Bartski
Gold Member
Goodbye Roll7, you deserved so much better
I was stunned this morning to read about the sudden closure of award-winning British studio Roll7 by parent company Tak…
www.eurogamer.net
It's a double-blow because of what Roll7 represented and which we're now apparently losing. Roll7 made startlingly original games, and it brought a sense of independent experimentation and imagination to a high-end market. You only have to look at 2022's OlliOlli World and Rollerdrome to see what I mean. Both games are dazzlingly bright and creative. OlliOlli World took the 2D skateboarding concept pioneered by the studio to fever dream-levels - to alien worlds and bright pink colour-drenched playgrounds. Rollerdrome was even wilder: a rollerskating game but also an arena combat game, with a trick mechanic that slows time so you can aim at enemies, and that reloads your guns. These aren't just new games, they're new ideas. That's the output we're losing here.
What's galling is that it's this kind of game, and the perceived value of it, that Private Division and Take-Two are apparently OK with sacrificing. Of all the games and studios on their books, these are the ones that can go. Granted, Roll7 games might not have been money-spinners like Grand Theft Auto Online is, but is that all that matters? Rollerdrome passed over a million players just last month. And we're not talking about the latent drain of a huge team here too - we're talking about 60 people, which is how big Roll7 was when I spoke to Ribbins and Yiannikaris at the end of last year. I bet that kind of expenditure barely registers next to Rockstar's - or next to some of the compensation packages received by Take-Two's leadership. The top two executives split compensation packages worth $72m last year.
http://80.lv/articles/game-developers-are-angry-with-take-two-s-closure-of-roll7-intercept-games/
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