The Mod Organizer is sweeet.
Everyone should get the High Quality Food mod. Looks better than real life
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Everything other than the cheese I like more in the before shot.
The Mod Organizer is sweeet.
Everyone should get the High Quality Food mod. Looks better than real life
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Not until Bethesda releases the mod tools.
Do you have any external tool running that enforces a specific framerate or Vsync?Does anyone know what affects the load times in the PC version? I had to reinstall my OS yesterday, and now when I try to play Skyrim again, the load times for getting into an area or just booting up one of my load times is absurd. Previously, it would only take 3-4 seconds, but now it feels like it takes up to a minute. What gives?![]()
Do you have any external tool running that enforces a specific framerate or Vsync?
wait what? Could you give some more info about this please?
Do you have any external tool running that enforces a specific framerate or Vsync?
No, nothing like that. I figured out what the problem was; a process was chewing up the HDD like crazy, and the game struggled with loading stuff (though the framerate while in-game was perfectly fine). Thanks anyway!
My nephew was up for thanksgiving this weekend and has been playing the hell out of my Skyrim (he doesn't have it yet). Anyways, he's a big console gamer, so he's been playing it with my 360 gamepad controller.
Point of the post?
I'd swear that the framerate while he's playing with the gamepad is better than with M+KB. Anyone else noticed this or might have an idea how this is occurring? I turned back on Mouse Acceleration and took all commands like that to default, yet still, he's seeing a 5-10 fps improvement?
Are you just saing this from looking at it or actual measurements? Because if it's the former, the slower movements enforced by a controller could just look smoother.
Replacements are doable without the Creation Kit, modders are just trying to figure out which Blender Import/Export settings are needed. I think someone managed to get an Oblivion body mod into Skyrim but it's very WIP.Can mods increase the poly count of models?
Which process? I have like 10 things running and get pretty consistent load times.
My nephew was up for thanksgiving this weekend and has been playing the hell out of my Skyrim (he doesn't have it yet). Anyways, he's a big console gamer, so he's been playing it with my 360 gamepad controller.
Point of the post?
I'd swear that the framerate while he's playing with the gamepad is better than with M+KB. Anyone else noticed this or might have an idea how this is occurring? I turned back on Mouse Acceleration and took all commands like that to default, yet still, he's seeing a 5-10 fps improvement?
The NMM is working a lot better now with the latest update.
Still crashes a bit but I've moved over from the Mod Organizer.
"Process" might've been a bad choice of word, but it simply was iTunes that was acting up. I started re-downloading all my apps (many large ones simultaneously), so my connection and thus my HDD was mangled by the fast downloads of large files.
Well the NMM can download mods straight from the site as I'm sure you know.From the nexus or to the nexus? Explain to me how it works as the nexus one basically has these special files like torrents and it just DL's the mod from the site. Is it that easy basically?
Interesting. I was DL'ing and running around 8 apps with never a hitch. I have a 5400rpm HDD too.
Well the NMM can download mods straight from the site as I'm sure you know.
The Mod Organizer works by having you manually download a mod and loading it into the program. It then sets up some sort of link to the data folder and has Skyrim detect the files. It's all manual, unlike NMM. It works more smoothly and does a good job of organization but NMM beats it in that it tells you when an update is out. It just makes modding less messy.
How much of an impact does changing the grid-loading setting have on FPS?
Yea it works well. I haven't had any crashes. Only downside is it's not as automated like you said. Here's a link.Hmm, it's more stable too right? I will look into it when I get on my PC in a bit. I only have 4 mods installed through the NMM so I will migrate over if it basically works the same minus the bugs. I want the NMM to be great though as it's pretty automated and tells you when there's a new version.
If it doesn't crash then I will stick with the NMM for now then. I like the sound of the Mod Organizer though so I will keep an eye out. The automated process and such in NMM is worth at least giving it a patch or two before deciding to keep it. It's part of the reason I only have 4 mods installed right now as I don't want to over invest and tie my mods too much to NMM if it doesn't pan out. Thanks for the feedback.Yea it works well. I haven't had any crashes. Only downside is it's not as automated like you said. Here's a link.
In case anyone is having issues:
1. Make a new profile. Call it anything
2. Go to Settings > Load > Proxy DLL
3. Download the mods you want
4. Click Install Mod, select the zip of the mod and make sure the folder hierarchy is correct. The main parent folder has to be 'Data' and then the subfolder that contains the mod will be something like textures, architecture or clutter. This part messed me up as the mods weren't in a correct sub folder.
Have you got the new NMM update? It makes it more stable.
Right now I'm trying to use the NMM. If it starts playing up like the old version, I'll go back to the Mod Organizer :lol
I've only just downloaded the update but so far so good (had one crash).If it doesn't crash then I will stick with the NMM for now then. I like the sound of the Mod Organizer though so I will keep an eye out. The automated process and such in NMM is worth at least giving it a patch or two before deciding to keep it. It's part of the reason I only have 4 mods installed right now as I don't want to over invest and tie my mods too much to NMM if it doesn't pan out. Thanks for the feedback.
It's not a bug. It's just how the shadows work.I'm still dealing with the ugly shadows bug. A lot of objects have these lines running through them and they briefly move every few seconds. Has anyone solved this?
So I fixed the jittery movement issue by using DXTory to limit to 60 fps rather than 30. There is some sort of refresh rate bug in the game that causes problems when it isn't capped. If you cap it at 60 fps it LOOKS like a proper 60 fps (very smooth).
I'm still dealing with the ugly shadows bug. A lot of objects have these lines running through them and they briefly move every few seconds. Has anyone solved this?
It could be just how much faster and responsive kbm controls can be too. Like you turn faster and more accurately if you want to.
By chance, what's your FOV? I'm curious as I might have discovered the best one that actually improves FR.
Are you just saing this from looking at it or actual measurements? Because if it's the former, the slower movements enforced by a controller could just look smoother.
My FOV is the default right now. Would it really cause a difference since the FOV being the same with the controller?
You try forcing double or triple buffering? I may consider this as even 60-63 (which the game considers 60fps oddly) feels jittery. And I posted a few posts up, a lot of times in fog or just in general, 60 feels like 40. I know in RadeonPro it has an option to manually set your refresh thus limiting the FR. I may test this more in a bit.
For me when it works in 60 it mostly feel like 60 [sometimes light sources mess things up], but when game drops to 50 it feels like low 40 ;\
BTW capping this game in 60 is a must.
Oh one more thing, when i was recording fight in 30 fps in 720p game felt really fluid [it quite shocked me], but when i capped game in 30 with fps limiter, game felt so bad that i just couldnt play it for more than 10 minutes.
My fps went up when going from the default (60) to 70. Open up the console and type fov 70. I benched it in 10 different scenarios/environment views and each netted me 2-10fps. The higher gains come from meaningless views like ground of sky views. The best way to test it is in lower fps areas like 30-50fps views. It won't do any good to gauge in a 60fps view unless you have vsync forced off. That isn't worth the horrible tearing though.
Isn't the default fov 75?
What's the easiest way to cap it at 60?For me when it works in 60 it mostly feel like 60 [sometimes light sources mess things up], but when game drops to 50 it feels like low 40 ;\
BTW capping this game in 60 is a must.
Oh one more thing, when i was recording fight in 30 fps in 720p game felt really fluid [it quite shocked me], but when i capped game in 30 with fps limiter, game felt so bad that i just couldnt play it for more than 10 minutes.
I think so, and I can't stand it. Mine's on 95, which seems ridiculous, but is actually perfect for this game (1080p, 27" screen, sitting maybe 2 feet away). I get dizzy with anything less
What's the easiest way to cap it at 60?
I have a 580 if that matters.
I'm using FPS limiter, but it disallows to use other tweaks like FXAA sharpen or ENB shaders, because it uses own dx9.dll
http://www.skyrimnexus.com/downloads/file.php?id=34
---edit--
From what i see there is new version that is compatible with ENB, nice![]()
Problem with the FPS limiter is how it artificially elongates the load timesAlso no FXAA is a complete turn off.
I'll give it a shot, thanks.I'm using FPS limiter, but it disallows to use other tweaks like FXAA sharpen or ENB shaders, because it uses own dx9.dll
http://www.skyrimnexus.com/downloads/file.php?id=34
---edit--
From what i see there is new version that is compatible with ENB, nice![]()
I think so, and I can't stand it. Mine's on 95, which seems ridiculous, but is actually perfect for this game (1080p, 27" screen, sitting maybe 2 feet away). I get dizzy with anything less
What's the easiest way to cap it at 60?
I have a 580 if that matters.
USING DXTORY. It feels AWESOME after that and this info should be in OP.
USING DXTORY. It feels AWESOME after that and this info should be in OP.