Take-Two CEO Says Game Characters Should Be Able to Be AI-Trained on Human-Made Scripts to Have More Natural Conversations

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Or is it just one of Phil's balls in my throat?

In a recent appearance on CNBC's morning business news program Squawk Box, Take-Two CEO Strauss Zelnick said that in the future, game characters will likely be AI-trained on human-made scripts to have more natural conversations with players, instead of being limited to the scripted interactions that the developers had foreseen when they envisioned the game.

Historically, we had to script every single action that a character engaged in, and because it is interactive, think about how much scripting that is. Now, we're always going to need great writers, and we always will have plenty of scripting, but characters should be able to be trained on that very scripting that has been created by great writers and then interact in a way that feels more natural. I do see that happening.
You're not going to be surprised because it's built on something you've heard before if you go the AI route. So, yeah, honestly, AI feels like a production solution, not a creative one. Maybe it's a creative one if you aren't creative.

Of course, when discussing AI, there's much more beyond just empowering game characters or voicing them. As part of his reply on CNBC, Take-Two CEO Strauss Zelnick also highlighted that the company is using the technology to create 'efficiencies', which, however, won't reduce the headcount but will instead let them focus on creative tasks.
Table stakes are creating more efficiency in development and marketing, and every enterprise is trying to do that. We're trying to do that and we're seeing some good early results in creating efficiencies. By the way, efficiencies is not code for reducing employment, it's code for taking away mundane tasks so people can focus on more interesting, creative tasks.
 
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Historically, we had to script every single action that a character engaged in, and because it is interactive, think about how much scripting that is. Now, we're always going to need great writers, and we always will have plenty of scripting, but characters should be able to be trained on that very scripting that has been created by great writers and then interact in a way that feels more natural. I do see that happening.

This is what I have said AI should be used for in gaming. Imagine if Skyrim had unique and evolving conversations depending on the area, surrounding events, et cetera. That would be effing awesome!

EDIT: Unless they train AI on the wrong models and all of a sudden they are all [insert color or race here] supremacists. That could get a little dicey.
 
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Yes, I want full LLM for my NPCs actually, just like Fortnite and Where the Winds Meet.

I want to have legit an organic conversations and play with AI LLM in game.

You might say the environment. Don't believe my use or ai use of all gaming has any impact and ai will get more efficient, you are just on this tip because trillionaires are draining rivers to own AI, that is not what AI will become and not what I will plan my AI use around.
You might say the voice actors and the writers. Don't think it relevant, I find LLM more interesting and I'd like to try that in a few games for now thanks, maybe we can swap back in future once novelty wears off. People losing their jobs to AI is sad and I do feel bad for them actually, but we should not slow down anything for that. We never have before. It is not right to slow progress in AI which will lead to medical breakthurs, to help people keep their jobs. Health breakthrus are more important. It is like slowing down an ambulance on the way to the hospital in an emergency because the kids are hungry.
You might say "the immersion": I would suggest that current NPC nothings are indeed nothing and LLM would make them something. NPCs are nothing. LLMs could make them interesting. The only reason this would break your immersion is if you were already tired of AI LLM slop irl. If so you expect the rest of us to have to go play with it on a fucking website instead of in a game to get as jaded as you? No, those of us who don't want to fucking bother playing with LLM in real life will find some novelty and joy interacting with them in games. Make it so. There are millions of games. Why can't we have 1 good AI game with LLM baked in to everything. Mark my words, somebody will do it and get rich doing it.
 
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Can't wait for NPCs to tell me "I'm goated with the sauce". Going to be so immersive, can't wait.

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On a more serious note, having an RPG where NPCs actually react to your past actions with nuisance would be sweet. Ideally it would also generate different quest/mission parameters and divergent storylines.
 
And how are you supposed to record all those possible dialogue? By AI?
AI simulations with predictive scenarios in the chat-bot.

Waiting for the game that comes out where it's a connected world and what others do in their game, impact how your NPCs react in your game. Kind of like "strands" in Death Stranding.
 
Hope Elder Scrolls 6 and Fallout 5, the current Elder Scroll and Fallout games both starting from 3 already have the most immersive and best NPCs due to the radiant A.I making them feel the most alive. Having these more advance A.I for GTA VI, Elder Scrolls VI, and Fallout 5 would be great!
 
How about they use AI so that the enemies I'm fighting against in an FPS, TPS, RTS, RPG, simulation game, etc. have actual intelligence and can present a challenge to me without resorting to cheating.
 
And how are you supposed to record all those possible dialogue? By AI?
You hire voice actors and train the AI using their voice.

How about they use AI so that the enemies I'm fighting against in an FPS, TPS, RTS, RPG, simulation game, etc. have actual intelligence and can present a challenge to me without resorting to cheating.
Both the above and this are already being done in ARC Raiders.

For all the AI hate people have, these are the two things that I think AI can dramatically improve. Hopefully more companies use it in these ways.
 
"By the way, efficiencies is not code for reducing employment, it's code for taking away mundane tasks so people can focus on more interesting, creative tasks."

I Dont Believe You Will Ferrell GIF
 
How about they use AI so that the enemies I'm fighting against in an FPS, TPS, RTS, RPG, simulation game, etc. have actual intelligence and can present a challenge to me without resorting to cheating.

ARC Raiders says hello! 😁
 
Yeah, hire real voice actors, compensate them fairly, and I am okay if the dev trains ai for more dynamic conversation and scripts.

Using ai from nothing and cutting out the talent completely is where I see the issue.
 
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AI has a lot of potential to revolutionize interactions and dialogues with other characters in games but the issue to solve is that you can't have NPCs telling and doing whatever they want in different and not reproducible ways for different gamers.
Game designers that can address this kind of challenges while leveraging AI will make transformative games in the future.
 
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No thank you. I'd rather have good writing by humans and good voice performances by humans. I don't want to talk to a chat bot.

If the AI implementation was done well you wouldn't be able to tell the difference.

As an aside, humans gave us Dragon Age: Veilguard. You might want to reconsider your stance.
 
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