Super Smash Bros. for 3DS & Wii U Thread XI: Where 90% correct equals 100% wrong

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Lemme tell ya.

I don't see Shulk happening.

Blah blah leak leak but really what's so great about Shulk? It's not like he was particularly compelling or engaging in Xenoblade. His design is pretty boring, visually. Mechanically he's just another sword-wielder, which was enough to get Chrom booted. I'd love some Xenoblade representation in the game stage-wise, but Shulk is just a boring dude, and hardly iconic enough to be worth having.
 
I'm going to try to completely vent myself of Paper Mario hype so I'm not disappointed when he's deconfirmed. Here, then, is a complete moveset I drew up for him.

(Doing this really made me appreciate how much work and creativity Sakurai & co. put into this game. Trying to come up with a full set of appropriate, unique moves isn't easy; some of these, I admit, are real stretches.)

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Paper Mario's special attacks are all based on his partners.

Neutral B: Mario kicks out Kooper's shell, which slides forward a few feet and then comes back to him.
Side B: Mario drops Admiral Bobbery, who takes a few steps forward, stops for a second, and explodes. He can be detonated at any time by pressing B. Once he explodes, he flies up into the air, and Paper Mario has to wait for him to drop back down before he can use him again.
Down B: Vivian pulls Mario into the shadows for a second, causing all attacks to miss. -OR- Flurry blows a gust of wind, pushing any character or item back (much like FLUDD, but Flurry can keep it up longer.)
Up B: Parakarry grabs Mario and flies him back onto the stage. Works like Snake's Cypher.

A: Mario swings his hammer down.
A combo: Two swings down followed by a side swing which knocks opponents back.
Dash Attack: Speedy Spin - Mario whirls around. This is the spin move you can use in the field in Paper Mario.

Paper Mario's tilts are taken from Sticker Star.

Forward Tilt: Sombrero - Mario throws a sombrero a very short distance.
Down Tilt: Snowball - Mario drops a big snowball in front of him, which explodes, damaging anyone on either side of him.
Up Tilt: Spike Helmet - Mario dons a helmet with a sharp point which pokes opponents.

Paper Mario's smash attacks are badged-derived hammer moves.

Forward Smash: Fire Drive - Mario uses his hammer to knock a fireball forward. Once it hits the ground, the fireball travels a short distance along the ground, burning anything in its path. The longer you charge it, the bigger the fireball.
Down Smash: Ice Smash - Mario brings his hammer down in a shower of snowflakes. When fully charged, it freezes your opponent.
Up Smash: Hammer Throw - Mario chucks his hammer in a high arc. It flies until hit hits a something (character, item, stage,) at which point it dissipates, or until it falls off the stage. The longer you charge it, the farther it flies.

Paper Mario's aerials are various badge-derived moves (I didn't think there were enough suitable jump moves for a full complement of aerials.)

Forward Air: Piercing Blow - In the Paper Mario games, Piercing Blow is a hammer move that cuts through enemies' defenses. Here, it does a lot of damage but has no knockback (i.e., your opponent won't even flinch when hit.)
Back Air: Zap Tap - Mario momentarily charges himself with electricity, shocking anyone who touches him.
Down Air: Sleepy Stomp - Mario kicks downward. When sweetspotted, it puts opponents to sleep and causes little sheep to appear.
Up Air: Tornado Jump - a tornado appears under Mario, whirling him upward. Both the spinning Mario and the tornado itself do damage.

Paper Mario's grabs use Pixls.

Grab: Mario throws Thoreau forward. Roughly the range of Lucas' snake.
Pummel: Cudgel bops the opponent.
Forward Throw: Dashell speeds across the screen and tackles the opponent.
Back Throw: Basically the same as f-throw. Like regular Mario's throws, the f-throw is faster, but it doesn't send opponents as far.
Down Throw: Thudley squishes the opponent.
Up Throw: Carrie appears underneath the opponent and lifts them up. The more damage the opponent has, the farther Carrie flies.

Final Smash: Earth Tremor - The Diamond Star's move from TTYD. Mario hops aboard the Crystal Star, a meter appears on the screen, and you must hit A with proper timing to power up the star. The star then bounces up and down, sending shockwaves across the screen. The more you powered it up, the bigger the shockwaves (if you missed every prompt, then you get no shockwaves, because that's just sad.)

Side Taunt: Mario rifles through his sticker album, littering the ground with flashy stickers.
Down Taunt: Mario folds himself into either a paper boat or a paper plane.
Up Taunt: The Seven Star Spirits circle around Mario, showering him in sparkles.
 
RICK

WE NEED TO COOK

I am not hungry, Ribbon. I am the hunger.
I'm just about to finish Season 4, it's too good.

For the purposes of staying on topic... how good is the Fire Emblem series, really? I've never played any of the games, but it must be worth a try if Smash Bros. has 4 FE reps.
 
He may be an unlockable assist again, though it seems odd why he'd be unlockable again

Unlockable assist trophies were a weird idea in general. It's a totally chance based item, and you just unlocked the chance to have something different happen!

If the game didn't bother to tell you that you unlocked them, you probably wouldn't have realized they weren't there from the start.
 
I've always said Bowser's Castle could also be a Mario Kart stage since it is a series staple and basically kills two birds with one stone.
 
Unlockable assist trophies were a weird idea in general. It's a totally chance based item, and you just unlocked the chance to have something different happen!

If the game didn't bother to tell you that you unlocked them, you probably wouldn't have realized they weren't there from the start.

I actually like the idea of unlocking more assist trophies, don't ask me why. I think it's kinda neat. I still want a toggle for them, or at least a 'my music' percent bar for each assist trophy/pokemon. Maybe prevent me from disabling them entirely, but let me adjust how often resetti actually appears, dammit.

Alfonzo's inside story is the Zelda spinoff I didn't know I wanted.

I'd love Alfonzo X Tingle - RPG DREAM ULTIMATCH
 
I wouldn't mind Threed with all the zombies lurking about. Or Magicant and Deep Darkness
 
I've always said Bowser's Castle could also be a Mario Kart stage since it is a series staple and basically kills two birds with one stone.

I thought the same as well. Every Bowser's Castle stage image I have is MK inspired. Besides, you can easily use music from other games for representation.
 
How did they go from this:
Amiibo_978.jpg


to this:

630x.jpg
 
[QUOTE="D";123191432]I wouldn't mind Threed with all the zombies lurking about. Or Magicant and Deep Darkness[/QUOTE]
I still find hilarious that they changed Threek name to Threed lol
 
How about a Super Mario RPG stage: Bowser's castle, fighting atop falling chandeliers.

A thousand times this.

Another stage idea would be the Forest Maze with Bowyer hanging out in the background, disabling people's buttons. That would be some awesome trolling.

This is my dream.

And a playable Geno!

Curse you, Square Enix
 
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