Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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Anime logic.

As in, none at all?

Oh man, thanks, Comic-Con, for confirming for me that I'll suck at this Smash Bros too. Especially the 3DS version. I'm sorry, but Y should be special and B should be attack, and nobody can convince me otherwise.

But even if it was, I'd still suck
 
So Takamaru is 100% any doubters need to OPEN their EYES. I'm going to pick up his game on my Japanese 3DS soon so I can get that Smash training in like I have been with Mega Man 2/3 and Pac-Man Championship Edition.
 
BthIHBlCUAACDNd.jpg:large
I assume the Japanese text on step four says "the hair just fucking disappears, don't ask us."
 
What leak? What'd I miss?

This one

to celebrate new thread, so I will present the rumor from Smashboards. The source is JohnKnight1 and TheThirdKoopa. I got rid of all opinions, so people wouldn't get confused with facts and opinions.

Take it with grain of salts

I have a source dating back from before Brawl came out that leaked me small tidbits like that.

A week before Brawl came out, we knew the entire roster and stage list, sans 1 stage. That 1 stage was a "Donkey Kong stage" and none of the leakers had unlocked it or known it or even played on it. Everyone on SWF back in the day speculated what this stage was, without knowing it.

Well, this source had a source in the gaming industry who worked on Brawl who knew: it was 75M. They told me, and they were right where no one else was right.

No one knew it outside of me, this person, anyone else this person informed, and this person's source. No, they didn't know until roughly 4 days after Brawl came out in Japan, lol.

It also helps with these leaks that they're a friend to me. Most people don't realize that about this person, lol.

So far the same person (or source) has had various people involved in development leak them the following things (this is the tl;dr version):
-Smash 4 has a HUGE advertising/promotional budget.
-Sakurai and co. likely began considerable planning for Smash 4 after Brawl came out.
-Planning for pre-production began at latest in 2010.
-Smash 4's pre-production team did a GODLIKE JOB and did better than anyone could have hoped.
-Smash 4's pre-prouduction began possibly in late 2010 but probably in 2011. That means development for Smash 4 has been about 3 1/2 years as of right now.
-Smash 4's pre-production was roughly a year, or 4 times as long as 64's, Melee's, and Brawl's pre-production (all those games had roughly 3 months of pre-production).
-Pre-production heavily involved all the directors not at Bamco as well as top Nintendo heads. This includes Sakurai and Miyamoto, and probably Iwata as well.
-Sakurai claims he wasn't fully working and programming the game until the end of pre-production in around January-March of 2012. However, he clearly was doing a lot of non-programming things during pre-production.
-Smash 4's roster was likely mostly finished early this year.
-Smash 3DS back earlier this year (2014) was said to be "going gold" sometime shortly after E3 this year.
-Smash 3DS can't be released after 2014 because the team "can't afford it."
-Until we're a bit under a month until Smash 3DS is supposed to come out, we won't know for sure about Smash 3DS, and until say October, we won't know for sure with Smash WiiU.
-Smash WiiU could very well be delayed into 2015 if the development team are going to do a lot of balancing and gameplay changes in response to fan reactions to the game and characters and how everything felt.
-The Bandai Namco staff working on Smash 4 is from all parts of Bamco.
-The Game Arts staff that worked on Brawl that Sakurai and co. liked basically all got hired to be a part of Sora.
-There is basically no part-time staff. The only part-time staff were head Nintendo honchos during pre-production, some staff that may be switching over to Tekken 7, and the staff dedicated to DLC.
-DLC, specifically DLC characters and patching, is definitely happening.

As for the roster... yeah. I got a bit more information on stuff related to the roster that isn't the roster...
-Pre-production starting earlier, being more organized, and going so well is likely why the roster and a lot of the game was finished early.
-The work schedule is light for everyone. No one has been in overtime or working overtime, at least not yet. They might start doing that or might have just started doing that right about now.
-Smash 3DS was, according to an outside source, rumored to be "nearing the process going gold" early this year, with the set time as sometime a bit after E3.

Haven't heard anything about DLC being planned early, but sometime from 2012-2013 it definitely became getting a rough draft planning of some sort. I think if they're smart, they'll take some time to plan further.

More miscellaneous information:
-Melee's advertising/promotional budget was in the mid-6 digit numbers. It actually had less of a television advertising budget than Smash 64. If not for the demos, the Melee marketing budget would be less than 64's budget. (This was a common issue with the GCN; no advertising)
-Brawl's advertising/promotion budget was only roughly $1 million.
-Conversely, Smash 4's advertising/promotion budget is at least $23.5 million, including promotional events (The Invitationals, demos, advertising, the trailers, and just in general getting the game out there).
-Melee and Brawl both had about 3 months of pre-production.
-Bandai Namco wasn't fully on board until likely late 2011 or early 2012
-Smash WiiU will likely get delayed into 2014 if they change a lot of things related to programming and overall character design for multiple characters from the demos.
-The Namco staff involved are from all kinds of games and parts of Bandai Namco to develop Smash 4. It's like a trail mix of the whole company, lol.
-Sakurai removed around 4 people at Sora and HAL Laboratories from developing Smash 4 because they refused to work on the SSE. Sakurai was later convinced by EVERYONE it was a bad idea. It is likely there was never any work on the SSE. As for those staff members, it is unknown if they were re-added later on.
-Since then Sakurai has been pretty laid back and very open to opinions. He hasn't gone full dictator mode like he did with Brawl in 2007 and 200 when crap went down when they added Sonic and cut a huge chunk of the SSE. Of course his staff is more competent at making a Smash Bros. game than the primarily JRPG staff he had at Game Arts.

More miscellaneous leak stuff:
-The workload is minimal given the huge full-time staff and excellent work done in pre-production.
-With Melee and Brawl everything was always overtime after the first few months, especially Melee. A few employees lived at the office for weeks during Melee's development, including Sakurai himself. Many of the Melee development team members at this time worked at different hours throughout the 24 hours days.
-This, ironically, is where in Melee's development that characters like Falco and Pikachu became truly exceptionally built. Also, EXTRA clones got into Melee because after the initial 21 characters were finished, Falco, Ganondorf, Pichu, and Dr. Mario were added. That situation could be repeated.
-With Smash 4's development, the only time people might be working overtime or anything close to overtime is from now until when Smash WiiU goes gold. Heck, it might stop when Smash 3DS goes gold, and they could "ease" their way into Smash WiiU.

Also, based on what was said about Chrom and Robin, my source, one of their former sources for smash information, and myself all agree that those 2 characters were originally planned to BOTH be newcomers, not one vs. the other.

Also non-leak information that are just miscellaneous information details:
-Smash 4 only has 3 full-time companies involved known, according to said source (HAL Laboratories, Bandai Namco, and Sora). My source doesn't know of any company directly involved with development, lol.
-Capcom and SEGA have provided some content related to their franchises (similar to what SEGA and Konami did in Brawl). Also, since we got the Rayman trophy, we now know the same is true of Ubisoft to an unknown extent.
-Also, Nintendo EAD Team 3, known for their Zelda titles, submitted the Toon Link model from the Wind Waker HD for Smash 4. This is funny, since the only Brawl model they didn't give for Brawl's production was Toon Link, as he was the only character not using his Twilight Princess appearance.

Anyways, that's all the leak stuff I have. That's literally everything.

Sakurai said that it was planned and then later cut because he (and his fellow producers and his staff) found Chrom boring.

They thought it was more of an "expected character" than a "wanted character", so they just scrapped it and probably focused on other projects. To be honest, their opinion was pretty much the same as the smash fanbases' opinion towards Chrom as a playable character.
 
By the way, I've added everyone who is currently on the SmashGAF Friend Code List!

What leak? What'd I miss?

To be fair, it wasn't really a "leak" in the traditional sense. Someone just made a bunch of claims regarding what the Brawl development process was like. No real new information, though--fake or otherwise.
 
I realize that the "leak" was probably fake, but based on the very little insider info I do have, the claims that Sakurai was pretty demanding during Brawl's development might not exactly be too far from the truth...

Basically you could says same things for all directors and producers. They are pretty demanding to see the results. I'm not really surprised that Sakurai can be demanding in his own productions.
 
https://twitter.com/Sora_Sakurai/status/493241232554864641

きょうから始まる"コロツアー"で、スマブラ3DSの試遊台が出ています。
お近くのかたはぜひどうぞ。
きょうは滋賀県。16時まで受付だそうです。
http://www.corocoro.tv/corotour/
Translated from Japanese by Bing
"Corozal" starts today in the brawl 3 DS's try the one out.
Near you in how to meal!. Today's Shiga Prefecture.
Vevo is available until 16. http://www.corocoro.tv/corotour/

Edit:
https://twitter.com/Sora_Sakurai/status/493241537891807232
なお、世界各地で試遊が行われていますが、すべてE3時のものです。
製品版は製品版で、さらに磨きがかかっています。
Furthermore, all over the world in assay has been playing, all of E3 is. Product version at retail, are also brush up.
 
Especially the 3DS version. I'm sorry, but Y should be special and B should be attack, and nobody can convince me otherwise.

But even if it was, I'd still suck

You can customise controls?

tbh, I initially agreed with you on that placement. i tried it out too (Wii U Pro controller and dolphin), and it actually wasn't as intuitive as I thought it'd be. So i changed back to default controls, and to my surprise, it felt a lot better.
 
https://twitter.com/Sora_Sakurai/status/493241232554864641

きょうから始まる"コロツアー"で、スマブラ3DSの試遊台が出ています。
お近くのかたはぜひどうぞ。
きょうは滋賀県。16時まで受付だそうです。
http://www.corocoro.tv/corotour/
Translated from Japanese by Bing
"Corozal" starts today in the brawl 3 DS's try the one out.
Near you in how to meal!. Today's Shiga Prefecture.
Vevo is available until 16. http://www.corocoro.tv/corotour/

I'm afraid that I don't really understand what's up with this?
 
Oh yeah, Lucina Figma incoming.

Btgx6S7CMAAyofU.jpg:large


Wait, is it already out?

Lucina figma isn't out yet. They are also doing figmas for ZSS and ALBW Link.


Sigh, 3 more I need to buy. Still on the fence for whether or not I wanna get pit/dark pit, but I 100% need ALBW link and 80% need lucina and depending on how 'lewd' ZSS is, her. If it's tasteful, I will, if it's not, then I can live without.

I'm afraid that I don't really understand what's up with this?

No idea but sakurai tweeted something about 3DS, so I assumed it was worth posting :p I assume 3DS version is playable at some corocoro thing?

More:
https://twitter.com/Sora_Sakurai/status/493241537891807232
なお、世界各地で試遊が行われていますが、すべてE3時のものです。
製品版は製品版で、さらに磨きがかかっています。
Furthermore, all over the world in assay has been playing, all of E3 is. Product version at retail, are also brush up.

I assume that's him apologizing in advance for the E3 build, lol.
 
Oh yeah, I tried to access that Good Doc spreadsheet but apparently it's locked or something?

I realize that the "leak" was probably fake, but based on the very little insider info I do have, the claims that Sakurai was pretty demanding during Brawl's development might not exactly be too far from the truth...

:O

Unfortunately I haven't had any time (sorry!), but I'm hoping to translate an article today while I'm still away from work!

I'd love to see more of his Famitsu articles (as far as I know, he's been writing that column since at least 2003). I wonder if there's an archive of all of 'em out somewhere in the Japanese web..
 
Basically you could says same things for all directors and producers. They are pretty demanding to see the results. I'm not really surprised that Sakurai can be demanding in his own productions.

Yeah, it's not surprising by any means, just a little sad to think that Based Sakurai is not the perfect human being I want him to be. ;P

I'd love to see more of his Famitsu articles (as far as I know, he's been writing that column since at least 2003). I wonder if there's an archive of all of 'em out somewhere in the Japanese web..

Yeah, he put out two compilations around the time KI:U released in Japan, and I know he released a few more before that as well. Not sure about his more recent writings, though.
 
This one

to celebrate new thread, so I will present the rumor from Smashboards. The source is JohnKnight1 and TheThirdKoopa. I got rid of all opinions, so people wouldn't get confused with facts and opinions.

Take it with grain of salts

Seems like it could easily be fake. At the same time, it reveals jack shit, so it does have that going for it. I don't think any leak that reveals a super huge amount of things is usually real.
 
Yeah, it's not surprising by any means, just a little sad to think that Based Sakurai is not the perfect human being I want him to be. ;P

Hahaha. Miyamoto isn't perfect too since you could see him flustered up when things didn't went right during events. It's refreshing since they are like us. We are not perfect. :P
 
Hahaha. Miyamoto isn't perfect too since you could see him flustered up when things didn't went right during events. It's refreshing since they are like us. We are not perfect. :P

when I think of Miyamoto not being perfect, Wii Music comes to mind long before flipping tables does lol.
 
when I think of Miyamoto not being perfect, Wii Music comes to mind long before flipping tables does lol.

Heh, I have heard of some people really enjoying that game so not everyone is winner.

When I think of Miyamoto not being perfect I think of Sticker Star.

And Luigi Mansion 2. He's a reason why the team had to get rid of all ghosts' identities and personalities like ghosts did in Luigi Mansion 1. IIRC
 
This one

to celebrate new thread, so I will present the rumor from Smashboards. The source is JohnKnight1 and TheThirdKoopa. I got rid of all opinions, so people wouldn't get confused with facts and opinions.

Take it with grain of salts

I have a follow up leak from the same source.

+ The reason Smash 4 got delayed was because Sakurai had a bad egg salad one night and was sick for a week.
+Michael Bay will direct the Smash 4 commercial.
+Iwata had to reprimand Sakurai because he forced his team to just make Palutena moves for a month straight.
+Ridley, Takamaru, and 9-Volt were planned for Brawl, but someone saved an episode of Friends over the data
 
And Luigi Mansion 2. He's a reason why the team had to get rid of all ghosts' identities and personalities like ghosts did in Luigi Mansion 1. IIRC
I'm gonna give him a pass for that one since the ghosts in the game still ended up being very charming with tons of personality. Next Level Games have amazing animators.
 
I got to play Project M for the first time today. Fun stuff. It's nice to actually play as a Sonic that's good to use.

I kinda wish its available on PAL systems. I'd like some fresh Smash stuff to play before 4. Then again, it was mostly enjoyable on account of me playing it at a convention with a bunch of more people.
 
Sakurai posted this, I think it's Lucina with different hair styles.

BthIHBlCUAACDNd.jpg:large


EDIT: Actually, it's Figma that posted the image and Sakurai answered something else.

Lucina Figma Figure incoming?
So that's how she does her hair for the mask part.
it still doesn't make any sense lol

Oh yeah, Lucina Figma incoming.

Btgx6S7CMAAyofU.jpg:large


Wait, is it already out?
Looking very nice.

Mildly jelly.



I'd personally want Flynn or one of the Devil Survivor protags tbh.

Only way Persona characters could show up is as their Persona Q selves which is yucky.



I sure hope so.
Flynn would be nice. He's gonna be in another Nintendo exclusive game soon so who knows, we might get him
as a trophy :/
 
Yeah! This is why I was disappointed in Dillon/Waluigi's AT's/Wonder Red's already-there trophy (I merely lurked back then). Here's hoping Takamaru has a shot! Him and/or Mach Rider.

Well, Wonder Red is just a trophy, there's still hope in him being an assist trophy.
 
I'm gonna give him a pass for that one since the ghosts in the game still ended up being very charming with tons of personality. Next Level Games have amazing animators.

NLG are easily Nintendo's Pixar equivalent (if only for the amount of character they give to Nintendo characters through animations)
 
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