Might be an odd question but why do people care about achievements? Do you actually benefit from them somehow?
Speaking of achievements.. there's a few strange ones in TERA. Join 10 guilds, become the leader of 10 guilds. Things like that. That to me isn't something you should be rewarded for, I don't know.
Speaking of achievements.. there's a few strange ones in TERA. Join 10 guilds, become the leader of 10 guilds. Things like that. That to me isn't something you should be rewarded for, I don't know.
That does sound odd. Are you sure they aren't related to the political system?
Yea, I saw those last night, thought they were really strange. Leading 10 guilds doesn't really sound like an achievement you should be proud of.
You get titles and items . There's a mount with an achievement i thinkMight be an odd question but why do people care about achievements? Do you actually benefit from them somehow?
I hope it wont come back until I'm home. Want to get a few hours in before sleep.
Guys. Hey guys. I'm torn - archer and sorcerer - any quick pro's/cons? Are they even worthwhile?
Don't worry, I ain't going anywhere without you
don't crash D;
Guys. Hey guys. I'm torn - archer and sorcerer - any quick pro's/cons? Are they even worthwhile?
"Hey guys, buy our game while our servers are crashing"
Guys. Hey guys. I'm torn - archer and sorcerer - any quick pro's/cons? Are they even worthwhile?
According to the server status page, all the non-PVP servers are up.
Edit: Except for the new one, Feral Valley. I SEE WHAT YOU DID THERE EME
"Hey guys, buy our game while our servers are crashing"
Hey guys, I never played a MMO before.
"Hey guys, buy our game while our servers are crashing"
Hey guys, I never played a MMO before.
People always seem to forget that WoW literally didn't work for a week after launch.
Both are good for different reasons.
Sorcs have good damage and pretty much every spell of theirs is an AoE effect. Archers have really good single target damage but are lacking in the AoE department, they have AoE but only about 3 abilities. Sorc requires a bit more skill to play effectively because you have to be able to gauge ranges better as most of your spells have a defined 'hit' area. I.e magma bomb always hits within a range of 7-12 meters. Archers on the other hand are probably one of the easiest classes to play. Both are good for solo. I don't know about pvp but i hear Archers are tough as hell. At the end of the day Sorcs have a higher damage output in PVE and have better AoE but are far more difficult to play.
I'm waiting for you too, Charles.
Compared to Sorc, Archer is equivalent or better at PVP, worse at PVE. Sorcs are considered one of the highest damaging classes in PVE content, and get incredible AoE potential. Archers are pretty good at soloing BAMs, but they tend to fall a shorter on the damage-done scale compared to Sorcs (in raids, that is). I would say mobility is about the same between the two. The biggest deal with Archers is the fact that to do the most damage, they must be within 6m of the target. That is really close. The Archer is far more a mid-range class than a typical Archer might be. It definitely takes some practice to do that.
Both classes are definitely worthwhile, and as with any class in this game, with skill, a 5 man run through a dungeon can be made of nearly any class combination. If I were you, I'd try both and see which play style you like more.
Also, go to the official forums and check out the guides for Archer/Sorc. Avoid looking at anything on the cesspool that is the official forum, but the guides might give you a good idea of what skills they get and sort of how they play.
Guys. Hey guys. I'm torn - archer and sorcerer - any quick pro's/cons? Are they even worthwhile?
And people that say this also forget that that was eight years ago. We're in 2012. The genre has matured. Infrastructures have changed. This stuff should be ironed out. I ain't mad, but that excuse is kinda a weak one.
And people that say this also forget that that was eight years ago. We're in 2012. The genre has matured. Infrastructures have changed. This stuff should be ironed out. I ain't mad, but that excuse is kinda a weak one.
It was a weak excuse even in 2004. Mass-market AAA MMOs had already been on the market for 7 years at that point (beginning with Ultima Online's release in 1997).
They have a point though.
Troubled release after troubled release, you'd think companies would start to notice a trend in MMO launches and take steps to make sure that their infrastructure are ready to handle what come may.
Because if there's one thing that's been proven time and time again, it's that there are always more players than you expect who will want to play your game.