Wow they nerf'd the Escape Plan so hard![]()
Yeah, it's like they forgot you need to be low HP for it to be useful.
Wow they nerf'd the Escape Plan so hard![]()
2fort has the popularity so that's no surprise.They even touched 2fort. Map of the forever.
Oh man I just went one on one with a Targe demoman as Pyro.
Ain't no way out of that alive anymore.
Pre-buff the quick fix was fantastic for king of the hill matches. I still used the standard medi 90% of the time though.
I only play dustbowl, since release it is the only map I play. I have a problem.
2fort has the popularity so that's no surprise.
They touched hydro. Wow.
Pyro's may have to remember to use airblast on Demoknights. Certain ones may even (gasp) have to rely on something other than Degreaser insta-kills.
This has actually been doable with -dxlevel 80.Oh, cool. The mat_phong command was finally added, you can turn off the phong lighting and make the game look like the prerelease trailers now.
Is it the Falconer Punch? Because the Falconer Punch getting in would make someone very happy.
You can always try airblasting them and retreating. Pretty much every combat class but Pyro destroys a Targe Demoman in direct combat.Oh man I just went one on one with a Targe demoman as Pyro.
Ain't no way out of that alive anymore.
Yeah, it's like they forgot you need to be low HP for it to be useful.
you know what's better than healing quickly? having overheal for the team to move forward and push.
Sorta, DX8 removes the phong but takes away a lot more with it as well. This lets you use all the bells and whistles of DX9 while just taking away the phong lighting on characters and buildings. My screenshot was a bad representation anyway, here's a better look:This has actually been doable with -dxlevel 80.
I'll have to be hopeful for another update for the Shortest Straw.Hey hey
look at that
Nerf the pomson.
That weapon is fucking bullshit. It's a shotgun with long range damage and long range crits.
Came out 14~ hours ago.I was looking for an excuse to fire up this game again.
When will this be released? Sorry if it's already answered.
Came out 14~ hours ago.
Why would you want to take away phong?
More frames I can understand, but the phong is sampled from the map's ambient lighting. Makes the models feel like they're more grounded.More frames/it looks kinda cool.
Aesthetic preference. The flatter shading on the stylized character models looks nice, though not sure which I prefer myself yet. But I think it looks neat.More frames I can understand, but the phong is sampled from the map's ambient lighting. Makes the models feel like they're more grounded.
General:
- Fixed Quick-Fix infinite heal exploit
- Fixed missing Cow Mangler 5000 particles when running in DirectX8
- Fixed Disco Beat Down unusual effect showing through walls
- Fixed incorrect projectile speed attributes being applied to giants in Mann vs. Machine
- When disguised as a teammate, the Dead Ringer will drop the body of the player the Spy is disguised as
- Fixed a bug where arrows and bolts would hit friendly players
- Fixed a bug where Strange parts and filters could not be removed from Strange weapons
- Fixed the "Show Entire Backpack" option in the crafting panel not preserving empty backpack slots and forcing items to stack
Maps:
- Fixed an areaportal improperly rendering in pl_goldrush
- Fixed players getting out of map in cp_standin
- Fixed players hiding in vents in cp_standin
- Adjusted HDR lighting in cp_process