Instigator
Banned
Here's an old school gaming thread to separate the boys from the men.
I remember seeing Castle of Illusion in my video rental store in the early days of the Genesis, the Disney license was an immediate turn-off so I skipped it as long as I could, renting more manly stuff such as Air Diver and Fighting Masters. After a while, I had seen everything I wanted and it was time to take some risks with those lesser games on the store shelves. To my amazement, Castle of Illusion was a great game, among the very best on Genesis.
I don't know if it was by design, but this is one of the games Sega used to counter the Super Famicom (SNES) launch in late 1990. Sega of America didn't really push it because it was waiting for Sonic to counter the US launch of the Super NES. IMHO, I think COI is just as good, Sonic was just more novel as a game and probably a better weapon in a mascot war.
COI, while a fairly typical platformer at first glance, is a game filled with imagination. The production values are also high with a soundtrack that seriously rivals anything in Sonic. If you compare it to other games at the time like James Pond, it's like they're from two different generations.
And perhaps what makes COI even more unique is that the semi sequels SOJ came up with, Quackshot and World of illusion, with just weren't as good (I think the horrible Fantasia was done by SOA). I'm not sure what happened, but it is entirely possible those games were seen as system sellers anymore.
I remember seeing Castle of Illusion in my video rental store in the early days of the Genesis, the Disney license was an immediate turn-off so I skipped it as long as I could, renting more manly stuff such as Air Diver and Fighting Masters. After a while, I had seen everything I wanted and it was time to take some risks with those lesser games on the store shelves. To my amazement, Castle of Illusion was a great game, among the very best on Genesis.
I don't know if it was by design, but this is one of the games Sega used to counter the Super Famicom (SNES) launch in late 1990. Sega of America didn't really push it because it was waiting for Sonic to counter the US launch of the Super NES. IMHO, I think COI is just as good, Sonic was just more novel as a game and probably a better weapon in a mascot war.
COI, while a fairly typical platformer at first glance, is a game filled with imagination. The production values are also high with a soundtrack that seriously rivals anything in Sonic. If you compare it to other games at the time like James Pond, it's like they're from two different generations.
And perhaps what makes COI even more unique is that the semi sequels SOJ came up with, Quackshot and World of illusion, with just weren't as good (I think the horrible Fantasia was done by SOA). I'm not sure what happened, but it is entirely possible those games were seen as system sellers anymore.
