Super Smash Bros Wii U and 3DS Thread 2: Where Pilotwings is apparently Minecraft

Let's not get ahead of ourselves.

mariopilotwings.jpg
 
Fighting on a biplane is awesome! Also love the realistic Wuhu Island and the SNES textures on the Area 3 map.

Also enjoying my used copy of Pilotwings on SNES. :)
 
How was Pilotwings Resort anyway? I never picked it up at launch once I heard the game was exceedingly short.

I really liked it. It revolves around perfecting missions so if that's something you loathe then I can't recommend. Should be pretty cheap by now too.

Short? Not really. Took me about 26 hours to 100%
 
How was Pilotwings Resort anyway? I never picked it up at launch once I heard the game was exceedingly short.

I enjoyed it a lot and got a lot of play out of 100% it. The draw back is there is only the 1 main area, but it still had a good amount of stuff to do and was challenging.
 
How was Pilotwings Resort anyway? I never picked it up at launch once I heard the game was exceedingly short.
I have nothing but love for Pilotwings Resort. You could probably find it for cheap now.

It has the best controls of just about any vehicle-based title out there -- tight, responsive, and super-precise. In terms of maps, there is only Wuhu Island (expanded from Wii Sports Resort, and full of nuances). You explore this one map during the day, at sunset and at night. One map may sound limiting, but in the campaign you approach it from so many angles that it never feels repetitive. One moment you're in a flying-squirrel suit, hurtling toward a smoking volcano, and the next you're driving a pedal-powered glider-bike from one thermal to another.

I seriously can't stress enough how well-done the advanced missions are, in terms of pacing and layout and the nerves needed to perfect them. As for Free Flight mode, understand it's more of a scavenger hunt, with three types of items littered around the island in great abundance, different for each vehicle, unlocking new content like dioramas. There is a time limit, but it can be expanded, and if someone wants to explore the island with no time limit, they should just do what we did in Pilotwings 64 -- pick one of the missions and ignore the objective. That's how it was done in the past, and it can still be done here.

Oh, and the 3D effect is great in this game. Very strong, though -- it's the one 3DS game I don't play at max 3D. Instead I keep the slider around the halfway mark. All in all, Resort is a shining gem of pure, unadulterated gameplay. A simple game, a short game, in a sense, but at the prices you can buy it today, it's hard to imagine a gameplay-inclined gamer disliking it.

As for Mecha-Hawk, you can unlock him in Free Flight mode by clearing all of the missions, I believe. He stomps around the new golf resort island they added offshore. I like gliding out his way and snapping shots with my camera, which are then saved straight to the SD card. :)
 
I have nothing but love for Pilotwings Resort. You could probably find it for cheap now.

It has the best controls of just about any vehicle-based title out there -- tight, responsive, and super-precise. In terms of maps, there is only Wuhu Island (expanded from Wii Sports Resort, and full of nuances). You explore this one map during the day, at sunset and at night. One map may sound limiting, but in the campaign you approach it from so many angles that it never feels repetitive. One moment you're in a flying-squirrel suit, hurtling toward a smoking volcano, and the next you're driving a pedal-powered glider-bike from one thermal to another.

I seriously can't stress enough how well-done the advanced missions are, in terms of pacing and layout and the nerves needed to perfect them. As for Free Flight mode, understand it's more of a scavenger hunt, with three types of items littered around the island in great abundance, different for each vehicle, unlocking new content like dioramas. There is a time limit, but it can be expanded, and if someone wants to explore the island with no time limit, they should just do what we did in Pilotwings 64 -- pick one of the missions and ignore the objective. That's how it was done in the past, and it can still be done here.

Oh, and the 3D effect is great in this game. Very strong, though -- it's the one 3DS game I don't play at max 3D. Instead I keep the slider around the halfway mark. All in all, Resort is a shining gem of pure, unadulterated gameplay. A simple game, a short game, in a sense, but at the prices you can buy it today, it's hard to imagine a gameplay-inclined gamer disliking it.

As for Mecha-Hawk, you can unlock him in Free Flight mode by clearing all of the missions, I believe. He stomps around the new golf resort island they added offshore. I like gliding out his way and snapping shots with my camera, which are then saved straight to the SD card. :)

I'd totally buy this, but I want to try it out first. :(
 
One other takeaway from today's update is this pretty much destroys any idea that the 3DS and Wii U stage roster would exclusively feature stages from their respective system. Obviously this stage is inspired by Pilotwings Resort, yet is being featured as a Wii U stage.
 
One other takeaway from today's update is this pretty much destroys any idea that the 3DS and Wii U stage roster would exclusively feature stages from their respective system. Obviously this stage is inspired by Pilotwings Resort, yet is being featured as a Wii U stage.

Pilotwings Resort is basically ripped from Wii Sports Resort's Airplane, with the addition of the usual Pilotwings modes like the jetpack.

So it did come from the console first. Heavily modified to turn into a full package, but it's obvious where its pedigree lies.
 
Pilotwings Resort is basically ripped from Wii Sports Resort's Airplane, with the addition of the usual Pilotwings modes like the jetpack.

So it did come from the console first. Heavily modified to turn into a full package, but it's obvious where its pedigree lies.
Ocarina of Time was on the N64 before the remake yet the Gerudo Valley stage is on the 3DS. Point is that the included Pilotwings references alongside the distant WuHu Island is obviously inspired by Pilotwings Resort.
 
Ocarina of Time was on the N64 before the remake yet the Gerudo Valley stage is on the 3DS. Point is that the included Pilotwings references alongside the distant WuHu Island is obviously inspired by Pilotwings Resort.

Included references inspired by Pilotwings Resort? Outside of WuHu island I don't see how you can say that, and the geometry for it on Pilotwings Resort is the same as it is on Wii Sports Resort, which they literally ripped it from.

Even the little information bubbles are in the same place.

edit: Plus it's a representation of the series, two games of which were on consoles. Making a Gerudo Valley stage would just be representing OoT3D.
 
I don't think Sakurai's philosophy on stage selection is going to be very strict. He can do as he pleases. It's probably best to interpret his "console games get console stages and portable games get portable stages" comment as more of a loose guideline. When it makes sense, he'll give priority to placing a stage on the platform of its source game.
 
I don't think Sakurai's philosophy on stage selection is going to be very strict. He can do as he pleases. It's probably best to interpret his "console games get console stages and portable games get portable stages" comment as more of a loose guideline. When it makes sense, he'll give priority to placing a stage on the platform of its source game.
Exactly. And think of it this way: if he really was going to be strict, then that would mean Pokémon would go without a stage -- as far as the Wii U title is concerned -- from the last four major titles in the series. That's not happening.
 
Exactly. And think of it this way: if he really was going to be strict, then that would mean Pokémon would go without a stage from the last four major titles in the series. That's not happening.

Console continues to get Stadium stages, Handheld gets location stages. Easy.

edit: you could also branch out to Snap, Pokepark, etc for console for diversity too.
 
Cannot wait to see the final stage selection.

Since both versions are using the same roster, reckon we'll see the same number of stages?
 
Ah, is each version really getting different stages? I thought they were mostly going to be the same content in each game, minus the graphics/art style.
 
Ah, is each version really getting different stages? I thought they were mostly going to be the same content in each game, minus the graphics/art style.

Yeah, such as the KI:U, Spirit Tracks and Gerudo Valley are exclusive to 3DS, whereas Pikimin, Pilotwings seems to be Wii U specific.

They are sharing Battlefield and assumably others.
 
Ah, is each version really getting different stages? I thought they were mostly going to be the same content in each game, minus the graphics/art style.
Yep, so far as we know, the stage rosters are going to be completely different.

The only exception we know so far is Battlefield, but even the versions in each game have similar but decidedly different designs.

3DS:
Battlefield3ds.png


Wii U:
BattlefieldDayNightCycle1WiiUSSB4.png

The fact that they have been given different designs suggests, to me at least, that there will be no stages that the two versions completely share.
 
Console continues to get Stadium stages, Handheld gets location stages. Easy.
Either you are pulling my chain, or you're really taking Sakurai's words to an absolute extreme. Difficult to tell anymore. Assuming you are being serious I can tell you right now that there is no way Pokémon is only going to get generic Wii U stages because of some abitrary rule. Beyond Pokémon that still doesn't account for the other series that have only had sequels on one console -- like Kid Icarus, Star Fox or Metroid. Heck, F-Zero hasn't even had a new game. Sakurai isn't going to leave gaps in series representation because he's hellbent on following some rule.

If all of this is because we haven't seen a shared stage between both games yet, remember, both titles are being developed at different paces, and are at different points in their development.
 
Yep, so far as we know, the stage rosters are going to be completely different.

The only exception we know so far is Battlefield, but even the versions in each game have similar but decidedly different designs.



The fact that they have been given different designs suggests, to me at least, that there will be no stages that the two versions completely share.

Both battlefield stages look gorgeous, each in their own way =).

Edit: DaBoss said the exact same thing right before I did haha.
 
Either you are pulling my chain, or you're really taking Sakurai's words to an absolute extreme. Difficult to tell anymore. Assuming you are being serious I can tell you right now that there is no way Pokémon is only going to get generic Wii U stages because of some abitrary rule. Beyond Pokémon that still doesn't account for the other series that have only had sequels on one console -- like Kid Icarus, Star Fox or Metroid. Heck, F-Zero hasn't even had a new game. Sakurai isn't going to leave gaps in series representation because he's hellbent on following some rule.

If all of this is because we haven't seen a shared stage between both games yet, remember, both titles are being developed at different paces, and are at different points in their development.

Actually I was dead serious. There's a wealth of console Pokemon games for them to draw inspiration from; Stadium, Colosseum, XD, Snap, Rumble, Battle Revolution...

And for everything you've said, there's still games on console and handheld platforms for both. Kid Icarus has two handheld sequels and the original game, Star Fox has 64 and Command to draw from again, Metroid's got the GBA games that they've never used before and F-Zero's
getting cut
also got GBA games they've never touched on in Smash.

And honestly, does it actually matter that a franchise might not get a stage rep in one of the versions? I think it adds a lot of flavor to the games if we don't get a Pikmin stage on 3DS if it means we get something crazy like Mole Mania, or if we forego a Kid Icarus stage on Wii U for 1080° Snowboarding.
 
I hope I'm not the only one who wants a Nintendo Land stage. Dat mechanical/patchwork art style.

A Kirby yarn stage would be awesome too.
 
And honestly, does it actually matter that a franchise might not get a stage rep in one of the versions? I think it adds a lot of flavor to the games if we don't get a Pikmin stage on 3DS if it means we get something crazy like Mole Mania, or if we forego a Kid Icarus stage on Wii U for 1080° Snowboarding.
In my opinion, yes, it does matter. I like for characters to have proper home stages; most characters have had proper home stages in all 3 previous Smahes, the only exceptions being Falcon & Ness in 64, Marth & Roy in Melee, and R.O.B. in Brawl (i.e. pretty small percentage of characters in each, shrinking each time). Not having home stages in one version for a bunch of characters just to follow a silly arbitrary rule will make each version feel like an incomplete half, something I really hope the versions don't end up being.
 
Not having home stages in one version for a bunch of characters just to follow a silly arbitrary rule will make each version feel like an incomplete half, something I really hope the versions don't end up being.

It's not really arbitrary if it's done with the intention of being a celebration of Nintendo handheld and console history for each version, though. It's something that they've stuck to so far, based on the reveals. If both games end up having 40+ stages, are they still incomplete halves?

I can't say I understand the necessity of a home stage though. Not trying to bash it, I just don't personally see the importance.
 
It's not really arbitrary if it's done with the intention of being a celebration of Nintendo handheld and console history for each version, though. It's something that they've stuck to so far, based on the reveals. If both games end up having 40+ stages, are they still incomplete halves?
When you consider that all three of the previous Smash games have been total celebrations of all things Nintendo, choosing to only represent and celebrate just one half of the Nintendo coin in each version would make each feel like incomplete halves, yes. At least, that's what I think.

The home stage thing is just my personal preference.
 
I hope I'm not the only one who wants a Nintendo Land stage. Dat mechanical/patchwork art style.

A Kirby yarn stage would be awesome too.

Same here. I would love to see Nintendo Land stage to happen as well.

Not you too, IH!



I totally want a Yarn stage. It would look awesome.

I'm sorry and I don't mind to see Yarn stage.

It's not really arbitrary if it's done with the intention of being a celebration of Nintendo handheld and console history for each version, though. It's something that they've stuck to so far, based on the reveals. If both games end up having 40+ stages, are they still incomplete halves?

I can't say I understand the necessity of a home stage though. Not trying to bash it, I just don't personally see the importance.

I don't know about that. I guess I would have to wait and see. Honestly I hate the idea of splitting favorite stages to two different systems which would make me feel that I would be disappointed to not see 3DS stages in Wii U graphic, and visa visa.

Also since no one gave the comments on my post so I guess I would update my post to make sure that I'm clear as crystal.

I think the stage's style would be like Halberd. Pilotwing (SNES) would be the area where they will start fighting, and it might ended up flying around the Wuhu Island. In sense, Pilotwing (SNES) is landing and taking off platform so the major attention should be mostly on Wuhu Island since I'm pretty sure that it could be Mii's stage. Since the leak/rumor pointed at Mii being playable character.
 
When you consider that all three of the previous Smash games have been total celebrations of all things Nintendo, choosing to only represent and celebrate just one half of the Nintendo coin in each version would make each feel like incomplete halves, yes. At least, that's what I think.

The home stage thing is just my personal preference.

My only issue with the way they've been representing aspects of Nintendo tends to throw a lot of it by the wayside. I'm not expecting to see absolutely every facet of Nintendo history represented, but we haven't seen a hell of a lot of in-game representation for a lot of Nintendo's more obscure entries. This is the first time we've seen anything Pilotwings, and it's not exactly a new entry in the Nintendo console stable; chances are the only reason we're seeing it is because of the extra budget from the 3DS game allowing them to actually make two games worth of content and include more of their history in the games.

Previously Smash only gave the spotlight to Nintendo's big sellers and included classic and smaller stuff in the annals of the trophy section, this way we'd at least get to see them truly involved in the crossover action.

Of course I'm speaking based purely on conjecture here. Maybe my dream hypothetical 40 stages in each won't come to pass and it will have all been for naught, but seeing the Pilotwings stage actually gives me some hope here.
 
Of course I'm speaking based purely on conjecture here. Maybe my dream hypothetical 40 stages in each won't come to pass and it will have all been for naught, but seeing the Pilotwings stage actually gives me some hope here.

Yeah, it's nice to have Pilotwing stage, but what if it's not Pilotwing stage. It could be mixed of Pilotwing and Wii Resort, hence it could be Mii's stage.
 
It's not really arbitrary if it's done with the intention of being a celebration of Nintendo handheld and console history for each version, though. It's something that they've stuck to so far, based on the reveals. If both games end up having 40+ stages, are they still incomplete halves?

I can't say I understand the necessity of a home stage though. Not trying to bash it, I just don't personally see the importance.

I don't get why people are so attached to home stages either. I just want a nice variety of stages, I don't care if not every character has a stage from their game.
 
I don't get why people are so attached to home stages either. I just want a nice variety of stages, I don't care if not every character has a stage from their game.
Because there is absolutely no reason each character shouldn't have one. Bar the few exceptions, almost every character is part of an active series and have had new titles since Brawl. The only reason this has even become an issue is people taking Sakurai's words to an extreme.
 
I hope I'm not the only one who wants a Nintendo Land stage. Dat mechanical/patchwork art style.

A Kirby yarn stage would be awesome too.

That reminds me, I wonder if the computer host from Nintendo Land will make an appearance as a character or assist trophy
 
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