Stop-over in Minneapolis, answering questions at 8am!
Reviews should hit around in a few hours.
It'll be $14.99
There's a couple crazy little things about the game we haven't announced that I can't wait for people to see! Such exciting (anxiety-filled) times for Capy.
Also, I think it was 6955 who was meant to be originally doing the soundtrack for Fez!
Stop-over in Minneapolis, answering questions at 8am!
Reviews should hit around in a few hours.
It'll be $14.99
There's a couple crazy little things about the game we haven't announced that I can't wait for people to see! Such exciting (anxiety-filled) times for Capy.
damn ms why cant you release this now
Stop-over in Minneapolis, answering questions at 8am!
Reviews should hit around in a few hours.
It'll be $14.99
There's a couple crazy little things about the game we haven't announced that I can't wait for people to see! Such exciting (anxiety-filled) times for Capy.
Official word is Xbox One and 360 for now. But if you look at Capy's backtrack, you may expect a PC version...Has this been announced for PC? Will be buying it on Xbox One regardless, but... why not have both!
Do we get a in-depth article how the time mechanics affected the balancing, design of enemies, the level design and creation of playable characters? I am so interested in that stuff.Stop-over in Minneapolis, answering questions at 8am!
Reviews should hit around in a few hours.
It'll be $14.99
There's a couple crazy little things about the game we haven't announced that I can't wait for people to see! Such exciting (anxiety-filled) times for Capy.
Eurogamer gave STF a 8/10. Builds are supposed to be similar in nearly every aspect except for the replay sharing(which is a Xbox One exclusive feature)
Polygon 8.5
Gamespot 8/10
Destructoid 9/10
GameInformer 8.5/10
Eurogamer gave STF a 8/10. Builds are supposed to be similar in nearly every aspect except for the replay sharing(which is a Xbox One exclusive feature)
Polygon 8.5
Gamespot 8/10
Destructoid 9/10
GameInformer 8.5/10
Eurogamer gave STF a 8/10. Builds are supposed to be similar in nearly every aspect except for the replay sharing(which is a Xbox One exclusive feature)
Polygon 8.5
Gamespot 8/10
Destructoid 9/10
GameInformer 8.5/10
I don't think a review thread is worth for this game.
btw. tomorrow guys!
have to say I am disappointed in the UK price £11.99 vs $14.99 in the US
that is plain daft as in reality at worst it should be £9.99
I think that is the case, that you can automatically save the entire level for upload/editing. 'Xbox Record That' and auto clipping are cool, but they are obviously more limited in how much they record.How is the replay sharing different from what GameDVR does? Or is it just that it's automatic, similar to many games auto-clipping events?
I'm starting to have second thoughts about this game. That quick look kind of confirms some of my fears. It's not a balls out action game as you might first think. You really have to use these time powers in a methodical way to get past bosses and such.
Nothing wrong with that per se, but those of us hoping for something closer to Contra or Metal Gear may come away disappointed.
The way I see it playing and beating this game without using the time mechanics could be the hardest thing to accomplish. Think of it as a true hardcore/rogue-like mode. Using time essentially makes the game easier for you to get things done.
I'm starting to have second thoughts about this game. That quick look kind of confirms some of my fears. It's not a balls out action game as you might first think. You really have to use these time powers in a methodical way to get past bosses and such.
Nothing wrong with that per se, but those of us hoping for something closer to Contra or Metal Gear may come away disappointed.
And when it works, STF is brilliant; the boss battles in particular (in which it's impossible to collect the time extension pickups that mitigate the 60-second countdown in normal levels) truly make the most of the rewind feature as well as your entire suite of characters. Because boss battles take place in a small arena and involve a fixed time limit, you can do ridiculous things. For instance, you can have Shieldy stand in the spots where a boss' attacks will be focused and spam his shield powers, rewind, and repeat in different spots until you've created multiple safe havens for your heavy gunners to stand and pour bullets at the boss.
The attacks of previous combatants remain active no matter how many times you rewind, so eventually, with enough recursion, you can fill the entire screen with projectiles and win through sheer force. And if you manage to shorten the phases of multi-stage bosses, the later actions of rewound heroes have a different impact in the dynamic fight than they did at first.
There's so much potential here, yet STF ends right as it starts to come into its own. It feels very much like a game caught between its run-and-gun origins and its more intricate ambitions; the straightforward level design just doesn't offer a sufficiently devious playground for the complex interplay and capabilities afforded by the time travel mechanics.
I'm starting to have second thoughts about this game. That quick look kind of confirms some of my fears. It's not a balls out action game as you might first think. You really have to use these time powers in a methodical way to get past bosses and such.
Nothing wrong with that per se, but those of us hoping for something closer to Contra or Metal Gear may come away disappointed.
The way I see it playing and beating this game without using the time mechanics could be the hardest thing to accomplish. Think of it as a true hardcore/rogue-like mode. Using time essentially makes the game easier for you to get things done.
Same here! I've been waiting for this game for ages.Apparently my post about this game landed in the closed |OT|. This game is making me dig out my 360; I didn't anticipate using it again.