Tequila Works (RiME, Dealight, Song of Nunu) officially completes its closure

yurinka

Member
Tequila Works was a popular and innovative Spanish indie studio who developed games like Deadlight, RiME, The Sexy Brutale, Gylt, Groundhog Day: Like Father Like Son, or Song of Nunu: A League of Legends Story.

Initially known for their iconic RiME, which originally was going to be a 2nd party Sony game, they had partners like Stadia (published one of their few 2nd party games) and more recently the giant Tencent, who some years ago invested on them.

A few months ago they filed for bankruptcy and tried to save the company but has not been possible and they oficially closed it recently. RIP.



https://vandal.elespanol.com/notici...-el-estudio-espanol-de-rime-gylt-y-deadlight/
 

MiguelItUp

Member
Had a great time helping with RiME, I always wished I was more involved with that project, especially at the time. But I was put on a different project. I had a number of talks with the Tequila Works folks and they were amazing. The work they did was just as amazing as they were/are. It's such a shame to see this. I can't speak on behalf of all their projects, though I'm sure they're just as amazing. But I can speak on behalf of RiME, and I really do hope that everyone gives RiME a shot if its up their alley.
 

Matsuchezz

Member
Its conceptually extremely clever and its use of imagery showed remarkable emotional intelligence.

You may not appreciate it for what it is, but suggesting that its just a pretty game is not defensible. Its a vastly better game than with way more emotional punch that most arty indies.
I played it once, I think I own it. But it didn't leave any lasting impression. What remains of Edith finch was way better as an indie game.
 

Astray

Member
The Sexy Brutale is one of my favorite gaming experiences in recent times.

Massive shame that they closed down.
 

Clear

CliffyB's Cock Holster
I played it once, I think I own it. But it didn't leave any lasting impression. What remains of Edith finch was way better as an indie game.

Hard disagree on that. Edith Finch has some creative gameplay ideas, some of which worked, some of which didn't, but for me it added up to less than the sum of its parts. It reminded me of Unfinished Swan in many respects.

The difference for me was with Rime, like Journey before it, struck me as being made by people who believed earnestly in the emotion of the story they were telling. Whereas Finch/Swan just felt to me like art projects.
 
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Matsuchezz

Member
Hard disagree on that. Edith Finch has some creative gameplay ideas, some of which worked, some of which didn't, but for me it added up to less than the sum of its parts. It reminded me of Unfinished Swan in many respects.

The difference for me was with Rime, like Journey before it, struck me as being made by people who believed earnestly in the emotion of the story they were telling. Whereas Finch/Swan just felt to me like art projects.
For me Edith Finch, the gameplay was very simple but it was an emotional journey regarding family and how the MC lives the story of her family through situations that she imagined.
 

yurinka

Member
So if I buy Rime on steam who will get the money for the game then?
I have no idea. Maybe helps them pay some debt they could (or couldn't) have left, or maybe sold its rights/future royalties to their Steam publisher or somewhere else.

Rime was pretty, but nothing else.
Wrong, it had awesome music, audio, and pretty cool story/message/vibe and gameplay. It was a good game.

They were based in Madrid, one of the most expensive places to own and run a game studio.
No, the cost of Spain is considerably lower than in basically the rest of western (or central) Europe or North America particularly due to salaries, even if having higher taxes.

Office cost is higher in Madrid or Barcelona than in most of Spain, but still lower than in most other western countries. But in both cities there are ways to get a cheap or even free office for an indie studio.

Running a company in Spain (in general, not particularly Madrid) means high taxes and lots of burocracy paperwork compared to other countries, making it difficult for small studios. This is the main issue (combined with difficulties to get funding from local investors) that makes Spanish indie studios struggle.
 
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PJX

Member
No, the cost of Spain is considerably lower than in basically the rest of western (or central) Europe or North America particularly due to salaries, even if having higher taxes.

Office cost is higher in Madrid or Barcelona than in most of Spain, but still lower than in most other western countries. But in both cities there are ways to get a cheap or even free office for an indie studio.

Running a company in Spain (in general, not particularly Madrid) means high taxes and lots of burocracy paperwork compared to other countries, making it difficult for small studios. This is the main issue (combined with difficulties to get funding from local investors) that makes Spanish indie studios struggle.
I lived in Madrid for two years. Cost of living is not that far off from London.
 

Clear

CliffyB's Cock Holster
For me Edith Finch, the gameplay was very simple but it was an emotional journey regarding family and how the MC lives the story of her family through situations that she imagined.

Putting this in spoilers because I think the surprise should be protected

And Rime goes through the 5 stages of grief, for the father mourning his son. With the hidden ending cathartically resolving the tale through the revelation of the other, "hidden" loss. For me, the confluence of imagery and emotion is basically, perfection as it forces the player through the painful separation of the boy and the things he's most attached to.
The climactic idea of the inverted, hollow tower, and release through falling from the sea to the sky is *chef's kiss*. Its a remarkable piece of work in my opinion.

Honestly, the more I think about it -and its a decently long time since I last played it- the higher I rate it.
 
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