Kuramu
Member
despite it's large ass pixels and crappy sound fx, there is one thing the 2600 did better than even the super NES... smooth color gradients.  WTF?  why was this possible on the 2600, yet NES and beyond were stuck with limited color pallets?
for example, look at Pitfall II's horizon. many of the later gamer had it
				
			for example, look at Pitfall II's horizon. many of the later gamer had it
 
	 
				 
 
		 
	 
	

 so i popped pitfall II in my atari.  and it's such a smooth transition between yellow to redish to blue.... it could just be a tight group of well chosen colors, i don't know... that's why i'm asking
   so i popped pitfall II in my atari.  and it's such a smooth transition between yellow to redish to blue.... it could just be a tight group of well chosen colors, i don't know... that's why i'm asking