Well the Balance Changes blogpost is over 3 months old now.
We are exactly 5 weeks away from the date that Scream Fortress should theoretically launch.
Does it even make sense to launch Pyro/Jungle update so close to Scream Fortress and before it?
Won't that take the hype (whatever is left of it) away from the update and make it less memorable?
Maybe Dane was right. It's coming out September 6th. Next year.
Everything in TF2 since MYM has been embarrassing.
Wait, we were getting a Pyro/Jungle update? I'd love a good reason to get back into TF2! That said, I have little faith in Valve these days; I'm willing to join you all in your pessimism about not even getting Scream Fortress.
Tip of the Hats 2017
A three-day charity broadcast benefiting Camp One Step programs for kids with cancer
September 22nd - 24th
Hosted live on Twitch!
I actually liked playing asteroid for the most part. Cactus canyon on the other was one of the worst maps ive ever played.
https://tipofthehats.org/ starting in 15mins, and running over the next few days
https://www.twitch.tv/tipofthehats
Thanks, the scout is hilarious.Nathan Vetterlein (Scout VA) is now on stream - it's gonna be a super fun segment, he's always great.
Nathan Vetterlein (Scout VA) is now on stream - it's gonna be a super fun segment, he's always great.
I didn't know that, but I find it super charming that the Scout's VA actually plays, & that he sometimes does so in character.
They should have replaced Jail with High Tower.We have our first picture of TF2 Monopoly:
More info here: http://comicbook.com/gaming/2017/09/27/team-fortress-2-monopoly/
They should have replaced Jail with High Tower.
A prison sentence ends.They should have replaced Jail with High Tower.
Valve News Network has done a shocking expose on what the TF2 team is currently working on.
I personally hope we at least geta 10% off coupon for the Applebee's run by the TF2 team.
Good GOD I love you guys. You wanna know what an EXCEPTIONALLY COOL WORK OF ART you wonderful sons-of-guns made?
Over the course of about a month, I've been sent 1,147 total drawings, paintings, SFM/GMod posters, pixel sprites, cosplay photos, sculptures, crafts, and even confectioneries from 500+ artists across multiple platforms. Then I used this program to compile them all onto one big-ass, 18,856 x 10,606 pixel canvas (though the image link above is significantly smaller to cut down on load times for you guys). That's about 5 ft by 3 ft (or 160 cm by 89 cm) if it's printed at 300 dpi. And it's all done just in time for TF2's ten year anniversary.
I feel the need to punctuate here with another "I LOVE YOU GUYS."
I was gonna say this seemed a little harsh, but because the crafting system is so terrible I was able to unknowingly craft a gifted weapon into scrap today.It really is something how enthusiastic and optimistic the community is for this ancient clunker and its uncaring devs. Here's to another ten years y'all.
r/tf2 has finished their 10th anniversary mosaic:
https://orig00.deviantart.net/5c93/f/2017/276/e/2/mosaic_smaller_by_medli20-dbpfhcs.png
It really is something how enthusiastic and optimistic the community is for this ancient clunker and its uncaring devs. Here's to another ten years y'all.
I can't believe I honestly thought Valve would do right by the TF2 community and celebrate 10 years of this wonderful game in a grand style.
And instead we just have meaningless Pyro hype and no announcement of Scream Fortress.
Just watch, Pyro Update is going to be Scream Fortress IX.
I can't believe I honestly thought Valve would do right by the TF2 community and celebrate 10 years of this wonderful game in a grand style.
And instead we just have meaningless Pyro hype and no announcement of Scream Fortress.
Just watch, Pyro Update is going to be Scream Fortress IX.
You've kept updating and transforming Team Fortress 2 over the years, and few competitive games have that kind of lifespan. What's been the philosophy behind that? How have you kept reinventing the game while still making it recognisably TF2?
The philosophy is pretty simplelisten to your players, pay attention to what they're doing, ship your work, and iterate as much as possible. But TF2's a strange thing. In some ways, it seems so different to how it launched in 2007, but at the same time, it still feels utterly familiar. There are still Snipers on the battlements in 2Fort having a fine old time paying no attention to what's going on with their flag in the basement. There's a much wider set of potential threats to deal with than they faced back in 2007, but they now have many more choices in exactly how they want to face them. And no matter what they decide, they can ensure they look different to all the other Snipers in the game.
So TF2's core gameplay seems to be fairly resilient in the face of all the horrible things we've done to it, and I think that's largely due to how we've approached our role in the process. We've always felt that our job was to support players in whatever they're trying to do. As a result, it's the players who've decided how TF2 should be played throughout the last decade. We've added all kinds of elements to the game, from both our and the community's minds, and the players have been the ones to digest and choose the way those elements ended up incorporated into the whole, even if it meant outright rejection in some cases.
...Yeti?
HAARP confirmed????
Cool, some new info.
Scream Fortress should launch in like 11 days. Do you think they'll combine the updates? Or just skip Scream Fortress entirely?
Watch they skip Scream fortress and Dota gets a full fucking crazy ass update.
I'm more excited that they finally gave Pyro a decent rocket jump, it would appear. I wonder how the class will turn out.They actually done did it, they gave Hale a model and voice.
Giving Pyro a boosted jump also changes the dynamic for a bunch of old maps. In Gravelpit, does the boost mean you can then jump into the spawn-hallways for A? What about Steel's E? How does this change the Detonator since Detonator Jumping has been made redundant?I'm more excited that they finally gave Pyro a decent rocket jump, it would appear. I wonder how the class will turn out.
That video felt really bad and un-valve-like for the first couple of minutes, but it picked up after that.