Anyone feel the traditional controls in Mario Odyssey where a bit 'lacking'?

cormack12

Gold Member
Just about to complete Odyssey, and it's been an ok ride. Still think it's a little over rated but it's a solid enough game to put into a collectathon, but I can't stress how many deaths are from the controls or weird mechanics.

The three step jump timing is a bit generous so you end up altering what type of jump you're trying to pull off, then there's the weird run and jump but without a sprint button any more. I get the game is more exploration based but some of the more precise platforming required for some power moons would have benefitted from tightening up some of the timing and controls. And no, cappy does not bridge the gap (except when in function mode) with hat jumps etc.

I kind of feel it's a weird halfway house that almost gets the exploration right/ability based areas but the more traditional based platforming challenges are just lacking (not the ones where you traverse areas by becoming a winged goomba, fireball, water squid etc)
 
Hmmm it's been a while but all the jumping abilities felt perfect to me as normal.

It took some adjusting to get the "throw cappy and dive to him in midair" move down as I recall, but once I did I was flippin and trippin my way to the top of crazy high towers.

Cappy is lame tho, but controls wuz good
 
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Hmmm it's been a while but all the jumping abilities felt perfect to me as normal.

It took some adjusting to get the "throw cappy and dive to him in midair" move down as I recall, but once I did I was flippin and trippin my way to the top of crazy high towers.

Cappy is lame tho, but controls wuz good
duel-slap.gif
 
nope, Odyssey feels basically perfect imo.

and what do you mean "without a sprint button anymore" the only ever 3D marios with a sprint button were 3D World and 3D Land
 
You know what else was awesome was the final crazy challenge for the 999 moon where you show your mastery of all the game's platforming powers.

That's a good example of an endgame challenge, unlike Mario Wonder. In Mario Wonder's final challenge, there's a segment you have to make tricky jumps WHILE BEING INVISIBLE. So you can't see where you are but you have judge timing and distance while jumping. Who could possibly find that fun nintendo?
 
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I mean, have you seen some of the jumps speedrunnners make in this game?



There is some real meat to the platforming in this game. To be fair, I like slightly floater jumps myself; to me SMB3 feels better than SMW.
 
A little bit. I remember wall jumps in particular being hacked to pieces which is kinda lame. In general I found the array of fun options available to you limited compared to (somehow) Mario 64, even if the cappy moves have a higher ceiling as to what you can achieve with them. I can't say I experienced the problems you have. Or if I did I don't remember it.

Aside: I think the game is mad overrated. New Dunk City was the only level worth a damn creatively (I guess I can see some people liking the cooking level). I was starting to think 'maybe Mario games just suck' but then Mario Wonder came out and I had a blast with it.
 
You know what else was awesome was the final crazy challenge for the 999 moon where you show your mastery of all the game's platforming powers.

That's a good example of an endgame challenge, unlike Mario Wonder. In Mario Wonder's final challenge, there's a segment you have to make tricky jumps WHILE BEING INVISIBLE. So you can't see where you are but you have judge timing and distance while jumping. Who could possibly find that fun nintendo?
That invisible part was so dann annoying.
 
I enjoyed the game had no issue with the jump mechanics that I can remember. I liked the way it would put you in a retro section.
 
I haven't played it since launch, but I don't remember it feeling different to any other proper 3D Mario game.
I thought it was great and played great.
 
I had complaints about the game but movement wasn't particularly one of them. I don't think it's the tightest Mario has ever felt, but it was fine for me.
 
Confused. While I suck at the deeper mechanics, but son fucking kills that shit. No Mario game has deeper moves. The cap jumps are nuts. Check your controller for stick drift.
 
Honestly I don't remember. It's been a few years since I fired it up, but I don't recall having any issues with it.

I kinda want to play it now to see.
 
Nah. I loved it. I also spent way too much time doing that triple jump + hat spin jump to clear the gap at the beginning of new donk city.

The fact you can jump like 100 yards if you have th skill is something more platformers should incorporate.

Makes it feel like an actual video game. Where you can do shit you didn't even think is possible.
 
Probably the worst mario game I ever played, not because the controls were bad but because the game design was so easy you never felt the need to even take advantage of the various movement abilities, or the challenge that encourages a player to learn to use gameplay movement to the fullest.
 
Been a long time since I played through it now, but I don't recall getting annoyed by accidental deaths etc. The movement and things the game allows you to do is pretty insane from what I remember.

3D World on the other hand was pretty horrible imo. But that's mainly due to the fixed camera angles I think.
 
The fact you can jump like 100 yards if you have th skill is something more platformers should incorporate.

Makes it feel like an actual video game. Where you can do shit you didn't even think is possible.

yup.
and Nintendo often hides coins at impossible places, so they expect you to do this stuff

 
I thought the controls and movement were fine, even if the hat mechanics stuff was goofy and too gimmicky (but still somehow under-utilized). The level design, bosses, characters and story though were the worst in any 3D Mario game. I can't understand how this game gets so much love, to me it was somewhere between mediocre and bad.
 
While I got used to the controls in Odyssey, they never ended up feeling as "natural" to me as the controls in the Galaxy games. Even with the whole Wii-mote shaking.
 
I'll give you an example - there's a secret section on luncheon kingdom, with a lot of rotating and moving platforms.

It's quite easy to see where to go, so off you start jumping. You obviously need to be precise yet because of the generous timing in the three stage jump crescendo, you end up mega jumping. Like you can't be fast and bouncy without introducing delays to stop the ryhmic flat progression.

I'm not saying there isn't a high skill ceiling, but a lot of area seem very specific and they clash at times.
 
The scaleable resolution was the thing that bugged me a bit - sometimes sharp, sometimes not so sharp. The game was perfect other than that.
 
I got most of the 999 moons with the Pro Controller, I had issues initially until I got his it should be, yet rolling controls are better with split joycons because you can go roll without having to move the left stick with the shaking
 
The scaleable resolution was the thing that bugged me a bit - sometimes sharp, sometimes not so sharp. The game was perfect other than that.
I'm curious to know what the upcoming (free) Switch 2 patch for Odyssey will contain. Would be nice with a locked 1080p/60fps.

I might do a re-play before the next big 3D Mario game hits.
 
The game plays beautifully, as much as we all love Galaxy... Odyssey definitely controls much better than it does.
 
It's smooth as hell, man

I see videos around the web and see that I suck in comparison, so there's also that
 
Huh. I think Odyssey is the best Mario has ever controlled and Cappy's hat jump should just be a standard move for Mario now.
 
I recently started playing the game. I remember controls in Sunshine being much better.

I stopped playing when I arrived in Donk City. I don't know, Mario feels slow and stiff :(
 
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