Last time this was posted on GAF it was at like version 0.8....thought the team developing it had given up on it.
New in 1.6
Team's website with PC download
New in 1.6
* Readme in HTML format
* Tournament Mode
* 7 new powerups: Hammer; Poison Mushroom; Slowdown clock; Bob-omb; POW Block; Bullet Bill Frenzy; Hammer
* Skins (and changed sprite structure for easier skin creation): Mario; Bahamut; Black Mage; Bub/Bob; Classic Mario; Kirby; Link; Luigi; Monty Mole; Ninji; Pig (FF1); Shyguy; Snifit; Tweeter; White Mage
* Background Music: Customizable using config files in the music directory
* Team Play
* Warping pipes
* 5 New Game Modes: Jail; Goomba; Race; Owned; Hammers
* Updated Game Modes: Tag - now you can transfer the tag by touching other players
* Added new options on menu: Scoreboard placement; Announcer voice; Team kill (friendly fire); Team colors (players on same team get same color); Screen crunch; Map over layer like chains and railings
* Different options for cloud eye candy
* Fixed top row collision problems
* Fixed general collision detection problems where players would end up inside blocks
* Improved performance
* New Maps (from 4matsy, j rok, nitsuja, ventuz and Xijar)
* New map layers (4 tile layers + 1 block layer)
* Out-of-bounds indicator and timer
* Exit confirmation box
* Better powerup collision detection (no bouncing off of thin air)
* Coins, powerup cards, eggs and yoshi move if not collected in time
* Improved AI
-Collects goal items like powerups and coins
-Avoids threats like fireballs and thwomps
-Attemps to avoid spikes (needs improvement)
* Improved spawn location performance
* Team colored fireballs/hammers
* Fixed player spawning under spikes
* Fixed CPU hogging (runs at 30% CPU on my 2ghz P4)
* Improved tools in the level editor
-Select eyecandy
-Select tiles and move them around
-Copy tiles and paste them
-Designate "no spawn" areas
* Adjustable music and sound volume
* Configurable respawn time
Team's website with PC download