The Elder Scrolls V: Skyrim PC Performance discussion

How does one choose between Oblivion and F3 AO?

You select which compatibility bit to use.

http://www.geforce.com/Optimize/Gui...guaranteed-to-make-your-game-look-even-better

Skyrim-NVI-AO.png
 
But the shadowy clouds around certain grass variants is jarring, and the like flicker too. High quality is super nice, but the frame hit is hard to swallow, even knocking it down to 720p

Always a compromise!

Anyway to do AO on AMD cards? Didn't see anything in RadeonPro, and google isn't helping.

There might be a way once the Creation Kit is released.

U.S. stock of the old ones is even cheaper this week. Could possibly get a very good deal and then just OC the card to the speed of the new one.

That's very true. The 560 Ti 446 is just a way for them to milk the GTX 570's that weren't working 100% from the factory.
 
Fallout 3 is WAY too dark, especially when it's foggy out. Makes the game look like a mess. Oblivion is far more pleasing to look at.
 
Fallout 3 is WAY too dark, especially when it's foggy out. Makes the game look like a mess. Oblivion is far more pleasing to look at.

It looks especially bad in caves with fog. But in most cases the Oblivion method isn't really worth having on at all.
Might just disable it again.
 
Is there a command to remove dead bodies , or at least one body (a dead dragon)? It's glitching / clipping from a fight in Markarth.
 
I am using the console command to increase my carry weight limit. It works great but I have to enter it into the console every time I load the game. Is there a way to make the carry weight permanent?

Command for custom carry weight is:

player.setav carryweight XXXX (ex. XXXX=1000)
 
Is there a command to remove dead bodies , or at least one body (a dead dragon)? It's glitching / clipping from a fight in Markarth.

figured it out. i targeted the dragon, opened the console, clicked on the dragon, then typed disable. it worked.

I am using the console command to increase my carry weight limit. It works great but I have to enter it into the console every time I load the game. Is there a way to make the carry weight permanent?

Command for custom carry weight is:

player.setav carryweight XXXX (ex. XXXX=1000)


use player.modav carryweight XXXX
 
Yep, that's the only player weight one you should use. Just make sure you know that it adds to what you already have so if you put in 100, it will increase 300=>400.
 
Game runs fine on my laptop. Lenovo T420 Core i5, 4GB Ram, Intel HD 3000.

1600x900, Medium Settings, No AA, no AF, Shadows on Low.

Get a solid 30 fps, perfectly playable.
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.

Game runs fine on my laptop. Lenovo T420 Core i5, 4GB Ram, Intel HD 3000.

1600x900, Medium Settings, No AA, no AF, Shadows on Low.

Get a solid 30 fps, perfectly playable.

You're running it that well on an Intel HD 3000? Didn't think that was possible. My laptop has the same integrated GPU, but also a GeForce GT 555M, so I'm obviously running it on that one (getting very playable framerates with everything set to High).

Are you really getting a solid 30 fps, though? I get that (and above) in most situations, but in some towns and such it will drop down into the 20s.
 
Game runs fine on my laptop. Lenovo T420 Core i5, 4GB Ram, Intel HD 3000.

1600x900, Medium Settings, No AA, no AF, Shadows on Low.

Get a solid 30 fps, perfectly playable.

Still looks about as good as the consoles too minus some LOD loss too. I'm sure you can tweak and try LAA and see if you can make some gains too. Let's hope the patch optimizes grid loading and the whole game in general from a performance standpoint.
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.

That's sort of the catch 22 but beth lets you carry tons of potions, food, ingredients, several weps without trouble. It's already unrealistic in that sense.

Damn dp
 
Considering the game gives you options to increase your weight if you feel of pursuing it, yes I consider it 'cheating', but if it doesn't matter to you, who cares because this game is not about balance. As there is a way to reduce difficulty for fights, likewise if one wants through console commands one can get ability to carry more. Console commands and cheats to have more fun isn't a bad thing, if you are in favor of them.

If you are against, then that is fine too.
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.

I feel largely the same way, although I think that ingredients need to be weightless. I never bother with alchemy since I don't feel like going to a chest in my character's house and then slow walking over to the alchemy station.
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.

Nah, I feel the same way. I'd rather abide by the weight restrictions. (Even if some of it doesn't make sense.)
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.

Different strokes for different folks. Personally I haven't modded my carryweight because I enjoy managing that mechanic, but one mechanic I don't enjoy managing is NPCs who are basically broke ass hoes. So to counter just spamming the wait button all day for merchants to replenish their gold, I gave the Whiterun general goods guy about 10 million gold so I can always sell my stuff to him without bothering to run all around the city to different people, wait 24-48hrs, and repeat.

If you want to give a person money just bring up console, click on the NPC, type "additem f 99999999", and you're done.
 
Blerg, screw you all :)

In other news, Xenius' latest mod is out: Better Beast Races v2 (http://www.skyrimnexus.com/downloads/file.php?id=944)

Permission will not be granted in the following cases:

- Usage of my content for a nude mod
- Usage of my content for a compilation

Please refrain from asking permission in these cases.
Negotiation is out of the question.

....t...the hell? I can understand not wanting your work in nude mods... sort of.... but why do some modders insist that compilations not be made? Is there a story behind this? It makes no sense.
 
Permission will not be granted in the following cases:

- Usage of my content for a nude mod
- Usage of my content for a compilation

Please refrain from asking permission in these cases.
Negotiation is out of the question.

....t...the hell? I can understand not wanting your work in nude mods... sort of.... but why do some modders insist that compilations not be made? Is there a story behind this? It makes no sense.

Srsly. This is the sole reason modding for Oblivion took me 8 hours one day, only for it to end up a glitchy mess that I had to delete and start over. Fuck your pride, modders.
 
So how are people going about doing texture mods? I can only find tools for Fallout and Oblivion, but multiple people say that the .bsa file format is different for Skyrim. :\
 
Most modders constantly keeping tinkering on their stuff and can't stand the thought that an old version of their mod is floating around in a compilation.

The requirement gets eyes directly on their page and helps them get jobs in the game industry. In a big mod pack you're just a name amongst many others and your work isn't showcased as well as you can do on your own mod page/website.
 
Oooh, first impression of Skyrim is pretty good, controls feel tight, the game feels responsive and not annoyingly choppy even when doing 30 fps or lower, which at worst it hangs around on with settings on medium-high and no AA on my E8500, 4GB Ram & GTX285 (1280x800 windowed). Nothing like The Witcher 2 which annoyed me before it even hit 30 fps (while it did even lower all too often on this rig). I haven't even tried any tweaking yet. I'm just to the first village though, perhaps performance takes a turn for the worse in more complex areas. How come the low fps feel varies so much from game to game anyway, from absolutely horrible to just fine?
 
Am I the only one who feels it would be cheating to increase my carry weight limit? I'm all for modding when it makes the game better in various ways, but when it makes it easier...? Nah. Managing how much you're carrying is part of the challenge, I think. Increasing that limit every time you become overencumbered just removes realism and immersion. But that's me.



You're running it that well on an Intel HD 3000? Didn't think that was possible. My laptop has the same integrated GPU, but also a GeForce GT 555M, so I'm obviously running it on that one (getting very playable framerates with everything set to High).

Are you really getting a solid 30 fps, though? I get that (and above) in most situations, but in some towns and such it will drop down into the 20s.



I run skyrim on windows 7 64 bit (bootcamp) on my macbook pro and that has the Intel hd 3000 card and its runs fine on those settings. My cpu is the I5 2.30 ghz.

I was really surprised by how well it ran
 
FRAPS seems to glitch in this game. A lot of times it becomes unresponsive, not taking screeenshots and causes heavy stutter.

I use to have problems with FRAPS when I had the screenshot key assigned to any the F1-12 keys, I now have it set to the Numpad Enter key and it works fine every time. Don't know why it would be causing stutter though.
 
I use to have problems with FRAPS when I had the screenshot key assigned to any the F1-12 keys, I now have it set to the Numpad Enter key and it works fine every time. Don't know why it would be causing stutter though.

I have it on printscreen. Guess I could try changing it.

Surprised at how few people were using AO.

It tends to uglify foliage, has a large performance hit and there's already baked AO in the game, I don't think its necessary.
 
I have it on printscreen. Guess I could try changing it.

It tends to uglify foliage, has a large performance hit and there's already baked AO in the game, I don't think its necessary.
Down to personal taste I guess. If your computer can handle it, I feel it makes things look better.

idb9krnTjpunG.jpg
 
It tends to uglify foliage, has a large performance hit and there's already baked AO in the game, I don't think its necessary.

Without AO grass has zero shadowing for the most part, Performance Fallout 3 mode has no impact on my FPS (and minimal on other setups), and if there's some baked in it must have run off, because there's fuck all shadowing going on in the examples here: http://www.geforce.com/Optimize/Gui...guaranteed-to-make-your-game-look-even-better (the barrel example in particular).
 
Without AO:


With AO (Fallout 3):


Took the screenshot on the highest quality AO.

Without any AO, I get 60-75 fps on average outside. With the smallest AO, I get 45-60.

edit: after playing around, I can see no difference (well minute) between the highest and lowest quality AO. Fallout 3 looks better than Far Cry 2 and Oblivion but the frame rate is a tad worse. Both Far Cry 2 and Oblivion AO look much better than the game without AO. I would stick with the FC2 one if you can't run the F3 one. Enabling V-sync in the nvidia inspector seems to help. At least I get less tearing.

edit 2: Actually, I'm not sure if FC2 is better than Oblivion. It'll be down to personal taste. Here are some comparison shots:

Oblivion AO:


Far Cry 2 AO:
 
Permission will not be granted in the following cases:

- Usage of my content for a nude mod
- Usage of my content for a compilation

Please refrain from asking permission in these cases.
Negotiation is out of the question.

....t...the hell? I can understand not wanting your work in nude mods... sort of.... but why do some modders insist that compilations not be made? Is there a story behind this? It makes no sense.

Most modders hate and actively oppose mod compilations. Mainly because they want to be the sole controllers of where you can download their mod, and make sure it is ALWAYS the latest version that you download, so as to avoid getting e-mails from angry mod users using an old version.
 
Without AO:


With AO (Fallout 3):


Took the screenshot on the highest quality AO.

Without any AO, I get 60-75 fps on average outside. With the smallest AO, I get 45-60.

edit: after playing around, I can see no difference (well minute) between the highest and lowest quality AO. Fallout 3 looks better than Far Cry 2 and Oblivion but the frame rate is a tad worse. Both Far Cry 2 and Oblivion AO look much better than the game without AO. I would stick with the FC2 one if you can't run the F3 one. Enabling V-sync in the nvidia inspector seems to help. At least I get less tearing.

edit 2: Actually, I'm not sure if FC2 is better than Oblivion. It'll be down to personal taste. Here are some comparison shots:

Oblivion AO:


Far Cry 2 AO:

Those are all .bmp files.

How does that format still exist?
 
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