Teens react - Oculus Rift horror

A good advert for Oculus Rift.

I can't wait until I get one.
 
Couple of things I took from that video are motion sickness effected two out of six (one heavily), and the scares definitely start to wear off after five minutes.

The former needs to be fixed first and foremost, not sure how exactly but it doesn't bode well for mass appeal. The second will definitely matter in deeper experiences, slow, tense boilers need only apply. I prefer that suspense anyway so that works for me.
 
To be honest, it looked like the game was running subpar for a few of them. It really comes down to the framerate and it looked sub 20 fps for 2 of the playthroughs. I bet if the computer they were using was better no one would have felt sick.
 
Couple of things I took from that video are motion sickness effected two out of six (one heavily), and the scares definitely start to wear off after five minutes.

The former needs to be fixed first and foremost, not sure how exactly but it doesn't bode well for mass appeal. The second will definitely matter in deeper experiences, slow, tense boilers need only apply. I prefer that suspense anyway so that works for me.

1. In the beginning it was obvious they run it from a pc not quite capable to sustain 75fps. The recommended refresh rate frame rate for the consumer version will be 90Hz/90fps, and should never go below that. Couple that with a proper control scheme and you shouldn't really get motion sickness from a demo like this.

2. In proper VR it really doesn't wear off since your inside the experience, actually there kind of. I've never cared much about horror games, but in VR I can feel it in my stomach. I've tried that demo in VR myself, there is a certain build up, it's not all jump scares like the video suggest. It actually takes a while before they show up.

Anyway, Alien: Isolation in VR is a lot scarier than this demo, it is the single most terrifying thing I've EVER tried in my personal videogame history. My first time playing it, I had to turn it off even though I hadn't even seen anything.., lol. And I get no motion sickness from playing that game with my DK2.
 
'I wana look away but I can't because it's everywhere'

that's actually a pretty good line to sell playing games on oculus with (and probably a good line to describe the obnoxious amounts of manufactured hype that will come on top of the genuine hype when it releases)
 
Normally not a fan of the whole 'teens react' thing, but I am a fan of 'people react to oculus'.

Quite good.

Makes me pray more for the consumer release this year.
 
Yeah, it's just jump scares, but when you're seeing it as if you're actually living it, then it's probably way worse. I'd get scared if someone just started screaming in my face in real life.
 
'I wana look away but I can't because it's everywhere'
The other interesting line was 'you guys can't see it but my eyes will be closed the whole time'.

The problem is, once they've nailed positional audio, closing your eyes isn't going to help either. Closing your eyes in a scary mansion will feel exactly like you've closed your eyes in a scary mansion. It won't feel like you've left. If anything it will heighten the atmosphere, as you eliminate any remaining visual flaw of whatever future VR headset you're using. At that point, this kind of stuff will no longer be all fun and games. It will simply be too terrifying, I'm sure of it. I expect the horror genre to have quite a short lifespan in VR - nobody will want such games once the technology reaches a certain level.
 
To be honest, it looked like the game was running subpar for a few of them. It really comes down to the framerate and it looked sub 20 fps for 2 of the playthroughs. I bet if the computer they were using was better no one would have felt sick.

The screen mirroring is never the full fps. I can be pretty confident it was running 75 FPS in the headset. When I'm demoing it, the mirroring is usually around 20 fps and it stutters sometimes, while in the headset it was a solid 75 fps.

Motion sickness happens a lot with first person games played with a controller. The turning just isn't as fast as your brain would like. Honestly I'm surprised they held up so well. It's definitely something you get used to, though. It doesn't even affect me anymore.
 
I was actually suprised how well these kids handled it. I feel like my fiance would break the Oculus Rift and set it on fire if I had her play that.
 
huh I missed this, man I don't think I'll ever play a horror game with an oculus rift, or it'll probably take me a month to finish a 3hr one just because I wouldn't want to move.
 
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