It seems like it's going to be a pretty great one. All signs point to it coming very soon but who knows with Valve.Visiting the thread in anticipation for the next big update. I want to go back to my old love.
Honestly I think this update was supposed to ship long before now and kept getting pushed back. We saw the TF2 team working last Saturday (releasing an update on Saturday which almost never happens) and releasing multiple small updates with changes to the matchmaking while opening up another stress test after they hadn't done one in some time. B4nny has also more or less said that the update has been getting pushed back. One of the members of the TF2 team also posted a tease for the update saying it was neato the week before the Steam sale and if the update was planned to be this far out I don't think he would of teased it that early. As for the blog post about the promos, I image the TF2 team was going to post that before the blog post about the update, we've seen that happen multiple times in the past (I'm guessing they want the update post to be the top one) but when it became clear that they weren't going to be able to ship the update before the sale they just posted the promos blogpost to make sure people were aware of it.I still dont understand why they decided to make a blog post about the promos and privately upload new taunt videos. People are probably gonna forget there even is an update when the holiday weekend is over.
Day 2 mast image:
What common mechanic do Heavies and Pyros have, for any sort of War update?
What common mechanic do Heavies and Pyros have, for any sort of War update? Unless this is to determine whether or not the Huolong Heater gets buffed or nerfed, I have no idea what the "reward" for winning a 2nd War update could be.
According to the author of Swift water he's made some changes to the version that's shipping with the game. He posted this about the changes on reddit:I thought Swiftwater was already in the game. I guess not. Also, I'm not a fan of Swiftwater. The final push and the first area are both meh; the stuff in between is solid though.
What common mechanic do Heavies and Pyros have, for any sort of War update? Unless this is to determine whether or not the Huolong Heater gets buffed or nerfed, I have no idea what the "reward" for winning a 2nd War update could be.
They both have shotguns for secondaries.
But yeah B4nny confirmed on Twitter that we're getting Heavy vs Pyro.
They're both bulky classes specialized at close-quarters combat.
And since Valve is obviously looking at 6v6, they both fill the same niche of defending last cap.
Okay, but in terms of common mechanics, what could it possibly be? In terms of WAR!, the Gunboats made sense because both Demo and Soldier can explosive jump. Pyro and Heavy share no common mechanic between them. I'd be disappointed if the reward for this War was just a unique shotgun instead of something providing an alternate play style. While they do fill the same niche in terms of metagame purpose, what weapon could be a viable replacement for either a minigun or a flamethrower? Or even a replacement for the shotgun?
Okay, but in terms of common mechanics, what could it possibly be? In terms of WAR!, the Gunboats made sense because both Demo and Soldier can explosive jump. Pyro and Heavy share no common mechanic between them. I'd be disappointed if the reward for this War was just a unique shotgun instead of something providing an alternate play style. While they do fill the same niche in terms of metagame purpose, what weapon could be a viable replacement for either a minigun or a flamethrower? Or even a replacement for the shotgun?
The winner of the war may not even get a weapon. The Gun Boats were a prize for Solider vs Demo but there was no prize weapon for Spy vs Sniper.
The new taunts are nice and all but they're being real cockteases about the actual update.
I'm torn between Heavy and Pyro. Pyro doesn't need new weapons, just rebalances. And Heavies just suck. Eh, who am I kidding? It'll probably just be a multiclass secondary anyway. I doubt valve would go through the trouble of conceptualizing and creating new weapons to not use them.
I'm torn between Heavy and Pyro. Pyro doesn't need new weapons, just rebalances. And Heavies just suck. Eh, who am I kidding? It'll probably just be a multiclass secondary anyway. I doubt valve would go through the trouble of conceptualizing and creating new weapons to not use them.
The difference between the Soldier/Demo War update and this one is that the War! for the Soldier/Demo update ran for the days leading up to the update, which means they already had the prize designed and ready to go. This is different - this is competing for a future update. The TF2 team is obviously small and spread thin, so my guess is they only have resources to work on one class for the next major update and this is a "vote" to see which one they do.
I just reread the blog post and the vote is for which will get a class update FIRST, which sucks as both need them. It's implied both will get one though.
I honestly hate the whole "tf2 team is small" argument. It's been nearly a year since the last major tf2 update and when your company's whole mantra is "games as a service," not committing resources to maintaining that service puts Valve at fault regardless of how big or small this team is.