The Elder Scrolls V: Skyrim PC Performance discussion

The Mod Organizer is sweeet.

Everyone should get the High Quality Food mod. Looks better than real life :p

1192-1-1322065316.jpg

Everything other than the cheese I like more in the before shot.
 
Okay, there's some quality mods already but damn there's also a lot of junk - Some of these people ( read: modders ) must be blind.
 
Does anyone know what affects the load times in the PC version? I had to reinstall my OS yesterday, and now when I try to play Skyrim again, the load times for getting into an area or just booting up one of my load times is absurd. Previously, it would only take 3-4 seconds, but now it feels like it takes up to a minute. What gives? :(
 
Does anyone know what affects the load times in the PC version? I had to reinstall my OS yesterday, and now when I try to play Skyrim again, the load times for getting into an area or just booting up one of my load times is absurd. Previously, it would only take 3-4 seconds, but now it feels like it takes up to a minute. What gives? :(
Do you have any external tool running that enforces a specific framerate or Vsync?
 
Do you have any external tool running that enforces a specific framerate or Vsync?

Yeh, whats up with this. I use RadeonPro to force 60fps in my game, works perfectly.
But my fps on loading screens is always 30fps. And they take quite a while. Any idea what would be forcing this?
 
Is there anything i can to improve framerates in cities? It's very good outside of them, i guess 50-60(rarely use Fraps), but cities? I'm thinking its something like 20 at best. Using High settings, but reduced AA to 2x with a resolution of 1920x1200. I got a GTX 560-ti, 8gb of ram and a 3.2 ghz quadcore AMD CPU, so is that normal? Maybe if i try to overclock the CPU a little?

I just want something above 30 FPS for cities at least. :(
 
I NEED the creation kit :(

The mods are gonna be so awesome.

The main thing I want is a super hi res human skin. I want to feel like I'm dealing with real people. Skyrim gets very close to this behavior wise but the graphics aren't there yet.
 
Do you have any external tool running that enforces a specific framerate or Vsync?


No, nothing like that. I figured out what the problem was; a process was chewing up the HDD like crazy, and the game struggled with loading stuff (though the framerate while in-game was perfectly fine). Thanks anyway!
 
No, nothing like that. I figured out what the problem was; a process was chewing up the HDD like crazy, and the game struggled with loading stuff (though the framerate while in-game was perfectly fine). Thanks anyway!

Which process? I have like 10 things running and get pretty consistent load times. A few things to address, anyone can jump in and tell me if you've experienced this

1) Why, after 20 or so hours, are my games and FR while cycling between saves stuttering now? It changes when I change my AA settings in RP and hasn't happened but recently. It doesn't crash but randomly as I cycle, it goes down from 60 to 30fps. Load times have been very consistent thought on regular HDD. Like 10 secs at worst (and most times like 5-7) and a few seconds for area loading.

2)Stupid companion AI that goes towards the river, turns around and then comes back to the bridge about 100 yards away that was the obvious route.

3)My fps says 60 but it feels slower. What the hell is this? And like others have said, when there's fog in dungeons, 60fps by fraps but it feels like a slower mode of 60 (40fps-ish feeling, weird gauge, I know). I really hope the next patch fixes the obvious quest breaks but these tech issues. I swear if it also doesn't fix the memory issues fixed by LAA, I will be mad. Especially if they patch, don't fix the issue, and disable LAA usage via a backed up TESV.exe.
 
My nephew was up for thanksgiving this weekend and has been playing the hell out of my Skyrim (he doesn't have it yet). Anyways, he's a big console gamer, so he's been playing it with my 360 gamepad controller.

Point of the post?

I'd swear that the framerate while he's playing with the gamepad is better than with M+KB. Anyone else noticed this or might have an idea how this is occurring? I turned back on Mouse Acceleration and took all commands like that to default, yet still, he's seeing a 5-10 fps improvement?
 
My nephew was up for thanksgiving this weekend and has been playing the hell out of my Skyrim (he doesn't have it yet). Anyways, he's a big console gamer, so he's been playing it with my 360 gamepad controller.

Point of the post?

I'd swear that the framerate while he's playing with the gamepad is better than with M+KB. Anyone else noticed this or might have an idea how this is occurring? I turned back on Mouse Acceleration and took all commands like that to default, yet still, he's seeing a 5-10 fps improvement?

It could be just how much faster and responsive kbm controls can be too. Like you turn faster and more accurately if you want to.

By chance, what's your FOV? I'm curious as I might have discovered the best one that actually improves FR.
 
Are you just saing this from looking at it or actual measurements? Because if it's the former, the slower movements enforced by a controller could just look smoother.
 
Are you just saing this from looking at it or actual measurements? Because if it's the former, the slower movements enforced by a controller could just look smoother.

You talking to me? I know you can set sensitivity to higher levels to emulate the mouse like movements but it obviously feels terrible with a pad. I personally think that this plays great with a pad especially when you mod hotkeys and such in.
 
Can mods increase the poly count of models?
Replacements are doable without the Creation Kit, modders are just trying to figure out which Blender Import/Export settings are needed. I think someone managed to get an Oblivion body mod into Skyrim but it's very WIP.
 
Which process? I have like 10 things running and get pretty consistent load times.

"Process" might've been a bad choice of word, but it simply was iTunes that was acting up. I started re-downloading all my apps (many large ones simultaneously), so my connection and thus my HDD was mangled by the fast downloads of large files.
 
The NMM is working a lot better now with the latest update.

Still crashes a bit but I've moved over from the Mod Organizer.
 
My nephew was up for thanksgiving this weekend and has been playing the hell out of my Skyrim (he doesn't have it yet). Anyways, he's a big console gamer, so he's been playing it with my 360 gamepad controller.

Point of the post?

I'd swear that the framerate while he's playing with the gamepad is better than with M+KB. Anyone else noticed this or might have an idea how this is occurring? I turned back on Mouse Acceleration and took all commands like that to default, yet still, he's seeing a 5-10 fps improvement?

actually its very misleading, games always look smoother when you aren't the one playing them...odd i know.
 
The NMM is working a lot better now with the latest update.

Still crashes a bit but I've moved over from the Mod Organizer.

From the nexus or to the nexus? Explain to me how it works as the nexus one basically has these special files like torrents and it just DL's the mod from the site. Is it that easy basically?

"Process" might've been a bad choice of word, but it simply was iTunes that was acting up. I started re-downloading all my apps (many large ones simultaneously), so my connection and thus my HDD was mangled by the fast downloads of large files.

Interesting. I was DL'ing and running around 8 apps with never a hitch. I have a 5400rpm HDD too.
 
I'd like a mod to have "Press any key to continue" prompts on the loading screens that have tips, they can flash by so fast.
 
From the nexus or to the nexus? Explain to me how it works as the nexus one basically has these special files like torrents and it just DL's the mod from the site. Is it that easy basically?

Interesting. I was DL'ing and running around 8 apps with never a hitch. I have a 5400rpm HDD too.
Well the NMM can download mods straight from the site as I'm sure you know.

The Mod Organizer works by having you manually download a mod and loading it into the program. It then sets up some sort of link to the data folder and has Skyrim detect the files. It's all manual, unlike NMM. It works more smoothly and does a good job of organization but NMM beats it in that it tells you when an update is out. It just makes modding less messy.
 
Well the NMM can download mods straight from the site as I'm sure you know.

The Mod Organizer works by having you manually download a mod and loading it into the program. It then sets up some sort of link to the data folder and has Skyrim detect the files. It's all manual, unlike NMM. It works more smoothly and does a good job of organization but NMM beats it in that it tells you when an update is out. It just makes modding less messy.

Hmm, it's more stable too right? I will look into it when I get on my PC in a bit. I only have 4 mods installed through the NMM so I will migrate over if it basically works the same minus the bugs. I want the NMM to be great though as it's pretty automated and tells you when there's a new version.
 
Hmm, it's more stable too right? I will look into it when I get on my PC in a bit. I only have 4 mods installed through the NMM so I will migrate over if it basically works the same minus the bugs. I want the NMM to be great though as it's pretty automated and tells you when there's a new version.
Yea it works well. I haven't had any crashes. Only downside is it's not as automated like you said. Here's a link.

In case anyone is having issues:

1. Make a new profile. Call it anything
2. Go to Settings > Load > Proxy DLL
3. Download the mods you want
4. Click Install Mod, select the zip of the mod and make sure the folder hierarchy is correct. The main parent folder has to be 'Data' and then the subfolder that contains the mod will be something like textures, architecture or clutter. This part messed me up as the mods weren't in a correct sub folder.

Have you got the new NMM update? It makes it more stable.

Right now I'm trying to use the NMM. If it starts playing up like the old version, I'll go back to the Mod Organizer :lol
 
Yea it works well. I haven't had any crashes. Only downside is it's not as automated like you said. Here's a link.

In case anyone is having issues:

1. Make a new profile. Call it anything
2. Go to Settings > Load > Proxy DLL
3. Download the mods you want
4. Click Install Mod, select the zip of the mod and make sure the folder hierarchy is correct. The main parent folder has to be 'Data' and then the subfolder that contains the mod will be something like textures, architecture or clutter. This part messed me up as the mods weren't in a correct sub folder.

Have you got the new NMM update? It makes it more stable.

Right now I'm trying to use the NMM. If it starts playing up like the old version, I'll go back to the Mod Organizer :lol
If it doesn't crash then I will stick with the NMM for now then. I like the sound of the Mod Organizer though so I will keep an eye out. The automated process and such in NMM is worth at least giving it a patch or two before deciding to keep it. It's part of the reason I only have 4 mods installed right now as I don't want to over invest and tie my mods too much to NMM if it doesn't pan out. Thanks for the feedback.
 
If it doesn't crash then I will stick with the NMM for now then. I like the sound of the Mod Organizer though so I will keep an eye out. The automated process and such in NMM is worth at least giving it a patch or two before deciding to keep it. It's part of the reason I only have 4 mods installed right now as I don't want to over invest and tie my mods too much to NMM if it doesn't pan out. Thanks for the feedback.
I've only just downloaded the update but so far so good (had one crash).

Yea. Especially when the creation kit comes out. Things are gonna get seriously messy if you don't use either MO or NMM. Tell me how it works when you download the update :)

edit: What are your 4 mods?
 
So I fixed the jittery movement issue by using DXTory to limit to 60 fps rather than 30. There is some sort of refresh rate bug in the game that causes problems when it isn't capped. If you cap it at 60 fps it LOOKS like a proper 60 fps (very smooth).

I'm still dealing with the ugly shadows bug. A lot of objects have these lines running through them and they briefly move every few seconds. Has anyone solved this?
 
So I fixed the jittery movement issue by using DXTory to limit to 60 fps rather than 30. There is some sort of refresh rate bug in the game that causes problems when it isn't capped. If you cap it at 60 fps it LOOKS like a proper 60 fps (very smooth).

I'm still dealing with the ugly shadows bug. A lot of objects have these lines running through them and they briefly move every few seconds. Has anyone solved this?

You try forcing double or triple buffering? I may consider this as even 60-63 (which the game considers 60fps oddly) feels jittery. And I posted a few posts up, a lot of times in fog or just in general, 60 feels like 40. I know in RadeonPro it has an option to manually set your refresh thus limiting the FR. I may test this more in a bit.
 
It could be just how much faster and responsive kbm controls can be too. Like you turn faster and more accurately if you want to.

By chance, what's your FOV? I'm curious as I might have discovered the best one that actually improves FR.

My FOV is the default right now. Would it really cause a difference since the FOV being the same with the controller?

Are you just saing this from looking at it or actual measurements? Because if it's the former, the slower movements enforced by a controller could just look smoother.

Its just observations, not actual measurements. I see what you're saying about slower movements, but after playing for a while on the overland map, there feels like a memory leak where I lose frames over time. That's not the case with the controller. He can be playing for the same time with no drop, and this carries over to him moving. Actual animation and such shows no slowdown. Its not just camera movement.
 
My FOV is the default right now. Would it really cause a difference since the FOV being the same with the controller?

My fps went up when going from the default (60) to 70. Open up the console and type fov 70. I benched it in 10 different scenarios/environment views and each netted me 2-10fps. The higher gains come from meaningless views like ground of sky views. The best way to test it is in lower fps areas like 30-50fps views. It won't do any good to gauge in a 60fps view unless you have vsync forced off. That isn't worth the horrible tearing though.
 
You try forcing double or triple buffering? I may consider this as even 60-63 (which the game considers 60fps oddly) feels jittery. And I posted a few posts up, a lot of times in fog or just in general, 60 feels like 40. I know in RadeonPro it has an option to manually set your refresh thus limiting the FR. I may test this more in a bit.

For me when it works in 60 it mostly feel like 60 [sometimes light sources mess things up], but when game drops to 50 it feels like low 40 ;\

BTW capping this game in 60 is a must.

Oh one more thing, when i was recording fight in 30 fps in 720p game felt really fluid [it quite shocked me], but when i capped game in 30 with fps limiter, game felt so bad that i just couldnt play it for more than 10 minutes.
 
For me when it works in 60 it mostly feel like 60 [sometimes light sources mess things up], but when game drops to 50 it feels like low 40 ;\

BTW capping this game in 60 is a must.

Oh one more thing, when i was recording fight in 30 fps in 720p game felt really fluid [it quite shocked me], but when i capped game in 30 with fps limiter, game felt so bad that i just couldnt play it for more than 10 minutes.

I will try it later then. May try some triple buffering too. I hope I don't have to DL another app to cap though as I said, in RP there is an option to set that.
 
My fps went up when going from the default (60) to 70. Open up the console and type fov 70. I benched it in 10 different scenarios/environment views and each netted me 2-10fps. The higher gains come from meaningless views like ground of sky views. The best way to test it is in lower fps areas like 30-50fps views. It won't do any good to gauge in a 60fps view unless you have vsync forced off. That isn't worth the horrible tearing though.

Isn't the default fov 75?
 
For me when it works in 60 it mostly feel like 60 [sometimes light sources mess things up], but when game drops to 50 it feels like low 40 ;\

BTW capping this game in 60 is a must.

Oh one more thing, when i was recording fight in 30 fps in 720p game felt really fluid [it quite shocked me], but when i capped game in 30 with fps limiter, game felt so bad that i just couldnt play it for more than 10 minutes.
What's the easiest way to cap it at 60?

I have a 580 if that matters.
 
Problem with the FPS limiter is how it artificially elongates the load times :( Also no FXAA is a complete turn off.

I use OGSSAA so its not a problem for me personally, but i understand. But i think that with ENB hack You can use FXAA injector too.

Load times are the same on my PC, so fast that i have trouble to read Bethesda tips sometimes.
 
I'm using FPS limiter, but it disallows to use other tweaks like FXAA sharpen or ENB shaders, because it uses own dx9.dll
http://www.skyrimnexus.com/downloads/file.php?id=34

---edit--
From what i see there is new version that is compatible with ENB, nice :)
I'll give it a shot, thanks.

To update my experience with the NMM update, it still crashes and messes up. Spoke to soon. I'll try stick with it and hope they update it soon (again).
 
Anyone else get flickering water sometimes? This is with and without the water mod. Around Riverwood I'll notice that the reflections kind of flicker when I move the camera around, mostly in 3rd person mode. It stops after a bit, but it gets distracting when moving around.
 
I think so, and I can't stand it. Mine's on 95, which seems ridiculous, but is actually perfect for this game (1080p, 27" screen, sitting maybe 2 feet away). I get dizzy with anything less

FUUUUU, it doesn't feel like 75. My mistake.

I've added a featured mods section to the OP Mod section. If there's something life changing, PM me. I'm trying to keep it at 4-6 for now and will rotate them out and leave the most popular there longer.

When I cut back a little, I will start adding some pics to go along with the descriptions.
 
USING DXTORY. It feels AWESOME after that and this info should be in OP.

Note about Dxtory, though. Well, two notes: One, leaving Dxtory's FPS display on the screen will cause random crashes on loading screens - turning it off fixes this. Two, if you use it in conjunction with the LAA patch/launcher, it'll increase load times dramatically - using it without LAA does not seem to cause these problems, at least for me.
 
Top Bottom