzles/level design/world building and detail in general. It's all become a bit to easy for me and as a result, the fun-factor and entertainment value has gone down some. They don't make em like the used to. Super Mario 64 and Super Mario Sunshine (always thought it was superb) are going to remain at the pinnacle for a long time imo when it comes to 3D Mario Platformers. I now have the urge to Playe Super Mario Bros. 3 out of nowhere now lol. Maybe because I never beat it and I crave the rich challenge it provides. Super Mario Odyssey is great. I'm glad to be playing a Mario game again. And it is fun. But it need more quality imo. More attention to what will last. Profound games, classic games, legendary games, they are not predictable in most cases. Super Mario Odyssey's main issues are these: cookie cutter formula being repeated, challenges need be tougher and more rigorous, quality over quantity is what should be implemented but we see a lot of quantity and fair amount of effort into each moon
8.2/10 is fair. Fun, worth the purchase, but the hardest of the hardcore fans will know that this game is not perfect or something to be speaking of for decades with high praise on end. It's a great game to play, beat, and have fun with. I was hoping it would be classic, but it's just a really fun game. It'll do. Those ar my thoughts on Super Mario Odyssey
Really enjoying this game. It's very fun and well designed. SO MUCH to do as well, this game is easily going to keep anybody busy for well over a month or so even if they play nonstop and aim to get as many moons as possible. There's just so many challenges to acquire these moons. Very playful game, vivid, characters are all pretty cool with their comments and all as well. I love the comments. And Bowser has been amazing so far as well. Last time I saw him we battled and Mario did some boxing moves on him and it was pretty fun. I like Bowser in this game because he's back to true form. It's perfect, he's kind of funny in his way as he usually is, definitely back to being a big time rival and enemy of Mario's. I love how he doesn't give an inch. Mario thwarted him last time we faced off and he was sent back on his airship shaking his head wondering what happened how he could have lost (in his head it looked as he was a bit dazed for a second) as he landed right by Peach. But he didn't concede defeat or anything. He looked at Mario I think, sort of took him in and sized him up, retaliated a bit more (I forget what he did exactly, basically a "fuck you Mario" gesture of some sort a last attack before he left) and then sped off continuing his plans preparing for the wedding. I though it was great that he's treating Mario like a small fry even after Mario gave him a small taste of defeat. Really glad, because I was hoping Bowser would be more of a villain than a pushover / joke of an antagonist this time around. Firm presence as the main villain so far
I wish the music could have been more catchy and brilliant tbh. Usually Mario games knock it out of the park. And for a game like this where we will be spending a ton of time in the areas, I was hoping for a lot more in the music department. It all does the trick, nothing is annoying or out of place really, but usually Mario games have such amazing music that you could just set the controller down and listen and be satisfied and the music takes you places all on its own. It has been that great in the past. Super Mario 64, Super Mario Sunshine, Super Mario Galaxy often as well, a ton more from oldschool Mario titles as well that I can name. But with Super Mario Odyssey I would say it's only okay. Nothing highly impressive or really all that catchy. The music could have heightened the greatness of this game. Same with any game really. Music is what can immortalize a game imo
The Kingdoms are all fun enough. It's good fun. But tbh, this copy and past sort of layout for each Kingdom is kind of lame. Each Kingdom there is a hat store and some employees. Why not a different layout to each store? Different looking employees? Different decorations in the store? Different items? There are no interesting items. The only thing that changes are the outfits and then there are souvenirs that do nothing, they are just for show in the Odyssey. I wish the items made the world a bit more fun to buy, test out, and helped with exploring the world more or made it more fun and interesting. That would make me want to collect more coins too, further giving meaning to collecting every coin, going out of my way to collecting every coin
I love how the coins are so plentiful and relatively fun to collect. They're not making me exited to the point of I'm literally going for every coin I see and doing absolutely everything I can to get coins because the items in this game are pretty simple and not really all that applicable to the level design but the coins are very valuable. You get hints and you can buy things from the store. So two reasons to collect. I think there should be at least two to three more reasons to collect coins and use them; then this would have been extremely fun in the sense of collecting and pursuing every coin you possibly can. Maybe have a casino to spend them at and earn more. Some other things. Just having interesting items should always be something a game takes pride in providing
The Broodals aren't too bad. Annoying and entertaining. A tiny challenge. Overall pretty entertaining minions so far
Cappy is alright,
Level design is superb if not outstanding
I really wish that there were charming characters somehow involved in this adventure. The moons are great to collect, but these are all micro challenges and I was always super fond of how Super Mario 64 and Super Mario Sunshine weren't afraid to really challenge you, the player and make each star or shine sprite a mini adventure. Each moon is a micro-challenge and nothing like a mini-adventure. They're simply not as pleasing. Even if the design is incredible. It's not challenging enough, personally. There is a challenge, but it's not where I would prefer it to be difficulty-wise. In Odyssey you will make some mistakes, you'll try things over a few times or four. But then you'll get it. Sometimes, in Super Mario 64 or Super Mario Sunshine you'd be losing lives like no other. I remember I slammed the controller on my quad many times in Super Mario Sunshine. It's that kind of challenge that makes a game great. When you have to focus to achieve and put in much effort, and execute skillful movement and use your mind to overcome something difficult that makes things memorable. It's like doing times tables multiplication as an adult when a video game is too easy. It's practically damaging. Depressing if a game is too easy. See: Super Mario Galaxy 2. So fucking easy it was a bore and a chore often times. Odyssey is more challenging and a decent bit more fun. But Mario games need to be more daring and challenging and put it all together if they're ever going to be hailed as classics. Getting back on topic, Super Mario Odyssey is a very interesting game and filled with a lot of fun challenges. Very fun so far. But I would not say that this will one day be a classic. It's a great game with a ton of decent fun-filled moments, but so far I've found myself at times kind of wishing for more. At the very least, I the music should have been better for such a large game
The worlds are all very good but you essentially go through the same patterns in them all once you get deeper into the game and start to see patterns: this game's formula is too predictable. Here it is:
-New Kingdom
-Oh the Broodals are here, they must have stolen something. I better teach them a lesson at the top of the map
-There's a locked door, better dress up so I can be admitted in!
-Go into the shop and buy because you have to. It's a mandatory store, everything is mandatory at some point and you must buy. Items are not interesting or varied
-Gotta Find Captain Toad
-Hint Toad is right by the ship, he'll give me hints. What's his name? Not sure. But he'll be by the Odyssey every time without fail, I don't need to seek him out or care what his name is
I've been entertained. This is a really good Mario game. It's for the kids, but adults will enjoy it too, and all will be entertained for a very long time, especially kids. I'd probably give this game, roughly, an 8.2/10 very solid game so far based off my experiences. But I think I may have to stick to the RPG type Mario games where they put more into story and characters, puzzles/level design/world building and detail in general. It's all become a bit to easy for me and as a result, the fun-factor and entertainment value has gone down some. They don't make em like the used to. Super Mario 64 and Super Mario Sunshine (always thought it was superb) are going to remain at the pinnacle for a long time imo when it comes to 3D Mario Platformers. I now have the urge to Playe Super Mario Bros. 3 out of nowhere now lol. Maybe because I never beat it and I crave the rich challenge it provides. Super Mario Odyssey is great. I'm glad to be playing a Mario game again. And it is fun. But it need more quality imo. More attention to what will last. Profound games, classic games, legendary games, they are not predictable in most cases. Super Mario Odyssey's main issues are these: cookie cutter formula being repeated, challenges need be tougher and more rigorous, quality over quantity is what should be implemented but we see a lot of quantity and fair amount of effort into each moon
8.2/10 is fair. Fun, worth the purchase, but the hardest of the hardcore fans will know that this game is not perfect or something to be speaking of for decades with high praise on end. It's a great game to play, beat, and have fun with. I was hoping it would be classic, but it's just a really fun game. It'll do. Those ar my thoughts on Super Mario Odyssey