The Mana Legend
Banned
...And I do not like Paper Mario 1, 2, or Super Paper Mario. Well, I guess I didn't mind Paper Mario 1, but it has been over 10 years since I last played it, and I don't remember it very fondly other than liking the ice level.
But I got Paper Mario 3DS, but had absolutely no desire to even touch it (only reason I even got it was because it was free). I had heard so many negative things about it, from the complete lack of RPG elements, to the non-existent story, to the forced and awful sticker mechanics, etc. Yet, with no handheld games to play at the time, I started it.
...And holy shit, this is probably the biggest gaming surprise I've had in years. This gets rid of everything I HATED about Paper Mario 2 and Super Paper Mario. Gone are the ridiculously long dialog sequences that bored me to tears, gone are the awful gimmicky chapters that relied on incredibly boring mechanics. Boring mechanics such as TRAIN MURDER MYSTERY and BLOB RTS that would be fine in a short span, but they are so stretched out across such a long length that Paper Mario 2 became one of two games in my life that I've fallen asleep to out of sheer boredom.
Instead, we have short, sweet, perfectly designed levels that are immensely fun and absolutely perfect for a portable title. Each level is so incredibly fun to explore and find its little secrets. Finding a brand new sticker that you've never seen before is really cool, not because you'll ever use it, but because the Sticker Museum is so ridiculously addicting to fill.
People complain about the sticker mechanic and "wasting" stickers. It is never an issue at any point in the game and you always have enough stickers for any given situation. And contrary to the "battles are pointless" belief, battles are a great way to get coins once you are able to get Perfect Battles on a regular basis. It's still really satisfying to me to get showered with 70+ coins after perfect battle against shiny enemies. So damn satisfying. Also, the lack of RPG elements didn't bother me as much as I thought it would, given how shallow they were in previous games.
And there are still gimmicky levels, but not to the extent of Paper Mario 2 and Super Paper Mario. You have levels like the Mine Cart level or Enigmansion, but they are over quick enough that they never get old. In fact, this gimmicky levels are so much more fun than anything in any previous Paper Mario. They are quick and breezy and it helps diversify the game so much. The only gimmick that didn't work in the game is the Wiggler pieces, but at least each time introduced you to new areas and secrets.
Plus, did I mention the music? Good GOD, the music is so vastly superior to previous titles. Unlike the previous games, I remember each and every song that has been played so far, and I find myself with certain songs stuck in my head throughout the day (especially the Decalburg theme).
But the biggest improvement, in my opinion, is the dialog. I absolutely hated the dialog in previous Paper Mario games. They were not funny at all, and the dialog dragged on to unbelievable proportions sometimes. Paper Mario 3DS does away with that crap, with quick dialog that is both funny and to the point. Also, the game has no worries or cares at any point, which makes it such a joy to play. I don't even remember what the hell the story is in the game (except getting the Royal Stickers), but I do not care one bit.
It's just damn fun, and has become my favorite Mario "RPG", and my favorite 3DS game. Though, to be fair, I haven't beaten the game (I just beat World 5).
This is the biggest gaming surprise in years, and I understand why people do not like it. But for me, it is so vastly improved over previous Paper Mario games. It is truly wonderful, underrated, and completely under appreciated.
But I got Paper Mario 3DS, but had absolutely no desire to even touch it (only reason I even got it was because it was free). I had heard so many negative things about it, from the complete lack of RPG elements, to the non-existent story, to the forced and awful sticker mechanics, etc. Yet, with no handheld games to play at the time, I started it.
...And holy shit, this is probably the biggest gaming surprise I've had in years. This gets rid of everything I HATED about Paper Mario 2 and Super Paper Mario. Gone are the ridiculously long dialog sequences that bored me to tears, gone are the awful gimmicky chapters that relied on incredibly boring mechanics. Boring mechanics such as TRAIN MURDER MYSTERY and BLOB RTS that would be fine in a short span, but they are so stretched out across such a long length that Paper Mario 2 became one of two games in my life that I've fallen asleep to out of sheer boredom.
Instead, we have short, sweet, perfectly designed levels that are immensely fun and absolutely perfect for a portable title. Each level is so incredibly fun to explore and find its little secrets. Finding a brand new sticker that you've never seen before is really cool, not because you'll ever use it, but because the Sticker Museum is so ridiculously addicting to fill.
People complain about the sticker mechanic and "wasting" stickers. It is never an issue at any point in the game and you always have enough stickers for any given situation. And contrary to the "battles are pointless" belief, battles are a great way to get coins once you are able to get Perfect Battles on a regular basis. It's still really satisfying to me to get showered with 70+ coins after perfect battle against shiny enemies. So damn satisfying. Also, the lack of RPG elements didn't bother me as much as I thought it would, given how shallow they were in previous games.
And there are still gimmicky levels, but not to the extent of Paper Mario 2 and Super Paper Mario. You have levels like the Mine Cart level or Enigmansion, but they are over quick enough that they never get old. In fact, this gimmicky levels are so much more fun than anything in any previous Paper Mario. They are quick and breezy and it helps diversify the game so much. The only gimmick that didn't work in the game is the Wiggler pieces, but at least each time introduced you to new areas and secrets.
Plus, did I mention the music? Good GOD, the music is so vastly superior to previous titles. Unlike the previous games, I remember each and every song that has been played so far, and I find myself with certain songs stuck in my head throughout the day (especially the Decalburg theme).
But the biggest improvement, in my opinion, is the dialog. I absolutely hated the dialog in previous Paper Mario games. They were not funny at all, and the dialog dragged on to unbelievable proportions sometimes. Paper Mario 3DS does away with that crap, with quick dialog that is both funny and to the point. Also, the game has no worries or cares at any point, which makes it such a joy to play. I don't even remember what the hell the story is in the game (except getting the Royal Stickers), but I do not care one bit.
It's just damn fun, and has become my favorite Mario "RPG", and my favorite 3DS game. Though, to be fair, I haven't beaten the game (I just beat World 5).
This is the biggest gaming surprise in years, and I understand why people do not like it. But for me, it is so vastly improved over previous Paper Mario games. It is truly wonderful, underrated, and completely under appreciated.