Not sure why but I thought the game was going to be a cRPG not a tactical stealth game. Not a big fan of stealth games in general, and I did have some frustrations with the demo at first but it has grown on me over the past few days (have finished the demo twice now). Love the art, music, the characters, story, etc but there are some micromanagement parts to it (balancing of sanity/health, crafting, etc that you do at night in the cell) that may cause me trouble later on. I hated all that stuff in Darkest Dungeon, but this might not be that bad. Will have to see I suppose.