Quick question: why is a white sign (or arrow) sometimes appearing on the screen. It's bugging me a lot. Anyway to turn that off? Thanks fellow gamers!
Yeah he didDid Sebastian talk to himself as much in the first game? It's pretty grating.
Quick question: why is a white sign (or arrow) sometimes appearing on the screen. It's bugging me a lot. Anyway to turn that off? Thanks fellow gamers!
Damn, haven't played the game yet, but some of these impressions..."It's Lords of Shadow 2 compared to Lords of Shadow 1"... I mean, it can't be that bad, surely? Cuz LOS2 was some DMC2/Dino Crisis 3 shit, lol.
Was it ever confirmed if Mikami has been working on another project? Or was the entirety of Tango on TEW2?
More than anything else, this game makes me wish more studios gave open world survival horror a try. Here's hoping Bethesda lets him run wild with the Creation Engine.
Some proper edgelord voice acting from Sebastian.
I don't feel that I can rely on my arsenal, and I never thought that would happen in a Mikami game, particularly when he's re-iterated over and over about the importance of being able to fight back in Survival Horror. Some horror game fans are no doubt going to relish dying without knowing why, but that's not what I expect from a pedigree like Mikami/Tango. Again, even though TEW1 was rough as fuck, I always felt competent and in control.
TEW1 was my 2014 GOTY, hands down, but I think it's safe to say that TEW2 isn't.
It's the sign that tells you that Cover is available and where you'll go when you press the Cover button.
You can deffo turn it off in the HUD settings menu, which is pretty robust!
"Nothing personnel, Kidman"
Once again the OT is depressing me. Jaw likes it and others say it has worse combat/scenarios than the first. That's two possible strikes. And yeah I hate picking up lots and lots of shit.
How do I do a 180 quick turn? I have it enabled in the options...
...he didnt actually direct this game. Serving as producer is a whole different ball of wax... you gotta give the newbie director a chance to make his mark.
...he didnt actually direct this game.
Women and gay men exist on the Internet. I'm not sure why this is a surprise to you.
Hmm, well thanks for the well written impressions, Neff. Damn, I hope your wrong and I completely disagree with you after playing it myself. No offense, lol. Seems like the game is incredibly polarizing though, which is certainly very interesting, to say the least.Let me explain that. The first LoS came out of nowhere and knocked me on my ass. It was kinda janky but its heart was in the right place and it was superbly-paced with an absolute fuck-ton of content. A wonderful action adventure title with a lot of quirky surprises and a reverence for gaming eras past- that's also TEW1's MO to a tee.
TEW2, like Lords of Shadow 2, is technically superior, well intended, but needlessly fragmented and repetitive. The explorative element doesn't work as well as it thinks it does, and combat gets a big downgrade. It's not as satisfying, enemies move comically fast, and strategies/techniques are simplfied/reduced. More than anything, I don't feel that I can rely on my arsenal, and I never thought that would happen in a Mikami game, particularly when he's re-iterated over and over about the importance of being able to fight back in Survival Horror. Some horror game fans are no doubt going to relish dying without knowing why, but that's not what I expect from a pedigree like Mikami/Tango. Again, even though TEW1 was rough as fuck, I always felt competent and in control. TEW2 does not afford me this luxury. And holy shit there's a lot more stealth.
TEW1 is an awesome action adventure where fighting foes is a pleasure and a thrill. It paid homage to RE's imitators without mockery, and forged its own unique brand of Survival Horror.
TEW2 is my fears confirmed. It's not a bad game, not at all, but it's the very different philosophy behind the TEW1 DLC run riot to the tune of 60 dollars. It wants you to feel relentlessly helpless, it wants you to explore every corner in hope of finding ballistic table scraps, in addition to wanting to be RE's many imitators very badly.
TEW1 was my 2014 GOTY, hands down, but I think it's safe to say that TEW2 isn't.
I hate how i'm a bad omen. But considering you aren't the only one that uses me as a red flag I guess ya'll just gotta stick to whatever works.
I know, I'm assessing TEW2 as I would with any other game which enjoyed his benefactor role as producer.
At the end of the day, even as producer he does have his input and it is noticeable, RE2 and Killer7 being obvious examples.
You like RE6, so you can't be all bad.![]()
Just finished the original for the first time tonight, and immediately started 2 right after. I'm only on chapter 3, but so far the game feels a huge improvement. Love the RPG focus with semi open levels, deeper upgrade systems, and a quest log.
Been playing for awhile and I'm really loving it so far. Only thing that really bothers me is the enemies being 20x more aggressive than the first one, but with the same awful gun controls, so it makes fights with the pistol super unfair. Pistol is useless as hell ESPECIALLY if they're close to you. Then you might as well just die.
Also, I've hit a side quest roadblock.I'm trying to get through Tredwell Trucking but half the building is locked off? There's a clearly empasized board covering up a hatch but its uninteractable.
Also, I've hit a side quest roadblock.I'm trying to get through Tredwell Trucking but half the building is locked off? There's a clearly empasized board covering up a hatch but its uninteractable.
I'm asking myself if that counts as a spoiler.This game loses half a star for not letting me interact withagain.the kitty
I'm asking myself if that counts as a spoiler.
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(Chapter 3 spoilers) Do I need to do something special for Treadwell Trucking? I alreadydoor and went inside but it doesn't seem like I can go anywhere further. Also, where can I find thepowered up thefor the Auto Body Repairpasscodedoor?underground
Chapter 3 spoilers:
So I wander into 336 Cedar Ave and that old hag/ghost scared the shit out of me. Now she is following me and its annoying to say the least. How much longer does she do this? Can you attack her or should I just hide when she pops up?
I cat believe we forgot that![]()
whats the suggested difficulty to begin ?
I like a healthy dose of challenge.Maybe survival then nightmare on other playthroughs ?
Ok, can you all help me with something very basic?
How the fuck do you optimally kill regular zombies? I cannot figure this shit out.
Unless the hitbox is absurdly specific, handgun shot to the knee doesn't knock them down.
Knife does barely anything, I'm assuming upgrades help with this.
Several encounters so far have had them jump up and swarm me, how the hell do I counter this. I have NOTHING to work with in that scenario other than a smoke or explosive bolt.
Is it really just two head shots? Is that the optimal way? Or am I missing something? I know this has been beaten to death at this point, but...I really wish the match system had come back.
A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU.
I hate to say it but I'm really not feeling it so far. And the kicker is that so far nothing has been even remotely scary.
The handgun sucks in this game. Just unload into their torso, or shoot their knee a few times to "stun" them and then shoot their head. Otherwise don't bother wasting ammo. Stealth kill them all. Also yeah, the ambush bullshit + garbage FOV and controls really makes the combat absolutely zero fun at all when they happen.
Whatever is normal.
The harder difficulty seems to be more relate-able to Akumu than actual regular difficulty of TEW1. Though from what I have played I will say seems like it might just be a case of rough beginnings that even out. Like now i'm a monster with my upgraded shotgun lots of health. So i'm curious if I made it too easy now. We shall see.
You can always turn the difficulty down. Just not up once you start playing.
I feel like lm playing different game than everybody else. To me it plays nothing like TLOU.A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU.
Continue with the Chapter 3 girl's voice main mission and you'll find out.
I was hung up there as well, but it will work out if you progress through the main game.
OK, good, thought I was being a huge idiot or something lol.Yeah I did the same thing. You'll come back later. Just pass it for now. Quite annoying.
This is my exact problem right now. Struggling to muster the motivation to keep playing because I have no idea what the game is trying to be.I don't have a problem with going pure stealth, but I still can't exactly figure out what the "game flow" is.
So it's as I suspected then, it's basically a pure stealth game, at least at this point. There isn't really a combat option or a way to ass-pull out of a sticky situation other than running away and trying for the stealth kills again.
It kind of blows that I already upgraded the handgun a couple times, but from now on I'll focus on bolt upgrades.
I don't have a problem with going pure stealth, but I still can't exactly figure out what the "game flow" is. There must be more to it than just running around stealth killing nonstop.
Why does my radio keeeep beeeeeeping
Relateable to Akumu ?Are there tons of 1 hit kills ?
I mean, if you really want to, you can take out 3-5 at once depending on how close they are by simply herding them and then dropping an explosive trap. If I had to start over though, I would upgrade the handgun exactly zero times and save it all for harpoons and the shotgun. Shotgun ammo isn't cheap, but it doesn't fuck around either.
A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU
Also, I'm playing stealthy so this doesn't really affect me, but a lot of PR leading up to release emphasized how you could play the game the way you want. To be frank, at this point in the game, I call complete bullshit. Balls-to-the-wall frontal assault would literally be impossible with these ammunition constraints. The only way to play this game is with calculated stealth.