The Blood of Dawnwalker — Gameplay Overview

I know it's pre beta but within 10 seconds I was like why the fuck are they using a fish lens angle?

Everything looks distorted until combat.
 
I know they different type of game but presentation for Donkey Kong Bananza was so fun to watch while this one it so fucking boring to watch.
 
Why are people hating on the combat? The fight in the church when in vampire mode looked fast and furious against the 3 knights, then the boss was super cool.

I have full faith in this one. Day one.
 
Definitely needs a lot of further work and polish, but I will stay optimistic because of the people who are making it and there still being a good amount of time left. Did like what I saw as far as vision goes.
 
Combat is one thing but the boss moveset look horrible both animation and timing . How can you parry something that looks so horribly telegraphed ?
 
Combat is one thing but the boss moveset look horrible both animation and timing . How can you parry something that looks so horribly telegraphed ?

people loved TW3...so their will copy whatever they can.

I thought as vampire man here, the traversal and movesets should be more interesting than not-Geralt
 
Blood of the Yawnwalker. Holy shit this looks like shit. It's not 2015 anymore. Poor basic bitch combat and stilted dialogue ain't gonna cut it.
 
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If you mean it made me feel like a kid again then yeah….I don't deny that.

The game just looks so fun.
Looks so much fun in trailers vs actually playing it.

DK Bananza I imagine would be fun.

But this game definitely needs to be played to see if its actually good.
 
Looks good, not AAA, looks like a solid AA.

This is supposed to be a trilogy.

Witcher 1 and 2 also felt like this, they only reached the balance and formula and ultra dense world at 3rd entry. Never mind the fully open world.

Hopefully they will polish some things up though. Like camera angles and switching to first person while selecting abilities but it looks like simple mods could balance this out.

I don't mind the junk, even if they don't though.

It's either that or 7 year old development cycles, my dudes.

But it would be awesome if they did that on their own instead. Maybe improve on some animations too while at it.

I generally get what you are saying but still I like what I see, and since there is no Dishonored 3 in sight, I'm always open for blink like abilities in games.

I generally like what I see, sometimes the junk makes games really responsive - we won't know how gameplay feels without playing it.

I will just add my two cents about animations.

Thief reboot decided to do every single hands animation for every interaction and it was tedious by the end of the game.

Instead we got less responsive game and watch a lot of animations play out. It was off putting.

So I would be cautious about that as a gamer and asking for improvements in animations. While I see that they can polish few things up, I wouldn't ask for more and more down the line.
 
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looks good me thinks , hopefully has a good plot and narrative along with decent quests and progression
eager to sink my teeth into this.
 
It's alpha footage so obviously the game is nowhere near finished yet. But I think it looks pretty good and the premise is interesting.
 
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Why can none of you retarded ass devs do a vampire power fantasy right? Jesus fucking christ what a disapointment
Because its already been made 🧐

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No modern dev even has the kahooners to try and beat it.
 
I still hate the idea of a time limit for the main story. It's a really weird design choice considering how many people play big RPG's wanting to do EVERYTHING and not rushing the main quests. I know that time progression happens only during quests, but it still means you won't be able to do all of them.

KCD inspired combat will also be a turn off for a lot of people, personally I don't mind, maybe it's a bit too fast paced for my liking.
 
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I still hate the idea of a time limit for the main story. It's a really weird design choice considering how many people play big RPG's wanting to do EVERYTHING and not rushing the main quests.

KCD inspired combat will also be a turn off for a lot of people, personally I don't mind, maybe it's a bit too fast paced for my liking.

Cyberpunk felt like an uncanny valley of story because of that fake time limit. You have a chip in your head that will kill you, but hey, go ahead and race some cars and kill some psychos and kick off a whole new expansion while you are at it. The main story suddenly doesn't matter at all.
 
Ehhh. Not sure I'd like picking the direction for all my strikes. Gothic 1 remake demo does the same thing and people are hating on it.
Mount & Blade has been doing "directional combat" for years and no one ever had complaints about it.
As for almost everything, it's a matter of execution.
 
I dig it.
The combat looks janky, but the world building seems incredible. I also love how Witcher 3 it looks like, even more so than Witcher 4.

I'll definitely keep a eye on it.
 
I posted my comment in the wrong thread about this game, so a repost:

Oof, that combat. I hate that multidirectional attack/defense system, it's always janky. Has any game ever pulled this system off properly?

Game looks kinda neat but I wonder if splitting the game up in two such distinct sections (day/night) makes it more tedious than it should be. Imagine you walk by that cathedral at 10am and you want to continue the quest, you need to wait until nightfall until you can actually continue? That sounds kind of annoying.

Also the whole "you have sick vampire powers at night" and it's just blink from Dishonored and some goofy wallwalk.
 
This looks like Witcher 3 in any possible way. Time will tell if thats a good thing.
As far as i know this is from ex-Witcher 3 devs.
 
Funny to see so much negativity over things that will clearly be improved upon since it's in alpha state with a year plus until release.

The only two concerning things I saw:
-Why is that fish lens effect happening start of demo? Get rid of it.

-Please have a better progression system for equipment that isn't just green arrow up is good.
 
It should have bullet time to choose your abilities rather than this pause menu that strangely feels like casting a spell in a JRPG. Yes, it will make it feel even more like TW3, but so be it. Does not feel great to move to a pause menu in order to choose a decapitation attack in the middle of action combat. Come on guys.

Aside from that, the combat looks serviceable at best right now.

Magic using HP instead of a different resource is a questionable choice, since it disincentivizes its use when you can't regen. You'll end up in a superior outcome by using the basic abilities well. But I guess they're trying to highlight the different ability economies between day mode and night mode. It could work depending on balance.

Time limits on the main quests, can't say I'm a fan of that generally, but they're going for realism. As long as it's not aggravating and promotes interesting choices, fine.

The vampiric health mechanics, needing to feed at the start of every night, could get old quickly.

Limited impression possible regarding the world reactivity and day/night choice:consequence aspects, but they're promising a lot with this Narrative Sandbox claim. That's where the game's strengths could potentially lie. What little we get to see here looks alright.

Overall, this is Eurojank from an up and coming studio so it's not going to be for everyone, but I think there's potential.
 
This is made by the director of The Witcher 3, Konrad Tomaszkiewicz, and key team members from TW3 and Cyberpunk. He poached a lot of the talent from CDPR after being accused of "workplace bullying" and leaving to form his own studio.

Another instance of someone making great video games and then being forced out on nonsense.
 
This is made by the director of The Witcher 3, Konrad Tomaszkiewicz, and key team members from TW3 and Cyberpunk. He poached a lot of the talent from CDPR after being accused of "workplace bullying" and leaving to form his own studio.

Another instance of someone making great video games and then being forced out on nonsense.

I don't understand, you mean to say that said accusations were bullshit ? I know fuck and all about the Witcher 3 production (or CDPR in general) so...

Personally, what I'm afraid of is the fact that - just like Mind's Eye - a "big" name doesn't automatically constitute nor guarantee a good product, just like L.Benzies' name didn't, maybe there's a reason he left CDPR, maybe he isn't "all that", maybe...you know what I'm trying to say.
Also, I don't know why but I get the feeling that this...will get rushed to the market/release in an unfinished/not so good state, I don't have faith in Eastern devs anymore especially after the CP2077 fiasco, devs like Bloober team (generally speaking) and others.
You have upcoming games like Crimson Desert where there's this positive feeling around them - especially after Stellar blade, Lies of P etc but, this particular one, unfortunately, doesn't instill me with confidence man...

Guess we'll have to wait and see (obviously).

Cheers
 
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I don't understand, you mean to say that said accusations were bullshit ? I know fuck and all about the Witcher 3 production (or CDPR in general) so...
Yes, apparently he was found not guilty after an internal investigation, but it probably poisoned the well from that point, perhaps signaled a culture change at CDPR for the worse.
 
Cyberpunk felt like an uncanny valley of story because of that fake time limit. You have a chip in your head that will kill you, but hey, go ahead and race some cars and kill some psychos and kick off a whole new expansion while you are at it. The main story suddenly doesn't matter at all.
It's just how the games are built and stuff like that is present even in the best ones... it's the same thing with BG3 and how you're supposed to be dealing with the parasite problem. There's no risk of suddenly failing the entire campaign with no option to load the previous state. A timer may appear for a single quest, like when you're supposed to save Capon in KCD2. Not for the whole game.

I think that allowing the player to find their own pace is better than having a built-in timer that's on the screen or in the menus, reminding you that you'll get game over if you don't hurry. Obviously this depends on the genre - racing against time makes sense in a game like Dead Rising. But when you're supposed to invest xx hours and play an open world RPG? Nah... besides only a handful of people will bother to play again to see things they might have missed during their first playthrough.
 
Cool Witcher 3 mod. Combat seems fun enough to me, RPG-like but decent action too with the directional attacks (which I guess don't display well so folks who skim the video and don't listen to that part just see random slashing?).
 
It should have bullet time to choose your abilities rather than this pause menu that strangely feels like casting a spell in a JRPG. Yes, it will make it feel even more like TW3, but so be it. Does not feel great to move to a pause menu in order to choose a decapitation attack in the middle of action combat. Come on guys.
Yes.

Time limits on the main quests, can't say I'm a fan of that generally, but they're going for realism. As long as it's not aggravating and promotes interesting choices, fine.

The vampiric health mechanics, needing to feed at the start of every night, could get old quickly.
This is a concern for me also. I'm not a fan of the time limit but I hope there are side quests that expand the time or something like that.

I would believe there's a perk to remove the need to feed at the start of every night.

I'm really excited for this game once the fix the obvious short comings.
 
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