The Evil Within 2 |OT| "Something not quite right"

I'm going to wait for my days off to go any further but my first impressions are that Union isn't a particularly interesting setting. Less of an issue but the dialogue with the guy in the safe house feels like it was ripped straight out of a Bioware game
 
Quick question: why is a white sign (or arrow) sometimes appearing on the screen. It's bugging me a lot. Anyway to turn that off? Thanks fellow gamers!
 
Quick question: why is a white sign (or arrow) sometimes appearing on the screen. It's bugging me a lot. Anyway to turn that off? Thanks fellow gamers!

It's the sign that tells you that Cover is available and where you'll go when you press the Cover button.

You can deffo turn it off in the HUD settings menu, which is pretty robust!
 
Was it ever confirmed if Mikami has been working on another project? Or was the entirety of Tango on TEW2?

More than anything else, this game makes me wish more studios gave open world survival horror a try. Here's hoping Bethesda lets him run wild with the Creation Engine.
 
Damn, haven't played the game yet, but some of these impressions... :( "It's Lords of Shadow 2 compared to Lords of Shadow 1"... I mean, it can't be that bad, surely? Cuz LOS2 was some DMC2/Dino Crisis 3 shit, lol.

Let me explain that. The first LoS came out of nowhere and knocked me on my ass. It was kinda janky but its heart was in the right place and it was superbly-paced with an absolute fuck-ton of content. A wonderful action adventure title with a lot of quirky surprises and a reverence for gaming eras past- that's also TEW1's MO to a tee.

TEW2, like Lords of Shadow 2, is technically superior, well intended, but needlessly fragmented and repetitive. The explorative element doesn't work as well as it thinks it does, and combat gets a big downgrade. It's not as satisfying, enemies move comically fast, and strategies/techniques are simplfied/reduced. More than anything, I don't feel that I can rely on my arsenal, and I never thought that would happen in a Mikami game, particularly when he's re-iterated over and over about the importance of being able to fight back in Survival Horror. Some horror game fans are no doubt going to relish dying without knowing why, but that's not what I expect from a pedigree like Mikami/Tango. Again, even though TEW1 was rough as fuck, I always felt competent and in control. TEW2 does not afford me this luxury. And holy shit there's a lot more stealth.

TEW1 is an awesome action adventure where fighting foes is a pleasure and a thrill. It paid homage to RE's imitators without mockery, and forged its own unique brand of Survival Horror.

TEW2 is my fears confirmed. It's not a bad game, not at all, but it's the very different philosophy behind the TEW1 DLC run riot to the tune of 60 dollars. It wants you to feel relentlessly helpless, it wants you to explore every corner in hope of finding ballistic table scraps, in addition to wanting to be RE's many imitators very badly.

TEW1 was my 2014 GOTY, hands down, but I think it's safe to say that TEW2 isn't.
 
Was it ever confirmed if Mikami has been working on another project? Or was the entirety of Tango on TEW2?

More than anything else, this game makes me wish more studios gave open world survival horror a try. Here's hoping Bethesda lets him run wild with the Creation Engine.

I don't think there was anything concrete but it was the assumption.
Since after the whole "TEW will be my last game" he later redacted that and said he's still interested in directing. Remember Tango was hiring for MP designers and there ain't no MP shit in TEW2.
 
I don't feel that I can rely on my arsenal, and I never thought that would happen in a Mikami game, particularly when he's re-iterated over and over about the importance of being able to fight back in Survival Horror. Some horror game fans are no doubt going to relish dying without knowing why, but that's not what I expect from a pedigree like Mikami/Tango. Again, even though TEW1 was rough as fuck, I always felt competent and in control.
TEW1 was my 2014 GOTY, hands down, but I think it's safe to say that TEW2 isn't.

...he didn’t actually direct this game. Serving as producer is a whole different ball of wax... you gotta give the newbie director a chance to make his mark.
 
"Nothing personnel, Kidman"

Once again the OT is depressing me. Jaw likes it and others say it has worse combat/scenarios than the first. That's two possible strikes. And yeah I hate picking up lots and lots of shit.

I hate how i'm a bad omen. But considering you aren't the only one that uses me as a red flag I guess ya'll just gotta stick to whatever works.

How do I do a 180 quick turn? I have it enabled in the options...

Back and Cover Button

...he didn’t actually direct this game. Serving as producer is a whole different ball of wax... you gotta give the newbie director a chance to make his mark.

Seems like Tango might be managing two projects at a time now which would be nice.
 
Been playing for awhile and I'm really loving it so far. Only thing that really bothers me is the enemies being 20x more aggressive than the first one, but with the same awful gun controls, so it makes fights with the pistol super unfair. Pistol is useless as hell ESPECIALLY if they're close to you. Then you might as well just die.

Also, I've hit a side quest roadblock.
I'm trying to get through Tredwell Trucking but half the building is locked off? There's a clearly empasized board covering up a hatch but its uninteractable.
 
...he didn’t actually direct this game.

I know, I'm assessing TEW2 as I would with any other game which enjoyed his benefactor role as producer.

At the end of the day, even as producer he does have his input and it is noticeable, RE2 and Killer7 being obvious examples.
 
Let me explain that. The first LoS came out of nowhere and knocked me on my ass. It was kinda janky but its heart was in the right place and it was superbly-paced with an absolute fuck-ton of content. A wonderful action adventure title with a lot of quirky surprises and a reverence for gaming eras past- that's also TEW1's MO to a tee.

TEW2, like Lords of Shadow 2, is technically superior, well intended, but needlessly fragmented and repetitive. The explorative element doesn't work as well as it thinks it does, and combat gets a big downgrade. It's not as satisfying, enemies move comically fast, and strategies/techniques are simplfied/reduced. More than anything, I don't feel that I can rely on my arsenal, and I never thought that would happen in a Mikami game, particularly when he's re-iterated over and over about the importance of being able to fight back in Survival Horror. Some horror game fans are no doubt going to relish dying without knowing why, but that's not what I expect from a pedigree like Mikami/Tango. Again, even though TEW1 was rough as fuck, I always felt competent and in control. TEW2 does not afford me this luxury. And holy shit there's a lot more stealth.

TEW1 is an awesome action adventure where fighting foes is a pleasure and a thrill. It paid homage to RE's imitators without mockery, and forged its own unique brand of Survival Horror.

TEW2 is my fears confirmed. It's not a bad game, not at all, but it's the very different philosophy behind the TEW1 DLC run riot to the tune of 60 dollars. It wants you to feel relentlessly helpless, it wants you to explore every corner in hope of finding ballistic table scraps, in addition to wanting to be RE's many imitators very badly.

TEW1 was my 2014 GOTY, hands down, but I think it's safe to say that TEW2 isn't.
Hmm, well thanks for the well written impressions, Neff. Damn, I hope your wrong and I completely disagree with you after playing it myself. No offense, lol. Seems like the game is incredibly polarizing though, which is certainly very interesting, to say the least.
I hate how i'm a bad omen. But considering you aren't the only one that uses me as a red flag I guess ya'll just gotta stick to whatever works.

You like RE6, so you can't be all bad. :)
 
I know, I'm assessing TEW2 as I would with any other game which enjoyed his benefactor role as producer.

At the end of the day, even as producer he does have his input and it is noticeable, RE2 and Killer7 being obvious examples.

Considering he was a producer on fucking Dino Crisis 3. He definitely seems to pick and choose his battles. More than likely he is making another game and didn't feel the need to be all that involved with this one.
 
Playing on nightmare, 9 hrs 40 mins in and stopping after first session.

Just hit chapter 6.

This game may be actually around 25+hrs at this rate with so much side exploration if you're that kind of player.

Although as expected, a single chapter can essentially count as one boss and not much else.

Damn I'm impressed. Played the first, remember enjoying it but feeling Mikami can do better.

Roaming the town really gives some bad vibes, in a good way. Feels like what a modern day silent hill could feel like (albeit only when you have 3 pistol rounds and am axe for self defense).

There are times on this difficulty where it is pure survival horror. And where you use your 3 shotty shells and finish the last enemy with a stomp and wipe your brow. "Thank God, because I had nothing else."

There is some jank. The AI feels wonky sometimes. You never really know when they can see you. At least with no UI. Not sure if it's different otherwise.

Stealth seems a must on Nightmare. But it isn't easy. The sewer section for example.

The bosses have been O.K. Afterwards you may have a 'too little too late' revelation on how you should have e approached the battle.

Graphics are fine, standard PS4 with crappy TV. Yeah they're not groundbreaking who would've thought.

V/O nothing to write home about but enjoyable none the less. I honestly couldn't remember the first Seb V/O of you asked me so not really bothered about that. At least it isn't Nolan North.

So the...sound design. That ghost.... terrifying. Nothing more to say. Great stuff.

More to come later.
 
Just finished the original for the first time tonight, and immediately started 2 right after. I'm only on chapter 3, but so far the game feels a huge improvement. Love the RPG focus with semi open levels, deeper upgrade systems, and a quest log.

???

Also, those that keep saying this is like RE4 are out of their minds. It's very loosely similar, but then it's just as similar to Silent Hill and TLOU just like the first game. The combat isn't even comparable other than hey, you upgrade shit and you kind of, but not exactly shoot in a similar perspective (for all of two seconds).
 
Been playing for awhile and I'm really loving it so far. Only thing that really bothers me is the enemies being 20x more aggressive than the first one, but with the same awful gun controls, so it makes fights with the pistol super unfair. Pistol is useless as hell ESPECIALLY if they're close to you. Then you might as well just die.

Also, I've hit a side quest roadblock.
I'm trying to get through Tredwell Trucking but half the building is locked off? There's a clearly empasized board covering up a hatch but its uninteractable.

Continue with the Chapter 3 girl's voice main mission and you'll find out.

I was hung up there as well, but it will work out if you progress through the main game.
 
Also, I've hit a side quest roadblock.
I'm trying to get through Tredwell Trucking but half the building is locked off? There's a clearly empasized board covering up a hatch but its uninteractable.

Yeah I did the same thing. You'll come back later. Just pass it for now. Quite annoying.
 
This game loses half a star for not letting me interact with
the kitty
again.
I'm asking myself if that counts as a spoiler.

Juli-and-the-Save-Cat-The-Assignment-the-evil-within-39163449-268-268.gif

Juli-and-the-Save-Cat-The-Assignment-the-evil-within-39163446-268-268.gif

Juli-and-the-Save-Cat-The-Assignment-the-evil-within-39163441-268-268.gif
 
(Chapter 3 spoilers) Do I need to do something special for Treadwell Trucking? I already
powered up the
door and went inside but it doesn't seem like I can go anywhere further. Also, where can I find the
passcode
for the Auto Body Repair
underground
door?
 
Chapter 3 spoilers:

So I wander into 336 Cedar Ave and that old hag/ghost scared the shit out of me. Now she is following me and its annoying to say the least. How much longer does she do this? Can you attack her or should I just hide when she pops up?
 
does all the chapter have a small open-world? Been exploring the first one for a while, discovered everything, and i just got to chapter 4, after like 7 hours of gameplay.... If i do the same for every chapter i'm never gonna finish it, haha

(Chapter 3 spoilers) Do I need to do something special for Treadwell Trucking? I already
powered up the
door and went inside but it doesn't seem like I can go anywhere further. Also, where can I find the
passcode
for the Auto Body Repair
underground
door?

you'll get a scripted scene here later!
 
Chapter 3 spoilers:

So I wander into 336 Cedar Ave and that old hag/ghost scared the shit out of me. Now she is following me and its annoying to say the least. How much longer does she do this? Can you attack her or should I just hide when she pops up?

You are
supposed to escape. You might have missed it, but there's a door that requires a card that you need to find.
 
Ok, can you all help me with something very basic?

How the fuck do you optimally kill regular zombies? I cannot figure this shit out.

Unless the hitbox is absurdly specific, handgun shot to the knee doesn't knock them down.

Knife does barely anything, I'm assuming upgrades help with this.

Several encounters so far have had them jump up and swarm me, how the hell do I counter this. I have NOTHING to work with in that scenario other than a smoke or explosive bolt.

Is it really just two head shots? Is that the optimal way? Or am I missing something? I know this has been beaten to death at this point, but...I really wish the match system had come back.

A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU.

Also, I'm playing stealthy so this doesn't really affect me, but a lot of PR leading up to release emphasized how you could play the game the way you want. To be frank, at this point in the game, I call complete bullshit. Balls-to-the-wall frontal assault would literally be impossible with these ammunition constraints. The only way to play this game is with calculated stealth.

I hate to say it but I'm really not feeling it so far. And the kicker is that so far nothing has been even remotely scary.
 
whats the suggested difficulty to begin ?

I like a healthy dose of challenge.Maybe survival then nightmare on other playthroughs ?

Whatever is normal.
The harder difficulty seems to be more relate-able to Akumu than actual regular difficulty of TEW1. Though from what I have played I will say seems like it might just be a case of rough beginnings that even out. Like now i'm a monster with my upgraded shotgun lots of health. So i'm curious if I made it too easy now. We shall see.

You can always turn the difficulty down. Just not up once you start playing.
 
Ok, can you all help me with something very basic?

How the fuck do you optimally kill regular zombies? I cannot figure this shit out.

Unless the hitbox is absurdly specific, handgun shot to the knee doesn't knock them down.

Knife does barely anything, I'm assuming upgrades help with this.

Several encounters so far have had them jump up and swarm me, how the hell do I counter this. I have NOTHING to work with in that scenario other than a smoke or explosive bolt.

Is it really just two head shots? Is that the optimal way? Or am I missing something? I know this has been beaten to death at this point, but...I really wish the match system had come back.

A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU.

I hate to say it but I'm really not feeling it so far. And the kicker is that so far nothing has been even remotely scary.

The handgun sucks in this game. Just unload into their torso, or shoot their knee a few times to "stun" them and then shoot their head. Otherwise don't bother wasting ammo. Stealth kill them all. Also yeah, the ambush bullshit + garbage FOV and controls really makes the combat absolutely zero fun at all when they happen.

I almost finished Act 3 and another ambush happened, that completely and utterly sucked, so I just shut it off. Zipping, low profile enemies + super sluggish protagonist + trying to change bolts in real time while running = auto fail.
 
I was interested in this (liked the last one well enough), but the new "open world" aspect of is a bit of a turn-off to me. So tired of open world games - put me back on a fucking track already!
 
The handgun sucks in this game. Just unload into their torso, or shoot their knee a few times to "stun" them and then shoot their head. Otherwise don't bother wasting ammo. Stealth kill them all. Also yeah, the ambush bullshit + garbage FOV and controls really makes the combat absolutely zero fun at all when they happen.

So it's as I suspected then, it's basically a pure stealth game, at least at this point. There isn't really a combat option or a way to ass-pull out of a sticky situation other than running away and trying for the stealth kills again.

It kind of blows that I already upgraded the handgun a couple times, but from now on I'll focus on bolt upgrades.

I don't have a problem with going pure stealth, but I still can't exactly figure out what the "game flow" is. There must be more to it than just running around stealth killing nonstop.
 
Whatever is normal.
The harder difficulty seems to be more relate-able to Akumu than actual regular difficulty of TEW1. Though from what I have played I will say seems like it might just be a case of rough beginnings that even out. Like now i'm a monster with my upgraded shotgun lots of health. So i'm curious if I made it too easy now. We shall see.

You can always turn the difficulty down. Just not up once you start playing.

Relateable to Akumu ?Are there tons of 1 hit kills ?
 
I don't have a problem with going pure stealth, but I still can't exactly figure out what the "game flow" is.
This is my exact problem right now. Struggling to muster the motivation to keep playing because I have no idea what the game is trying to be.
 
So it's as I suspected then, it's basically a pure stealth game, at least at this point. There isn't really a combat option or a way to ass-pull out of a sticky situation other than running away and trying for the stealth kills again.

It kind of blows that I already upgraded the handgun a couple times, but from now on I'll focus on bolt upgrades.

I don't have a problem with going pure stealth, but I still can't exactly figure out what the "game flow" is. There must be more to it than just running around stealth killing nonstop.

I mean, if you really want to, you can take out 3-5 at once depending on how close they are by simply herding them and then dropping an explosive trap. If I had to start over though, I would upgrade the handgun exactly zero times and save it all for harpoons and the shotgun. Shotgun ammo isn't cheap, but it doesn't fuck around either.

Also, save your
Sniper Rifle
for the toxic/gaseous things. It takes them out in a single shot.

Why does my radio keeeep beeeeeeping

I couldn't figure that out at all either for the first few hours. It basically lets you know that a point of interest is near and it wants you to activate the transmitter to home in on some resonance. It also tells you when you're near a corpse of
one of the agents
you were looking for.
 
These impressions sound ROUGH, GAF isn't liking this baby.

I was happy i got to paid the game an hour ago (but they won't give me until next friday) but now its like 😔
 
I mean, if you really want to, you can take out 3-5 at once depending on how close they are by simply herding them and then dropping an explosive trap. If I had to start over though, I would upgrade the handgun exactly zero times and save it all for harpoons and the shotgun. Shotgun ammo isn't cheap, but it doesn't fuck around either.

i dunno, the handgun is my most used weapon right now... i kill a lot with a single headshot, and when it doesn't work, i finish with the knife while he stumble after the headshot!

i mostly use stealth, but sometime it's easier to just shoot it, and it's pretty easy to find or make handgun ammo
 
A decent way into Chapter 3 and so far, and if you asked me if the game was a sequel to TLOU or EW1, I would've said TLOU

It's basically open world TLoU. But not as good.

Also, I'm playing stealthy so this doesn't really affect me, but a lot of PR leading up to release emphasized how you could play the game the way you want. To be frank, at this point in the game, I call complete bullshit. Balls-to-the-wall frontal assault would literally be impossible with these ammunition constraints. The only way to play this game is with calculated stealth.

When you start you don't have many options. But one of those options is stealth. Another option is running.

You can shoot things but don't expect much.
 
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