[tech4gamers] New Sony Patent Aims To Simplify Console Game Development Without Devkits

The love and secret sauce.

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Kas haruragi, the man!
 
Yes, it's a fact that games are made in PCs and you can't make a console game without a PC, and that in case of console games most of the stuff is made on PCs and only a portion requires devkits (accessed remotely from a development PC, which is what this patent tries to optimize, if not why would a dev want to plug this card to their development PC or server), and that testkits are just to test the final results in final hardware.

Only retarded flatearthers who have no idea what are they talking about would say it isn't the case.

So you're calling yourself a retarded flatearther? Wow bro, that's courageous.
 
As I said, the SSD isn't connected to this card, but instead to the PC's motherboard separatedly, which doesn't have the same I/O (reading and decompressing by hardware the SSD data, allocating it in memory, memory management) like a PS5.

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Reason being an SSD is too big and heavy to put it in a card, and isn't needed to replicate the exact SSD behavior for what a devkit is used (which isn't the same than a retail console or testkit). So for them is better to keep it separatedly, something it also reduces costs for the card.

It also provides more flexibility, like to have different SSD sizes or multiple SSDs if desired. Because devkits often include extra RAM and storage, because they aren't made to run retail versions of the game, but instead early, unoptimized versions of the games during early stages of development, where in addition to the normal game code, on top there are many debug related stuff plus metrics and telemetry stuff to track the behavior or performance of several other things. Meaning, the performance of the game isn't the same than in a retail console, and devs don't care because in early stages of development this is not the important thing where they are focused at.

Once a game is on its final stages of development it's tested instead in testkits, which are way closer to retail consoles

See 112 in the figure. It's titled "NAND".
 
So you're calling yourself a retarded flatearther? Wow bro, that's courageous.
He is right.... 90% of the games components are built on PCs, (including Macs) devkits only needed for compiling and testing.

For Xbox, it's even simpler, no devkits needed for most AA or indie games, especially if Play Anywhere, as the GDK creates games for the full Xbox platform. GDKX along with physical devkits comes into play only when AAA games needing extra optimization.
 
Did Sony forget that their PS1 devkit was a card that you installed in a PC? It was frustrating because my audio card didn't work with the devkit card so I had to play Quake at lunchtime with no sound.
 
Will make games development cheaper, easier and faster. Hopefully back to the good old days of Ps1 on ease of game development and bringing back AA and A games.
Nothing's going to make PS5 game development faster or cheaper than PS1 or PS2 game development.
The easiest way to bring back that golden era is for Sony to just reopen those platforms along with an inexpensive console that plays them.
 
Well, more and more, console become pc. Its not weird IMO, because there are some country which not supported for devkit. This could be help a lot.
 
He is right.... 90% of the games components are built on PCs, (including Macs) devkits only needed for compiling and testing.

For Xbox, it's even simpler, no devkits needed for most AA or indie games, especially if Play Anywhere, as the GDK creates games for the full Xbox platform. GDKX along with physical devkits comes into play only when AAA games needing extra optimization.

He's wrong, because when he says "PC", he's thinking devices running Windows and Direct X. I know this, because he's been saying this for years, and he also develops games on Windows using DX APIs, so he's speaking from an anecdotal POV but conflating it as an industry-wide thing.

But a PC could be running Linux or FreeBSD or some completely bespoke OS that's not publicly available, and the dev environment for them is often set to simulate what a console provides. Actually, yurinka's problem is that they've implied even games going back to the 8-bit era were always developed on PCs primarily, which makes zero sense because what Sony did with SN Systems was rather unique in the industry at that time, and not commonplace.

Until arguably last gen, consoles needed specialized devkits that approximated the retail console's performance in order to accurately design for that hardware. You could write big chunks of the code library in a portable high-level language like C but it didn't do away with the need for actual devkits. And the reason that started changing last gen is because PS4 & XBO moved over to using x86-64 architectures which was commonplace in PCs.

So, that's the actual point of disagreement we've been having for a while on this topic, FWIW.
 
Microsoft just lets you download the "Dev mode app" , pay a fee, and your console becomes a dev kit.

With a powerful pc, you can probably emulate hardware.

I'm not sure I understand the usefulness of this outside of a few scenios.
 
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