* ~ * UPCOMING RELEASE DATES * ~ *
Xbox One / PS4 - It is a mystery~~~
* ~ * ABOUT THE GAME * ~ *
IGN said:The Elder Scrolls Online is set roughly 1,000 years before the events in The Elder Scrolls V: Skyrim and the coming of the Dragonborn, and just before the rise of Tiber Septim, the first Emperor of Tamriel. Three Alliances have emerged across the continent, each struggling for supremacy over the land. As these great powers battle one another for control of the Imperial City – and with it all of Tamriel – darker forces are moving to destroy the world.
The Elder Scrolls Online is the latest chapter of the award-winning franchise and will bring the legendary experience online for the first time. Whether you play with your friends or adventure alone, the game’s combat system allows you to focus on action and tactics, not the UI. Use any weapon or armor at any time and customize your abilities to play the way you want as you uncover the mysteries of Tamriel and seek heroic quests on your own terms. Explore the far reaches of Skyrim, the mysterious lands of Morrowind, the sprawling metropolis of Daggerfall and beyond. The choices you make, from the alliance you join to the battles you fight, will shape your destiny and the world of Tamriel.
* ~ * WHAT IT REALLY IS AND WHY YOU SHOULD CONSIDER PLAYING IT * ~ *
TESO is a spiritual successor to Mythic's MMO, Dark Age of Camelot, in an Elder Scrolls skin. The main draw of the game is the 2,000 player Alliance Vs. Alliance war that takes place on the dumb huge map that is Cyrodiil. Also the PvE turned out to be pretty sweet. Time travel, daedric pocket planes, and heart wrenching stories ahoy.
I have provided a link for your audiovisual pleasure that will explain some of the PVP mechanics better than I can. --> Here <--
* ~ * THE RACES AND FACTIONS * ~ *
Aldmeri Dominion
- Altmer
- Bosmer
- Khajit
- Bretons
- Orcs
- Redguards
- Argonian
- Dunmer
- Nord
* ~ * SOME COOL FEATURES * ~ *
- Six different crafting disciplines with a surprising amount of depth to them. They are:
- Alchemy - Brewing potions that provide a variety of buffs (and eventually poisons)
- Blacksmithing - Crafting weapons and armors from metals.
- Clothing - Crafting armors from leather and cloth.
- Enchanting - Forging glyphs using three different rune types, that you can apply to your equipment for sweet effects.
- Provisioning - The art of preparing food and drink using ingredients that you probably stole from someone's pantry.
- Woodworking - For creating bows and shields, in addition to chakra majick infused staves.
- Fully voiced NPC dialogue, and questing that isn't utterly transparent progress bar filling. Also the occasional branching questline. Woah.
- Freeform character development through multiple skill lines that aren't necessarily dependent on your character's class, while still maintaining the concept of roles.
- Adventure Zones
The first ESO Adventure Zone is called Craglorn, a zone that is situated between Hammerfell and Cyrodiil. All content in Craglorn is built for a group of four. The story revolves around a mysterious removal of the constellations from the sky, so the Warrior, the Thief, the Mage, and the Serpent all play a part in unraveling the mystery of Craglorn.
Imagine a zone similar in setup to a standard PvE zone, but tuned for a group of four. Follow a story, or just go explore. Delves are instanced to your group; these are the interior spaces where you’ll always find a boss and a Skyshard. There are events similar in mechanics to Dark Anchors but with a different fiction—and much more difficult. There are also story areas that are similar to very large dungeons—each has a quest guiding you through them. These can be replayed as much as you want. And this is just the tip of the iceberg: there are lots of little events, a full storyline and quests, more crafting opportunities, and entries to the Trials, our large-group Veteran PvE content. - Trials
Trials. Twelve people fighting through an increasingly difficult experience. A Trial is instanced to your group of twelve. There is a staging area where you can plan your attack and the Trial itself.
In a Trial, you will have a limited number of resurrections, known as a Soul Reservoir. Too many resurrections mean that you have failed the trial. It takes a lot of coordination to survive a Trial. The enemies you face in a Trial will be difficult, while the surroundings are some of the most beautiful places in ESO. Provided you do survive and make it to the end of a Trial, your group might make it to the leaderboard. Trials have a running clock and mistakes, including deaths, can add a time penalty. Turn in a great time, however, and you might make it to the top of the leaderboard. If you fail, your group can restart and try again.
I played this game at a trade show last year and it was hands down the WORST show floor experience I've ever had. Absolute broken garbage. A developer had to un-stuck me from geometry three times and the game was an ugly, buggy mess that couldn't even handle grouping with other players without screwing up.
I had the game sent to me and I have to say, it has some problems but the final game is lightyears ahead of the pre-release experience. The visuals are much improved, and while there are still some silly bugs it's overall a much less disastrous game than I was expecting. I'm having a good time.
I don't think the early negativity was misplaced, though.
Here is my review for ACG. Link
If you don't like my reviews I can sum it up.
I rated it a Buy which is just so surprising to me because the game just kept improving by leaps and bounds. I was not expecting it to get so much better in such a short timeframe.
Its got its issues, clipping, collision detections, wonkiness at times, but it has some stunning quests, great exploration, ran rock solid, boatloads of content and is worth at least the price of admission.
I am going to continue playing and revisit the review weekly for any needed changes but I went from laughing out loud at how bad it was to being mightly impressed in a short time.
To give you the quick and dirty, the biggest change for me was the collision detection that they implemented towards the end of beta. Combat before this change felt very 'floaty' and without actual feedback. The detection system now gives weight behind your blows and even though it's far from perfect, it gives the combat a very responsive feel that is close to GW2's fantastic action feel.
Beyond that, the truth is that:
a) the game is a slow burner, initially. Not sure why this was done, but the game does take maybe a good 2-3 hours before things start falling into place.
b) people have different expectations going in and weren't able to adapt to what the game was presenting. Truthfully, the game is a pure blend of MMO and ESO. Obviously, some sacrifices have to be made in both areas to get a blend that works. This is honestly one of the more different feeling MMOs i've played and it really took me a bit to shake off my expectations and notions for tropes that have existed in the MMO realm for years.
I'll give a better writeup once I put more hours in, but I hope that answers your questions. Obviously, this is only with about ~17 hours of playtime, and I have no experience with PvP yet.
Some quick things I love that old school people should love:
+ No auction house. You want to sell? Time to do things the old-fashioned way. Luckily, people are already forming trading guilds that allow people within those guilds to trade within the guilds market. It's pretty awesome and reminds me a little bit of SWG.
+No quest hubs. Want to find quests? Go out and look for them! Sure, cities usually have quests, but a majority of quests are found by just stumbling on them, like ESO games.
+The game is HARD. I can't remember the last time i've died so much in an MMO.
+Yes, there are "hidden" dungeons in the map that you can stumble onto.
+Exploration is not only great, but encourage. From EXP to hidden shards, this isn't a simple linear path. Honestly, a game hasn't felt this great exploring since EQ for me.
+Crafting is amazing.
* ~ * SCREENSHOTS * ~ *
More at eso-porn.
* ~ * GAF GUILDS * ~ *
Guild: NeoGAF
Server: NA
Leader: Dega / @Emenis
Alliance: Ebonheart Pact
Guild: NeoGAF
Server: EU
Leader: Astraer / @astraer
Alliance: Aldmeri Dominion
Send a whisper / mail in-game for an invite.
* ~ * LEGITIMATELY USEFUL LINKS * ~ *
Add-ons
Character Build Planners
Crafting Information
General Mechanic Information
Probably the illest fansite I've seen in quite some time
---------------------
If anyone is still interested in making an OT that is not objectively awful like mine somewhere down the line, feel free to do so. I just wanted there to be a place to discuss the game for the time being.