Dagobert Duck
Member
There's like a bright town in the distance which you travel to. But that doesn't fit the name, forgotten isle sounds like it's for the Tropical Kingdom or whatever it ends up being called.
What if its that?
There's like a bright town in the distance which you travel to. But that doesn't fit the name, forgotten isle sounds like it's for the Tropical Kingdom or whatever it ends up being called.
There's like a bright town in the distance which you travel to. But that doesn't fit the name, forgotten isle sounds like it's for the Tropical Kingdom or whatever it ends up being called.
Any critique of the game at all lol
The hud is intrusive whenever you possess something. The controls really don't need to be visible the entire time.
Yeah, I think you're right and here's the proof. THIS IS WHAT I CONSIDER TO BE A PRETTY BIG SPOILER. YOU HAVE BEEN WARNED.
https://i.imgur.com/ISaDX8c.png
There's like a bright town in the distance which you travel to. But that doesn't fit the name, forgotten isle sounds like it's for the Tropical Kingdom or whatever it ends up being called.
IF we enterain the very subjective and contradictory notion that BotW was a repetitive game, then i have bad news for you.
There will be significant repetition for you with Oddysey then. There are plenty of Moonshines that are got the same way: Ground pound a suspicious spot on the floor, Goomba Towers, telegraphed 8 bit side scrolling sessions or enemy capture to to get a nearby Moonshine. Lot's of these Moonshines fall on the same trivial category as Green Stars in 3D World or solving Deku Puzzles to get seeds.
Finding BotW repetitive and of all things lacking interesting level design i can't imagine what's your opinion of past 3D Zelda games. Specially when most of the praise for Breath came from those 2 aspects you are so down on.
On topic, noteworthy stuff:Disclaimer: im going by what i' ve seen so far in all of the footage. Which is totally fair until we get the full game.
- Possesion absorbed many abilities of past games. Easy to notice in Seaside where cappy works like Flood abilities of Sunshine.
- Sunshine Void style levels return it seems.
- Boss fights will not be at Galaxy levels of coolness. On one hand the Mecha Carterpillar and Octopuss are there but every Rabbid fight i' ve seen works like Boom Boom.
- The more complex Moonshines are not as intrincate as the best Galaxy Stars.
- Cap Possession is a cool concept that seems handcuffed in this game. Since the puzzle or challenge to solve is so close nearby that it seems to restrain creative uses of it
Exactly. It's entirely up to the individual how repetitive BotW becomes.
the bright town seems to be donk city, considering you use the eletric wire to get there
My only doubt about it being for the Tropical Kingdom is that one was always addressed on the direct as "even tropical IslandS", and its location on the world map seems to be a clutter of small islands. I wouldn't doubt that it's for an yet unrevealed kingdom, considering the list of locations also hasLake Lamode and the Lake Kingdom hasn't been formally revealed either - we just know of it through the amiibo box-art.
That seemed unlikely as it shouldn't be visible on the other side of the planet (I know I'm thinking too logically for a Mario game)
After giving it a closer look, this appears to be Cascade Kingdom, so Game Explain were correct
Can only find a small picture, but I tweaked the brightness and you can make out the waterfalls and brown cliffs with green tops.
taking a look at the E3 trailer again and it seems like there's a scene at the Cascade Kingdom where Mario is pushing himself up from the ground, with a pole behind him. This might be right after the electric wire - you take it to the Cascade Kingdom, then there's a cutscene where Mario is thrown out it, and you're free to go explore and try to find the Odyssey.
https://youtu.be/wGQHQc_3ycE?t=1m41s
this is making me uncomfortable
The soon-to-be second GOTY contender borrowing from the current GOTY? Yeah, I'm OK with that.Anyone have any particular feelings on what's been an almost standardised UI between BOTW and Odyssey?
Stark white and flat text and icons for the HUD
A green ring gauge for breathing under water
Contextual instructions popping up depending on what you've possessed/what you're using
They even use the same button icons which is very neat.
I almost hope they use this for all their games - contextual UI for controls is pretty passive but gets everyone up to speed. Looks incredibly slick.
IF we enterain the very subjective and contradictory notion that BotW was a repetitive game, then i have bad news for you.
There will be significant repetition for you with Oddysey then. There are plenty of Moonshines that are got the same way: Ground pound a suspicious spot on the floor, Goomba Towers, telegraphed 8 bit side scrolling sessions or enemy capture to to get a nearby Moonshine. Lot's of these Moonshines fall on the same trivial category as Green Stars in 3D World or solving Deku Puzzles to get seeds.
Finding BotW repetitive and of all things lacking interesting level design i can't imagine what's your opinion of past 3D Zelda games. Specially when most of the praise for Breath came from those 2 aspects you are so down on.
On topic, noteworthy stuff:Disclaimer: im going by what i' ve seen so far in all of the footage. Which is totally fair until we get the full game.
- Possesion absorbed many abilities of past games. Easy to notice in Seaside where cappy works like Flood abilities of Sunshine.
- Sunshine Void style levels return it seems.
- Boss fights will not be at Galaxy levels of coolness. On one hand the Mecha Carterpillar and Octopuss are there but every Rabbid fight i' ve seen works like Boom Boom.
- The more complex Moonshines are not as intrincate as the best Galaxy Stars.
- Cap Possession is a cool concept that seems handcuffed in this game. Since the puzzle or challenge to solve is so close nearby that it seems to restrain creative uses of it
I dont want to see any more of this game but its so difficult not to. Game has so much charm
He looks like a toddler with a moustache
As a graphic designer I really like the all white, bold yet minimalistic look, hope they keep this trend for other titles as well.Anyone have any particular feelings on what's been an almost standardised UI between BOTW and Odyssey?
Stark white and flat text and icons for the HUD
A green ring gauge for breathing under water
Contextual instructions popping up depending on what you've possessed/what you're using
They even use the same button icons which is very neat.
I almost hope they use this for all their games - contextual UI for controls is pretty passive but gets everyone up to speed. Looks incredibly slick.
Yeah, I think you're right and here's the proof. THIS IS WHAT I CONSIDER TO BE A PRETTY BIG SPOILER. YOU HAVE BEEN WARNED.
https://i.imgur.com/ISaDX8c.png
Not really sure why people are losing their shit for this.
Because it's teasing some kind of 64 throwback level
That seemed unlikely as it shouldn't be visible on the other side of the planet (I know I'm thinking too logically for a Mario game)
After giving it a closer look, this appears to be Cascade Kingdom, so Game Explain were correct
Can only find a small picture, but I tweaked the brightness and you can make out the waterfalls and brown cliffs with green tops.
The Kingdom was described as 'tropical islands', the specific location could be a single isle, doesn't really matter.
Yeah, I was just watching Gamespot's video of Cap Kingdom and that's very clearly Cascade Kingdom off in the distance, which makes sense.
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The tropical islands are no doubt the 4 islands in the middle of this planet's version of the Pacific Ocean, where Hawaii is. Just because there are 4 islands on the map doesn't mean the game plays on all 4; individual islands have individual names. Forgotten Isle is the name of one of the islands in that island chain, and the name fits with it being full of ancient ruines and dinosaurs.
It's just like how Mt. Volbono isn't Volbono Mountains, New Donk City is 1 city in a whole country, etc.
They're referring to the kingdom, which is made of four islands, but you only visit one of the islands. So technically you are visiting islands since the one you go to is part of a chain. All of the locations in the sphinx's riddle are landmark names, not kingdom names, so there's no need for island to be plural.Oh, for sure. It's super likely that it just refers to one of the islands - I was just trying to raise a possibility for it being a random stealth announcement, because the more kingdoms the better, hehe (considering the sphynx scene would be a stealth announcement of the Lake Kingdom too if we didn't know it through the box-art). Does the Tropical Kingdom have any Dinosaurs besides Glydon, though? I thought he was the only dinosaur we saw there and we already know he's in Seaside and the Sand Kingdoms. Thought the Tropical Kingdom was going more towards "weird" with the wigglers. I don't think that's a knock against the desolate feel of the area, though.
But I also don't think it's the same situation as Mt. Volbono or New Donk City: On the direct, at least, the Tropical Kingdom was mentioned as "including tropical islands". I don't think New Donk City or Mt. Volbono were ever advertised as anything other than the titular city/the landmark, and the map stays true to the names/landmarks shown. Either way, I'm erring on the hopeful side, haha, I wouldn't bet a lot on it being a new kingdom either.
Not really sure why people are losing their shit for this.
They're referring to the kingdom, which is made of four islands, but you only visit one of the islands. So technically you are visiting islands since the one you go to is part of a chain. All of the locations in the sphinx's riddle are landmark names, not kingdom names, so there's no need for island to be plural.
Also the palm trees in Forgotten Isle are shaped just like the islands on the map and the islands on the map are surrounded by purple poison water.
Lake Lamode is in Lake Kingdom, and the place it is on the map happens to have the biggest lake in the world.
how long do you think each kingdom will take to 100%?
The whole Odyssey map shows something interesting
Because it's teasing some kind of 64 throwback level
I know that. It's not a big deal to me. I hope that's not the big secret surprise for the game.
Also where the hell is Yoshi
I don't think this map is true .. I don't see the mushroom
Gurl, it's next to Delfino Island! ;-)
The map is real
The map is real