Here we go again.
Yup, getting a littls boring now..
Here we go again.
I'll take that bet. ;3
WEDNESDAY!!
Here we go again.
Yup, getting a littls boring now..
I never stop, its part of the fun.
Provided that I get a spider-related avatar if I lose, sure.Wow, I haven't posted in this thread for a while. Probably because not much has happened. Anyway, to perhaps make my return interesting, anyone interested in an avatar bet for a character reveal tomorrow? As in I think there will be a reveal.
I actually really like some of those Donkey Kong songs. I think they are quite catchy.
They're only avatars, right![]()
Its scary to think that there was even a single point in time when they were planning on NOT bringing Smash to Wii U.We found out why. It started on 3DS to evolve the series, Sakurai saw the screen was a bit small, and Iwata suggested to bring it to Wii U too.
And then we have two Smash games.
Seriously Sah?..
They're only avatars, right![]()
But avatars are supposed to be sacred!
You people are SICK D:
Provided that I get a spider-related avatar if I lose, sure.
![]()
I was thinking yesterday while hearing a link between worlds OST how I hate even more the 3DS version. We will not hear a good soundtrack composed also of remixed or orchestrated DS and 3DS music becuase of the shitty idea of leaving all portable things to the 3DS version.
And the train looks like shit ripped directly form the original game, would have preferred seeing it as a new 3D model on wiiU.
So guys, iyo, what's the worst pic of the day ever?
I'd say today's is probably up there. A 3DS pic, and yet another shot of one of the least fun looking stages. The one where he hinted at Ridley as a stage hazard was sad too though. :\
One whole direct dedicated to the reveal of Palutena and Lucina for Smash. My body is ready!
Lol, I should have known people would get caught up on that bit. Part of it is that of the two types of screenshots, that's the kind I'd prefer less. Part of it is just to poke fun at team 3DS.![]()
When the heck are we gonna find out why there even need to be two versions of Smash?
The 3DS version has different stages, but that's not reason enough to make two versions, is it? What's the difference? Different trophy collection? More in-depth single-player? Or is having Smash be portable reason enough? Should I pick up both versions?
Or is it just a cash grab cuz the 3DS has a wider install base?
http://media.tumblr.com/tumblr_lzczjdfyyY1r5jnox.gif[IMG][/QUOTE]
How do we remove a single person's avatar without ignoring them? At this point, I might be better off just ignoring if you're going to be posting spider gifs!
lol
can't wait for you guys to watch the direct tomorrow
i hope you're all expecting a star fox game by treasure
Disclaimer: I'm not directly saying I know anything. I know nothing.
Ban this man.![]()
can't wait for you guys to watch the direct tomorrow
We found out why. It started on 3DS to evolve the series, Sakurai saw the screen was a bit small, and Iwata suggested to bring it to Wii U too.
And then we have two Smash games.
It's a worldwide direct. I'm expecting new games.
Fuck Smash characters.
When the heck are we gonna find out why there even need to be two versions of Smash?
The 3DS version has different stages, but that's not reason enough to make two versions, is it? What's the difference? Different trophy collection? More in-depth single-player? Or is having Smash be portable reason enough? Should I pick up both versions?
Specifically, Sakurai feels that a portable system makes the game a more "individual" experience in that, compared to a console, it's easier to make players attached to the data that they've built up and collected. The fact that you're carrying the hardware with you makes for a more personal experience.
The difficulty here is that the current Smash Bros. games haven't relied on rewards, collecting money or raising your character's level. There's no element of gaining experience to make your character stronger, Iwata noted.
Adding the notion of experience would pose a dilmena, explained Sakurai, as there are some players who would get into such a game, while others would not like it. Iwata added that placing a focus on experience would also make the game lose its instant play quality.
What Sakurai hopes to do is have the 3DS version of Smash Bros. allow players to build up their character through battle and rewards, then take their custom character to the Wii U version to face off against everyone. He feels it could be nice if they can make the "personal" portable space and the stadium-like "public" console space mesh together.
Is that right? I thought Sakurai wanted to do both consoles right off the bat when given the choice and the whole small screen thing being the main reason why Smash wasn't done on handhelds before the 3DS. Maybe I'm remembering wrong.
We're getting something Smash related tomorrow. We just are
But what if we get a Smash character that ties into the new game? Like Captain Falcon for F-ZerU or that guy from that new game that gets announced?!
But what if we get a Smash character that ties into the new game? Like Captain Falcon for F-ZerU or that guy from that new game that gets announced?!
Here's the article you're referring to.It's in interviews. Google "Smash Bros. 3DS evolve".
But what if we get a Smash character that ties into the new game? Like Captain Falcon for F-ZerU or that guy from that new game that gets announced?!
I don't know what's happening to meI actually really like some of those Donkey Kong songs. I think they are quite catchy.
Here's the article you're referring to.
It sounds less like the 3DS version was the number one plan and more like using it as a method of franchise evolution was a possibility. Either way, I sincerely hope that the 3DS having a smaller screen wasn't the only reason that he opted to do a Wii U version, as it's not exactly the biggest of a portable Smash Bros.' problems...
To be honest, a concern I have with the 3DS version is how much it'll need the second pad add-on. Won't be mandatory, but will the stick be essential for easy/serious play? Although there could be touch screen use. Hard to say at the moment.
What does a second analog even do in Smash?
Quick Smash attacks, throw items in a given direction IIRCWhat does a second analog even do in Smash?
I'm just hedging my bets on the least exciting character announcement.Why Yoshi? Did I miss something?
Quick smash attacks. Almost essential to how I play and some characters like Marth really benefit from it. Also allows you to smash while going backwards easily.
The control layout is my biggest concern with the 3DS version, hopefully it supports the pad pro.
Quick Smash attacks, throw items in a given direction IIRC
Quick Smash attacks, throw items in a given direction IIRC
Quick smash attacks. Almost essential to how I play and some characters like Marth really benefit from it. Also allows you to smash while going backwards easily.
The control layout is my biggest concern with the 3DS version, hopefully it supports the pad pro.
Pretty much. So nothing major for casual play or if you never used the second stick. Ever since Melee, I've always used the second stick for quick Smashes, directional air attacks and item use. It'll be hard for me to adjust on 3DS. I'd imagine it will support the pad pro though.
Yeah, I really fear for the circle pad's integrity from playing Smash on it. I have seen what Smash does to sturdier analog sticks after extended use.I won't be getting smash on a 3DS.
The circle pad wouldn't last a month.
I won't be getting smash on a 3DS.
The circle pad wouldn't last a month.