If you 12 years old.presentation for Donkey Kong Bananza was so fun
The boss animations are bad, I hope they polished them until release.then the boss was super cool.
If you mean it made me feel like a kid again then yeah….I don't deny that.If you 12 years old.
Combat is one thing but the boss moveset look horrible both animation and timing . How can you parry something that looks so horribly telegraphed ?
Looks so much fun in trailers vs actually playing it.If you mean it made me feel like a kid again then yeah….I don't deny that.
The game just looks so fun.
Looks good, not AAA, looks like a solid AA.
This is supposed to be a trilogy.
Witcher 1 and 2 also felt like this, they only reached the balance and formula and ultra dense world at 3rd entry. Never mind the fully open world.
Hopefully they will polish some things up though. Like camera angles and switching to first person while selecting abilities but it looks like simple mods could balance this out.
I don't mind the junk, even if they don't though.
It's either that or 7 year old development cycles, my dudes.
But it would be awesome if they did that on their own instead. Maybe improve on some animations too while at it.
I generally get what you are saying but still I like what I see, and since there is no Dishonored 3 in sight, I'm always open for blink like abilities in games.
Because its already been made![]()
Why can none of you retarded ass devs do a vampire power fantasy right? Jesus fucking christ what a disapointment
I still hate the idea of a time limit for the main story. It's a really weird design choice considering how many people play big RPG's wanting to do EVERYTHING and not rushing the main quests.
KCD inspired combat will also be a turn off for a lot of people, personally I don't mind, maybe it's a bit too fast paced for my liking.
It looks and feel a lot closer to The Witcher 2.I mean, this looks and feels like The Witcher 3 : Vampire edition
Mount & Blade has been doing "directional combat" for years and no one ever had complaints about it.Ehhh. Not sure I'd like picking the direction for all my strikes. Gothic 1 remake demo does the same thing and people are hating on it.
yep. i'm out...Eh idk, the fact you have to pause to use abilities seems a bit meh. The combat was always the weakest part of The Witcher series. Seems kinda the same here. The story and traversal looks interesting though.
thats possible , to be honest as long as they nail the story and atmosphere im fine with mediocre combatI don't believe W4 will be released in 2027. More like Dawnwalker 2027 and W4 2028.
This is made by the director of The Witcher 3, Konrad Tomaszkiewicz, and key team members from TW3 and Cyberpunk. He poached a lot of the talent from CDPR after being accused of "workplace bullying" and leaving to form his own studio.
Another instance of someone making great video games and then being forced out on nonsense.
Yes, apparently he was found not guilty after an internal investigation, but it probably poisoned the well from that point, perhaps signaled a culture change at CDPR for the worse.I don't understand, you mean to say that said accusations were bullshit ? I know fuck and all about the Witcher 3 production (or CDPR in general) so...
It's just how the games are built and stuff like that is present even in the best ones... it's the same thing with BG3 and how you're supposed to be dealing with the parasite problem. There's no risk of suddenly failing the entire campaign with no option to load the previous state. A timer may appear for a single quest, like when you're supposed to save Capon in KCD2. Not for the whole game.Cyberpunk felt like an uncanny valley of story because of that fake time limit. You have a chip in your head that will kill you, but hey, go ahead and race some cars and kill some psychos and kick off a whole new expansion while you are at it. The main story suddenly doesn't matter at all.
Yes.It should have bullet time to choose your abilities rather than this pause menu that strangely feels like casting a spell in a JRPG. Yes, it will make it feel even more like TW3, but so be it. Does not feel great to move to a pause menu in order to choose a decapitation attack in the middle of action combat. Come on guys.
This is a concern for me also. I'm not a fan of the time limit but I hope there are side quests that expand the time or something like that.Time limits on the main quests, can't say I'm a fan of that generally, but they're going for realism. As long as it's not aggravating and promotes interesting choices, fine.
The vampiric health mechanics, needing to feed at the start of every night, could get old quickly.