I suppose that the stretch goals will be reachable after the Kickstarter ends through the PayPal option. Please be the case!
Are the stretch goals still reachable even if the kickstarter ends?
I suppose that the stretch goals will be reachable after the Kickstarter ends through the PayPal option. Please be the case!
Regarding music, they'll obviously have to do something. So I wouldn't worry. They can implement a stretch goal without meeting it.
Are the stretch goals still reachable even if the kickstarter ends?
In some cases, like this one, the company starts a "slacker backer" campaign where stretch goals can still be hit and PayPal is a payment option.
$1.2 million (nor is it the full budget, they mention as much, and the pre-pro already done will definitely add a size-able chunk) isn't really much when you factor the scope of the game (multiple enemies with different AI routines, a single-player story with various encounters and environments, multiplatform release and certs, a license and legal negotiations, both melee and fps mechanics, musical score etc.) Based on my experience, if it wasn't for their experience (it's quite a veteran team after all) and financing part of the budget on their own, $1.2 wouldn't even be enough to realize the base vision for all the platforms. Now, I know Solus and have talked with Hourences and very much respect and admire your work on it, but it's not as comparable to System Shock and leveraging a staffed, pay-rolled studio to create a more production-wise complex game based on an existing IP with some set expectations. IE. a bootstrapped indie game that might have cost anywhere between 50-500K is easily in reality a multi-million project for an established studio that wants to hire and retain talent, ensure long-term viability and prospect.I hope I'm not being ignorant here, and I don't think I am, but $1.2 million definitely seems like enough to implement VR, which is getting easier and easier to implement every month if you use Unity or Unreal. It took our guys on the Solus Project like 3 months to implement an 80% functional VR experience. It really wasn't a nightmarishly big time hog.
If that's the case, it seems really strange. Surely it can't be more expensive to remix something than it would be create an entire new soundtrack? It doesn't make sense to me at all, a remix or recreation of the original soundtrack should be what's in the game in the first place.
The point of this kickstarter is to recreate System Shock, the music is an important part of it.
Their other stretch goal is full orchestra. Without both goals... i guess it's just going to be new music without orchestra? I don't know. Soundtrack remix sound like a weird goal... I mean, if they can already make music, why not save time and take the original sountrack and remix it? Making new music sound like more effort than this.
I just hope they go with more of a horror vibe than out and out scary. I don't do too well with that, but it's fine if it's a slightly creepier Bioshock in atmosphere.
Unlike most kickstarter devs, Nightdive has another source of income via their classic game sales, so I'm not too worried about them running out of money.
If they can make it feel like SS2, then we're good.
It's not letting me back it, is it over?
Shit, I missed this somehow. I would have backed it too. Oh well.
Xbox One? Seriously?..
I guess MS have chucked the devs a bunch of cash, in which case who can blame them, and probably the majority of sales will be on PC anyway, but I'm very disappointed this won't be launching on the PS4, and it will cost my donation at least.
Still, looks great.
When we launched this Kickstarter, supporting PS4 was a possibility, but we hadn't started talking to Sony just yet about it. We were all focused on wrapping the demo up and prepping the Kickstarter. We already had strong contacts at Microsoft from prior projects, so supporting XboxOne was less of an unknown. After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4!
Wait so, there is a PS4 version coming? Just not at launch? Any word on how long we are being forced to arbitrarily wait?
EDIT: Wait so, there is a PS4 version coming? Just not at launch? Any word on how long we are being forced to arbitrarily wait?
Did you read anything in this thread at all? They got an Xbone dev kit given to them and had contacts with MS, Sony gave nothing so they went ahead with what they had. Nothing arbitrary about it
Huh? Did he say anything wrong? Calm down. Game IS coming to PS4, nothing wrong in talking about it.
Edit: nm, realized you were prob talking about caipirinha. Point still stands: stop with the "Who let the peasants in" attitudes, please.
Huh? Did he say anything wrong? Calm down. Game IS coming to PS4, nothing wrong in talking about it.
They just sent out an update saying they've officially tossed Unity into the dumpster where it belongs and have switched to UE4.
Good new all around, but especially good news for the console ports.
They just sent out an update saying they've officially tossed Unity into the dumpster where it belongs and have switched to UE4.
Good new all around, but especially good news for the console ports.
I am very disappointed in this. Not because it's UE, but because it looks very generic now. The first demo looked very uniqe and cool, I loved the pixalated textures. Once they removed them it lost some charm - and now it lost all of it's charm. It looks like generic shooter 3.5. :-(
Have they actually said they are removing/removed those effects...?
I am very disappointed in this. Not because it's UE, but because it looks very generic now. The first demo looked very uniqe and cool, I loved the pixalated textures. Once they removed them it lost some charm - and now it lost all of it's charm. It looks like generic shooter 3.5. :-(