The Evil Within 2 |OT| "Something not quite right"

TEW1 Boss Fights > TEW2 Boss Fights

I'm close to finishing up the game, disappointed nothing has come close to the Twin Safehead boss fight from the og.
 
At least the first game tried. It was mostly derivative, but in this game they don't even care.

This is how I'm feeling. I thought that EW1 tried way too hard and lacked any subtlety in the process. But here I don't feel anything in the environment. It's just series of poorly lit hub towns and buildings.
 
TEW1 Boss Fights > TEW2 Boss Fights

I'm close to finishing up the game, disappointed nothing has come close to the Twin Safehead boss fight from the og.

I like the first game's bosses better in terms of design and concept. But I think the gameplay itself is better in the boss fights in this one. And this one also has a much stronger final boss.

Reposting for top of page, curious where people would put their saves for a classic mode run. This was my approach:

1. First save point in O'Neil's safehouse.
2. Right before the Town Hall and circular saw lady boss fight.
3. At the beginning of Chapter 7 (second open-world section).
4. At the end of Chapter 9 (in anticipation of the cabin fight in Chapter 10).
5. Right before the O'Neil boss fight.
6. Right before the "carry the force field through the fire" section, which I think will be the hardest sequence in the game by far on Classic. Too much mandatory combat, same with the cabin fight earlier. That's why I'd plop a save right before both of them.
7. At the beginning of Chapter 15 (immediately after the Theodore fight).

Under this framework, the hardest section will be going from save 6 to save 7. You have to clear the force field fire-walking sequence, the ascent up to Theodore, and the Theodore boss rush all in one go.

That would be a beast, way harder than Akumu.
 
I actually like that TEW2 isn't as soul-crushingly bleak as TEW1. The world of TEW1 was such a miserable hellscape that it was almost too much. It worked well for what it is, but I'm not sure I could've handled that again (although going from that to Mario Odyssey in a couple weeks would've been a fun contrast, lol).


I personally love sequels that take core ideas, change styles, and improve. I know some prefer a "more of the same but better" motif, but I always love seeing games step out of their comfort zone.
 
So i hated the first game beacause it's jankyness and how boring the combat mostly always just being sections of stealth or action with no real options to be creative about it.

I'm on the edge about this one tho, i might give it a chance, it looks way more polished gameplay and concept wise. If i'm not mistaken i even see some original visual horror concepts in the trailer instead of just rehashed ones?

I always thought that the only good part of the first game for me was the art desing, but even then it was lacking cohesiveness and some twists on its tributes, is this one better? anyone playing it that wasn't a fan of the first one?
 
This game has that magic hook that lets me play it for hours on end without getting tired of it. Most of the time I’ll only play a game for an hour or two before I’m tired of it. Not with this one, though, huge step up from the first one and I enjoyed it quite a bit.
 
Does anyone else have issues sprinting with the analog? Like Seb not running or sometimes he suddenly stops and just walks? I don't know if it's my controller or the game...
 
So i hated the first game beacause it's jankyness and how boring the combat mostly always just being sections of stealth or action with no real options to be creative about it.

I'm on the edge about this one tho, i might give it a chance, it looks way more polished gameplay and concept wise. If i'm not mistaken i even see some original visual horror concepts in the trailer instead of just rehashed ones?

I always thought that the only good part of the first game for me was the art desing, but even then it was lacking cohesiveness and some twists on its tributes, is this one better? anyone playing it that wasn't a fan of the first one?

Yep. Hated the first game, love this one. It's better in every way.
 
OK, either there's something seriously wrong with head shots in this game, or stealth attacks are essentially rockets.

Again, I ended up killing the
O'Neal clones
with four stealth attacks. The next one I head shot with three sniper rifle rounds, eight pistol (60% critical chance) rounds and six upgraded shotgun blasts to the face and it still didn't die. Maybe on this particular enemy
a light mask can stop an armor piercing bullet.

What the hell...

Yep. Hated the first game, love this one. It's better in every way.

Except combat, creature designs, location designs and aesthetics. Pretty much everything important in this type of game. Maybe performance is better on the consoles, but not everyone playing it on PC had issues. This game on the other hand seems to somehow perform worse on PC.
 
Five hours in here, still crawling between single enemy kills and save scumming trips in the lower part of the open world map. Playing with keyboard + mouse controls, I have no reason to play this cowardly, but I really don't want to waste my precious pistol ammo on unnecessary shots!

also on chapter 3 and also crouch-walking every step of the way to stealthkill those monsters.

I made the mistake to go first to
the church (is it a church? there's this altar and a guy asking for forgiveness that turns into a beast)
and got my ass handed to me...reloaded and went to other house and got the shotgun, all things said, good progress.

feels weird, Chapter 3 is like a Zelda town in horror settings

"hey I could go to the roof of that house! is there a ladder somewhere?"

I am having fun and liking it, but it's nothing like the first game, I can't say I am disappointed by this, I guess I am still standing on a neutral ground, I need to play more to see if this game will win me over on its own merits.
 
For anyone confused about the ghost lady, here's some major spoilers. Technically the spoilers only go up to Chapter 11, but the ghost has a subplot that's really easy to miss:

There are three ghost side-quest, and doing all three and then doing the final one unlocks a hidden scene of Sebastian finding himself, but on-top of this there's various memory residues, files, and environmental story elements related to the ghost hidden throughout the game. Most don't state they're related to the ghost, you have to sort of piece it together. The Ghost Lady is actually what is turning everyone in Union into the Lost, you may notice in the Church in Chapter 3 before the priest turns he has his soul sucked out like the ghost's death animation and then turns into a Lost. In the ghost's death animation, you may notice that right before it cuts to black that Sebastian is turning into a Lost. They're called Lost because they're basically virtual people in the world that have literally lost their souls/consciousness. Various residues talk about people in STEM who began to see some invisible force that was coming through the walls and getting closer and closer to them, no one else seemed to see it and it was terrifying them. In Chapter 11, Mobius is looking into why people turn into Lost. It's revealed that 0.005% of people in STEM turned into Lost before this recent outbreak, people in STEM would regain their old memories while within STEM (like some of the side-quests you do in TEW2, including the ghost side-quests), but the moment they began to remember themselves and question where or why they were here, they began to panic and claim something was following them and coming for them, but Mobius couldn't determine what or find any signals.

They first thought it was related to their memory wiping process, but then people in Mobius began to turn too, starting with the person who was watching over the Pit they were dropping the Lost into where the third and final Ghost side-quest is (and a small detail is the guy before he was turned into a Lost and haunted by the ghost claims he can hear the voices of the Lost in the pit despite that should be impossible, while YOU can hear the voices in the pit before the Ghost side-quest, but after you have regained yourself the voices in the pit disappear). You may notice when you encounter the Ghost, reality changes into the blue-tinted world, which reflect the STEM world but is also different) when you encounter her in Chapter 3 in the overworld, you may notice that the overworld changes slightly, all enemies despawn, items missing, some other small changes), which is related to another side-quest talking about the 'deeper layers' of STEM, aka deeper parts of the subconscious. When in the Ghost's presence and susceptible to her, you slip into a deeper layer of STEM. In the original Evil Within, even Ruvik comments in a file how he saw Laura's ghost down a hallway and knows that she's alive, and how he describes her is REALLY similar to the ghost you encounter in TEW2 (the Ghost undoubtedly resembles Laura, and in the original file one of the comments Ruvik makes in particular is about her hair flowing, which the Ghost does a lot of).

There's a lot left to theorizing, but I think the end you get if you do all three side-quests relates to this. The Ghost is part of a deeper layer of STEM implanted by Ruvik in Laura's image, one he doesn't even know he created and one he doesn't control. Ruvik was haunted by his memories, and they conjure themselves up in the image of Laura. Ruvik created STEM specifically for Laura, that was the whole reason he made it. Mobius created their own STEM from Ruvik's framework and thought they purged all of Ruvik from the system, but as we learn from Sykes in a Chapter 13 side-quest that there's still some deeper layers of STEM that even Mobius is not fully aware of, and there's layers of STEM if you enter they have no known method how one can escape from, one will be trapped forever inside STEM if they enter some of the deeper layers of STEM. The Ghost (who's official name is 'Anima') is from one of these deeper layers, and she surfaces and begins to haunt those who are haunted by their own memories like Ruvik was. There is a HUGE outbreak of this when the Core is lost, the world literally breaking apart and people regaining their memories conflicting with their new ones and the people of Mobius beginning to regret what they've done is what starts causing everyone to turn into Lost, as this state of being haunted by a part of one's own self and memories allows the ghost within STEM to come for you. It's also why Sebastian ultimately no longer see's the Ghost after the final side-quest when he puts the lost, scared, and scarred part of himself 'still trapped in STEM' to rest.

Hope that helps some for those who were confused by it.
 
It's like developers nowadays put way too much thought into mechanics that they completely forgot to tighten up the control and the attack & hit reactions of enemies.

There's a reason why Souls games are so well beloved today, because the gameplay is actually well designed, everything from your weapon's attack animation to enemy's walking speed all feel extremely precise and solid, you character never do something you didn't want him to do.

Here's what great games ALWAYS have in common: Every button sends a solid command, and it always happens instantly no matter in what condition.

Turning around and run away in TEW2 is so slow that after stabbing the firebomb zombie in the back you are better off stand still then try to run away, in TEW1 you can turn and run at the same time, every command was solid and responsive, there's no ''realistic'' momentum whatsoever.

MGSV has one of the best modern TPS control I've seen today, it was so precise and responsive it completely blew me away, I never ever once blame my failure on the control. Why are developers copying games like The Last of Us instead of MGSV? I just don't understand...Gameplay wasn't even The Last of Us' strong-suit...

From my perspective, TLoU has way better combat mechanics than TEW 1 even if is not as combat heavy. That game gives you real options when fighting, you don't have many weapons but you have tools that give you real options when fighting, and every inconvinience intruced to gameplay has intention (like swaying of aim and crafting not pausing the game)

TEW1 has ...god hit reactions when shooting? and what more? a whole lot of nothing, that's what. Tha game encounters is all about the level desing and even then i think it falls short when comparing it to TLoU.

Man i hate the first game, i started playing it with so much hope for it on release day, such a let down.
 
From my perspective, TLoU has way better combat mechanics than TEW 1 even if is not as combat heavy. That game gives you real options when fighting, you don't have many weapons but you have tools that give you real options when fighting, and every inconvinience intruced to gameplay has intention (like swaying of aim and crafting not pausing the game)

TEW1 has ...god hit reactions when shooting? and what more? a whole lot of nothing, that's what. Tha game encounters is all about the level desing and even then i think it falls short when comparing it to TLoU.

Man i hate the first game, i started playing it with so much hope for it on release day, such a let down.

You’re playing TEW wrongly if you think you don’t have options in that game. The agony crossbow alone is an entire tool kit by itself. Then there’s the humble matches which are a resource saving godsend.

In fact one of the main thing I like from the first game are the different ways to engage groups of enemies
 
Can you stun Lost with bottles like you could in the first game? I think I might have done it once but I'm not sure. Much harder to aim with the bottles this time around, too. I usually miss.
 
Can you stun Lost with bottles like you could in the first game? I think I might have done it once but I'm not sure. Much harder to aim with the bottles this time around, too. I usually miss.

There is an ability in the Stealth skill three that let's you do this (if I understand correctly). Costs 4000 green goo
 
Can you stun Lost with bottles like you could in the first game? I think I might have done it once but I'm not sure. Much harder to aim with the bottles this time around, too. I usually miss.

I think I pulled it off once? But the enemies in this game rush your position so much faster that you don’t get to pull it off and capitalize on it.

Any suggestions on best gun upgrades to aim for? I'm thinking of just going nuts on the shotgun at the moment

Damage damage damage lol.

For handguns get the crit bonus, for both handgun and shotgun invest as least once into movement while aiming.

Smoke and harpoon bolts are good investment, if the max harpoon is as any good as the first game it’s a must have
 
My belief is that they took the de-empowering of RE4 combat too seriously.

But at the same time I think the enemies get all up in our faces too quickly :v

It's annoying. They make aiming a total bitch but also make these enemies gang up on us. No, brehs, no. Bad dev. I really don't get it. Making your game play bad isn't going to make it scarier.
 
There is an ability in the Stealth skill three that let's you do this (if I understand correctly). Costs 4000 green goo

That one uses a bottle to break out of enemy grabs (unless there's another bottle skill I missed), I'm talking about tossing one at their heads to stagger them for a melee kill.
 
It's annoying. They make aiming a total bitch but also make these enemies gang up on us. No, brehs, no. Bad dev. I really don't get it. Making your game play bad isn't going to make it scarier.

The aiming seems pretty fair in the PC version with mouse + keyboard controls imo.

That one uses a bottle to break out of enemy grabs (unless there's another bottle skill I missed), I'm talking about tossing one at their heads to stagger them for a melee kill.

You are right about that, the ability is only for breaking out of grabs
 
Can you stun Lost with bottles like you could in the first game? I think I might have done it once but I'm not sure. Much harder to aim with the bottles this time around, too. I usually miss.
Yeah works the same way as first game, like the first game the bottle is my favorite weapon.
 
That one uses a bottle to break out of enemy grabs (unless there's another bottle skill I missed), I'm talking about tossing one at their heads to stagger them for a melee kill.

You can still do that but it doesn't feel like it lasts very long, personally I haven't been using it much at all.
 
The aiming seems pretty fair in the PC version with mouse + keyboard controls imo.



You are right about that, the ability is only for breaking out of grabs

I'm playing on PC but with a controller, cuz I enjoy comfy couch gaming. Unfortunately 60fps is unreachable on my machine, so I'm due with the cinematic framerate.
 
Wait, so people think that the first one was better than this one? Jesus.. I hated the first one..

Is the second one less action oriented though?
 
The knife-wielding white women (the ones that look like Queen Yharnam from Bloodborne) are goddamn terrifying

So are the gassy women with the many arms, although I don't know what they do since I've avoided them so far, lol
 
The knife-wielding white women (the ones that look like Queen Yharnam from Bloodborne) are goddamn terrifying

So are the gassy women with the many arms, although I don't know what they do since I've avoided them so far, lol

they scream and bring all downed enemies up and also spit at you.
 
The aiming seems pretty fair in the PC version with mouse + keyboard controls imo.

You are right about that, the ability is only for breaking out of grabs

Yeah I played the whole game with m/kb and no aim assist and generally didn't have many issues with the aiming/combat apart from some annoying hitboxes up close when using the pistol.
 
they scream and bring all downed enemies up and also spit at you.

They also have
a one-hit kill attack if they manage to grab you involving acid to the face. The scream they do also rapidly depletes your Stamina if you're in vicinity of it, making it harder to run away.
 
Yeah I played the whole game with m/kb and no aim assist and generally didn't have many issues with the aiming/combat apart from some annoying hitboxes up close when using the pistol.
I played using 360 control on pc with no aim assists and didn't have any issues other than when they get too close due to reason you stated.
 
Yeah I played the whole game with m/kb and no aim assist and had generally didn't have many issues with the aiming/combat apart from some annoying hitboxes up close when using the pistol.

It doesn't feel unbalanced either as far as I have played. The pistol is slow enough that you don't want to run into encounters blasting away, but accurate enough that you can easily take out a single enemy or two with head shots if stealth fails.
 
From my perspective, TLoU has way better combat mechanics than TEW 1 even if is not as combat heavy. That game gives you real options when fighting, you don't have many weapons but you have tools that give you real options when fighting, and every inconvinience intruced to gameplay has intention (like swaying of aim and crafting not pausing the game)

TEW1 has ...god hit reactions when shooting? and what more? a whole lot of nothing, that's what. Tha game encounters is all about the level desing and even then i think it falls short when comparing it to TLoU.

Man i hate the first game, i started playing it with so much hope for it on release day, such a let down.

The Last of Us does not have 1/bajillionth of the options that The Evil Within gives you. What game were you playing?
 
They also have
a one-hit kill attack if they manage to grab you involving acid to the face. The scream they do also rapidly depletes your Stamina if you're in vicinity of it, making it harder to run away.

Is that the enemy that patrols in the armory? Seemed to be unkillable, so I stealthed past and ran out after getting the shotgun.
 
Is that the enemy that patrols in the armory? Seemed to be unkillable, so I stealthed past and ran out after getting the shotgun.
It's this enemy, which you first encounter wandering around the first hub area:

theevilwithin2_201710pmyw8.png

theevilwithin2_20171058xjx.png
 
The Last of Us does not have 1/bajillionth of the options that The Evil Within gives you. What game were you playing?

Yea I'm not seeing it either, TLOU had Uncharted gunplay mixed with stealth emphasis and a few run-of-the-mill combat tools. It didn't seem like there were a lot of ways to approach each combat encounter beyond that.

Those issues extend to Evil Within 2 as well. Stealth kill is too powerful and efficient compared to your other options, in terms of resource conservation the best approach is almost always to stealth kill, and if you're spotted run away so that you can go back to stealth killing. This is especially true on Nightmare.

Classic kind of remedies this because you can't upgrade your guns or abilities anyway, so there's no real incentive to engage enemies in the first place unless you absolutely have to.

On Nightmare and below, there's instead this weird disconnect between needing to avoid enemies, vs. needing to kill them to get gel for upgrading.
 
Does this game have a model viewer once you beat it? I appreciated that feature in the first game. If not, hopefully they'll patch in or something.
 
Top Bottom