jeff_rigby
Banned
Edit: Any hardware that can support UHD Blu-ray with digital bridge can support UHD TV and VR from a browser. With hardware designed to also support games it can support game VR.
ATSC 3.0 UHD TV is also going to support HDR (High Dynamic Range) and by accounts can support everything coming for UHD Blu-ray and vice versa. UHD Blu-ray is not just for movies.....3D and Multi-view for Augmented Reality tours of Museums which require HFR and S3D etc. and Multi-view with HFR (High Frame Rate) for Live sporting events via UHD TV is coming.
Including the audio (true audio in the PS4 and XB1 support this and game middle ware has to downscale to 7.1 audio) there are 140 planned features for UHD TV. http://www.audioholics.com/hdtv-formats/atsc-3.0
If you remember the discussions early 2013 on Sony stating the next generation console would need to support 300 FPS and some of us quoted another Sony employee stating glassless 3D or Multi-view on UHD TVs needed 5 video streams...that will be supported by UHD blu-ray and TV and can be used by VR glasses. (With VR glasses, as your head moves from side to side the view switches from stream to stream and with Glassless 3D UHD TV you have to move your whole body and head right to left or left to right to see the different views.)
This is why Virtual Reality is coming in 2016, because UHD Blu-ray is coming in 2016 and it supports the same features needed by VR. UHD TV will use the same features UHD Blu-ray uses and only the Tuner and Transport layers need to be added to a STB that supports UHD TV or Blu-ray to receive ATSC 3.0.
Tuner and Transport (QFDM) layer for ATSC 3.0 are essentially the same as in Cell Phones. In other words there is a synergy in everything coming that is UHD. It explains why Facebook would buy Oculus Rift as it can be supported for media not games on every connected to the internet with browser UHD STB for blu-ray or TV not just PCs. When the internet can support UHD IPTV it can support VR with a browser. The STB would need a camera it likely will have for Skype and Gesture recognition and that will provide much of the head tracking for the VR goggles.
The problem is chicken and egg....getting people to buy the Vidipath STBs be they on Cable or Antenna TV so that the majority of the cost to move to ATSC 3.0 features is pain free. Most of the UHD Blu-ray players will be connected to the home network and will have a HTML5 browser. If they support the UHD Blu-ray digital bridge they will likely support Playready and are de facto Vidipath servers and Client. All they need is a Network tuner to support TV. This, I understand, is the plan for the PS4 and XB1.
• A solution for streaming 4K/Ultra-HD TV profiles will be included in the DLNA guidelines by Q3 2015,
Blu-ray 1080P (2006) was supposed to be a few years in advance of ATSC 2.0 which uses the same codec to support 1080P, S3D NRT and XTV (Java and Javascript). The PS3 was designed to support (except for USB or Network tuner) ATSC 2.0. The PS4's UHD blu-ray is supposed to be a few years in advance of ATSC 3.0 which will use the same HEVC codec and for XTV the same javascript and Java. It just requires a USB or Network tuner.
ATSC 2.0 has been delayed and it looks like ATSC 3.0 will be released early. Korea wants to broadcast the 2018 Winter Olympics Feb 2018 in UHD using ATSC 3.0. There are several additional factors that might make ATSC 3.0 come early.
1) Phone TV tuners. Phones use the same modulation scheme that ATSC 3.0 will use and the same UHF frequencies TVs used to use. With minor changes and firmware updates a Phone could support ATSC 3.0 mobile with very little additional cost. The FCC may require phones support ATSC 3.0 Mobile TV for emergency alerts. TVs will be required to be AOAC and turn on with an emergency alert (both the PS4 and XB1 support this AOAC network standby).
2) The FCC wants to auction off additional TV spectrum. In some markets this means not enough channels are available. ATSC 2.0 and 3.0 use h.264 and h.265 (HEVC) respectively which allow 2 to 4 times as many channels with the same bandwidth.
3) Requiring the consumer to buy a ATSC 2.0 STB and then two to three years later a ATSC 3.0 STB and possibly a new antenna does not make sense. Most of the Vidipath STBs being released in 2016 will support HEVC so with a network or USB tuner they can support both ATSC 2.0 and 3.0.
4) ATSC 3.0's primary short term use will be to support Mobile TV and 1080P channels. I suspect that sometime in 2016 DLNA network tuners will be on sale that support both ATSC 1/2 and 3.0. The current UHD TVs will require the same Network tuner and 1080P Smart TVs will require a DLNA server that transcodes to 1080P. All dumb 1080P TVs will require in addition a Vidipath STB with HEVC support.
The PS4 and XB1 have multi-stream codecs and are designed to be the HD and UHD DVR/DLNA server and transcode from HEVC to 1080P (Media Hub) as well as Vidipath client for 1080P and UHD TVs. All they need is a USB or Network tuner.
W3C extensions to HTML5 include USB and Network tuner control based on Hauppage USB and Silicon dust HD Homerun. HD Homerun prime is a DLNA tuner which serves a RUI for a Vidipath STB. No tuners currently support ATSC 3.0.
ATSC 1.0 supporting 480i to 1080i
HD Blu-ray was released in 2006 supporting 1080P
IPTV streaming in about 2010 along with Blu-ray S3D
ATSC 2.0 was supposed to release 2013-2014-2015-2016 supporting 1080P, S3D (using blu-ray codec), Non Real-time Transmission, S3D and XTV
UHD streaming about 2015
UHD Blu-ray 2016
2013 (PS4 and XB1) to 2015 for other Vidipath and HEVC capable STBs enter the market but no firmware support.
2016 the FCC no longer requires a Cable Card for Cable TV and DSS (Downloadable Security Scheme) starts. This allows Network tuners connected to PCs, XB1 or PS4 to support their being DVRs and servers to other platforms in the home.
2016 Vidipath STBs with HEVC codec and Firmware updates
2016 the PS4 and XB1 get firmware updates to support UHD blu-ray
UHD (ATSC 3.0) TV 2017 and Broadcast early 2018 in time for the Feb winter olympics in Korea. Supporting NRT, 1080P, S3D, UHD (using Blu-ray's HEVC), XTV and 140 planned protocols/features and is extensible
ATSC 3.0 UHD TV is also going to support HDR (High Dynamic Range) and by accounts can support everything coming for UHD Blu-ray and vice versa. UHD Blu-ray is not just for movies.....3D and Multi-view for Augmented Reality tours of Museums which require HFR and S3D etc. and Multi-view with HFR (High Frame Rate) for Live sporting events via UHD TV is coming.
Including the audio (true audio in the PS4 and XB1 support this and game middle ware has to downscale to 7.1 audio) there are 140 planned features for UHD TV. http://www.audioholics.com/hdtv-formats/atsc-3.0
If you remember the discussions early 2013 on Sony stating the next generation console would need to support 300 FPS and some of us quoted another Sony employee stating glassless 3D or Multi-view on UHD TVs needed 5 video streams...that will be supported by UHD blu-ray and TV and can be used by VR glasses. (With VR glasses, as your head moves from side to side the view switches from stream to stream and with Glassless 3D UHD TV you have to move your whole body and head right to left or left to right to see the different views.)
This is why Virtual Reality is coming in 2016, because UHD Blu-ray is coming in 2016 and it supports the same features needed by VR. UHD TV will use the same features UHD Blu-ray uses and only the Tuner and Transport layers need to be added to a STB that supports UHD TV or Blu-ray to receive ATSC 3.0.
Tuner and Transport (QFDM) layer for ATSC 3.0 are essentially the same as in Cell Phones. In other words there is a synergy in everything coming that is UHD. It explains why Facebook would buy Oculus Rift as it can be supported for media not games on every connected to the internet with browser UHD STB for blu-ray or TV not just PCs. When the internet can support UHD IPTV it can support VR with a browser. The STB would need a camera it likely will have for Skype and Gesture recognition and that will provide much of the head tracking for the VR goggles.
The problem is chicken and egg....getting people to buy the Vidipath STBs be they on Cable or Antenna TV so that the majority of the cost to move to ATSC 3.0 features is pain free. Most of the UHD Blu-ray players will be connected to the home network and will have a HTML5 browser. If they support the UHD Blu-ray digital bridge they will likely support Playready and are de facto Vidipath servers and Client. All they need is a Network tuner to support TV. This, I understand, is the plan for the PS4 and XB1.
• A solution for streaming 4K/Ultra-HD TV profiles will be included in the DLNA guidelines by Q3 2015,
Blu-ray 1080P (2006) was supposed to be a few years in advance of ATSC 2.0 which uses the same codec to support 1080P, S3D NRT and XTV (Java and Javascript). The PS3 was designed to support (except for USB or Network tuner) ATSC 2.0. The PS4's UHD blu-ray is supposed to be a few years in advance of ATSC 3.0 which will use the same HEVC codec and for XTV the same javascript and Java. It just requires a USB or Network tuner.
ATSC 2.0 has been delayed and it looks like ATSC 3.0 will be released early. Korea wants to broadcast the 2018 Winter Olympics Feb 2018 in UHD using ATSC 3.0. There are several additional factors that might make ATSC 3.0 come early.
1) Phone TV tuners. Phones use the same modulation scheme that ATSC 3.0 will use and the same UHF frequencies TVs used to use. With minor changes and firmware updates a Phone could support ATSC 3.0 mobile with very little additional cost. The FCC may require phones support ATSC 3.0 Mobile TV for emergency alerts. TVs will be required to be AOAC and turn on with an emergency alert (both the PS4 and XB1 support this AOAC network standby).
2) The FCC wants to auction off additional TV spectrum. In some markets this means not enough channels are available. ATSC 2.0 and 3.0 use h.264 and h.265 (HEVC) respectively which allow 2 to 4 times as many channels with the same bandwidth.
3) Requiring the consumer to buy a ATSC 2.0 STB and then two to three years later a ATSC 3.0 STB and possibly a new antenna does not make sense. Most of the Vidipath STBs being released in 2016 will support HEVC so with a network or USB tuner they can support both ATSC 2.0 and 3.0.
4) ATSC 3.0's primary short term use will be to support Mobile TV and 1080P channels. I suspect that sometime in 2016 DLNA network tuners will be on sale that support both ATSC 1/2 and 3.0. The current UHD TVs will require the same Network tuner and 1080P Smart TVs will require a DLNA server that transcodes to 1080P. All dumb 1080P TVs will require in addition a Vidipath STB with HEVC support.
The PS4 and XB1 have multi-stream codecs and are designed to be the HD and UHD DVR/DLNA server and transcode from HEVC to 1080P (Media Hub) as well as Vidipath client for 1080P and UHD TVs. All they need is a USB or Network tuner.
W3C extensions to HTML5 include USB and Network tuner control based on Hauppage USB and Silicon dust HD Homerun. HD Homerun prime is a DLNA tuner which serves a RUI for a Vidipath STB. No tuners currently support ATSC 3.0.
ATSC 1.0 supporting 480i to 1080i
HD Blu-ray was released in 2006 supporting 1080P
IPTV streaming in about 2010 along with Blu-ray S3D
ATSC 2.0 was supposed to release 2013-2014-2015-2016 supporting 1080P, S3D (using blu-ray codec), Non Real-time Transmission, S3D and XTV
UHD streaming about 2015
UHD Blu-ray 2016
2013 (PS4 and XB1) to 2015 for other Vidipath and HEVC capable STBs enter the market but no firmware support.
2016 the FCC no longer requires a Cable Card for Cable TV and DSS (Downloadable Security Scheme) starts. This allows Network tuners connected to PCs, XB1 or PS4 to support their being DVRs and servers to other platforms in the home.
2016 Vidipath STBs with HEVC codec and Firmware updates
2016 the PS4 and XB1 get firmware updates to support UHD blu-ray
UHD (ATSC 3.0) TV 2017 and Broadcast early 2018 in time for the Feb winter olympics in Korea. Supporting NRT, 1080P, S3D, UHD (using Blu-ray's HEVC), XTV and 140 planned protocols/features and is extensible