"you know that stupid meter-wasting combo you would never do in a match because it's completely impractical, not to mention hard to land?"
"well now you can do it in an even MORE improbable situation!"
Capcom always lookin out for us
"you know that stupid meter-wasting combo you would never do in a match because it's completely impractical, not to mention hard to land?"
"well now you can do it in an even MORE improbable situation!"
Capcom always lookin out for us
I personally think gouken is a solid mid-tier character. Some things I would like to see are: cr.mp into fireball combo, reduce startup of cr.lk by 1 frame, redistribute the damage on cl.st.hk and extend the range of cl.st.mk before it becomes far mk. This guy made a video about the cl.st.mk change. I don't think these changes are too bad. It improves on his close range game but leaves his long range game intact.
If Gouken is bottom than what does that make DJI think he's bottom. He doesn't have enough favorable matchups to be mid.
I think he's bottom. He doesn't have enough favorable matchups to be mid.
By definition, you just need a lot of even matchups to be mid tier. I think he does very well against grapplers and shotos. The tough matches are usually against dive kick characters. There are definitely some very tough matches for Gouken but I think they're manageable. Based on my experiences, Gouken players are the least likely to block on wakeup (I'm at fault for this too) which is why I feel so many Gouken players think he's bad. There are countless requests for ex tatsu having a low hitbox because people simply don't like to block.
It's not because Gouken players are impatient on wakeup. It's because they have zero options once they get knocked down.
parry?
I know nothing about Gouken
By definition, you just need a lot of even matchups to be mid tier. I think he does very well against grapplers and shotos. The tough matches are usually against dive kick characters. There are definitely some very tough matches for Gouken but I think they're manageable. Based on my experiences, Gouken players are the least likely to block on wakeup (I'm at fault for this too) which is why I feel so many Gouken players think he's bad. There are countless requests for ex tatsu having a low hitbox because people simply don't like to block.
It's not because Gouken players are impatient on wakeup. It's because they have zero options once they get knocked down.
This is assuming that he goes even most of the time. I don't think there are any tier lists that would have Gouken in the middle. To play Gouken you do have to know how to block (and tech, though this can get you killed), I'll give you that, you don't really have many options. His buttons suck and his only 3frame attack is dependent on spacing.. The character is only terrible by high level standards. No competitive player would bother with Gouken, because all he's good at is punishing, he can't convert damage from lights, he doesn't really have much combo ability.
ggs chaotix gb and botox. dat dudley
If we're going by high level standards, the entire cast is terrible except for the top 10 or so. I think it's difficult to discuss how well an under represented character can perform in high level play if the people talking about it aren't even high caliber players themselves. My thoughts on him being mid tier are based on my experiences.
GG's for sure man. Try mix up up your up close pressure a bit. Ibuki can bully a lot of the cast Vanilla SFXT-style with walk up jab pressure, so you should utilize it more often.
Thanks for the long set Botox. I was trying to work on my ground game and zoning with Ryu but I still have a lot of trouble anti airing guy, not to mention dealing with him on the ground. I would definitely like to run another marathon set again sometime.
For what it's worth, I think the balance in SFIV is so good that any character can compete at the highest level. Some just require a little more work than others.
And then you have your Akumas and Fei Longs that don't really have to do much work at all!
For what it's worth, I think the balance in SFIV is so good that any character can compete at the highest level. Some just require a little more work than others.
And then you have your Akumas and Fei Longs that don't really have to do much work at all!
Guys who should I play while I wait for poison to be put in that's not guile.
Edit: I guess sakura is the closest thing to her.
GG's for sure man. Try mix up up your up close pressure a bit. Ibuki can bully a lot of the cast Vanilla SFXT-style with walk up jab pressure, so you should utilize it more often.
Thanks for the long set Botox. I was trying to work on my ground game and zoning with Ryu but I still have a lot of trouble anti airing guy, not to mention dealing with him on the ground. I would definitely like to run another marathon set again sometime.
For what it's worth, I think the balance in SFIV is so good that any character can compete at the highest level. Some just require a little more work than others.
And then you have your Akumas and Fei Longs that don't really have to do much work at all!
She have a fireball trap and a good anti air normal and normal pokes?Rose.
She have a fireball trap and a good anti air normal and normal pokes?
Crouching hard punch is a god like anti-air and her pokes are great. Her fireball game is different though.
I'll run with this then
The Gouken boards, much like the T.Hawk boards, are a sad, desolate place.I'm curious to what some of the top gouken users think of the character. A gouken player even made it to top 32 at evo this past weekend!
Rose.
Everywhere is a sad, desolate place on SRK.
I went there recently. It was terrible.
I thought you hated Street Fighter 4.I don't see my name on there.
Skillzilla81 on all platforms.
Learning Ibuki! Sako comboooooooooos!
I thought you hated Street Fighter 4.
I still hate lots of things about it, but I'm getting over that. I've been playing it for the past 6 months in prep for EVO. Now I'm actually going to try learning it.
Going to be rough before it gets better, though. Ibuki is hard, especially coming off of playing Cammy. :/ lol
just learn neckbreaker into vortex. It's all you need.
XCobalt, are you on PC?1
FYI ibuki is likely going to play different in ultra. Mitigating her vortex game. On the other hand Cammy is getting her tk cannon strike back.I still hate lots of things about it, but I'm getting over that. I've been playing it for the past 6 months in prep for EVO. Now I'm actually going to try learning it.
Going to be rough before it gets better, though. Ibuki is hard, especially coming off of playing Cammy. :/ lol
FYI ibuki is likely going to play different in ultra. Mitigating her vortex game. On the other hand Cammy is getting her tk cannon strike back.
Won't this make her just as broken as she is now?
The tradeoff is less damage and stun on fierce attacks.
Still not thrilled about it, though.
The tradeoff is less damage and stun on fierce attacks.
Still not thrilled about it, though.
FYI ibuki is likely going to play different in ultra. Mitigating her vortex game. On the other hand Cammy is getting her tk cannon strike back.
The patch notes only said it can be done lower to the ground I think. I really doubt she's getting vanilla tkcs back. I wouldn't be surprised if they're bringing over cammy's sfxt cannon strike.