The First Descendant |OT| Co-Hop? Bunny Hop!

I stopped playing about a month or two. For me, the new additions were just continuations of the base game : Run this new area a hundred times to get a, b, and c rewards. It goes like this: Release a new hard boss, make the last boss easier to kill, release another load more skimpy outfits for the gooners, repeat. I've been playing warframe for 12 years and was hoping for a fresh take on the looter shooter. It was fine up to a certain point, until everything they were releasing was something warframe had already released. It's not brought anything to the table. I said I go back in a year to see what's happening, but I don't see it lasting that long.
I feel like despite them wanting to really bad, TFD isn't a daily game. It's a game you log in and do what interests you for a while, then take a break until something else strikes your fancy. At least that's how I've been treating it. But I agree that their content could use some dynamics. Once you do the new content from each patch a few times, it's farm mode with little to no variables and excitement. Also they're all some variation of extermination/objectives/horde modes, nothing really fresh and outside the box that other looter shooters haven't done already.

I also think they fucked up by allowing for such a huge power discrepancy between players. The fact that you have to be seriously grindcore to play most new content is a real shitfest, probably for their retention too. They're catering to no-lifers and the upper tier hardcore for most new modes, and leaving casual/weekend warriors in the dust. There should be a certain level of stat normalization for endgame content to help boost up the bottom 70% of the playerbase. It helps players experience more of the stuff that the devs are spending time and money creating, and it helps them retain players. I can't imagine starting the game today and looking at all the shit you gotta go through just to play certain modes (which they always use as BP missions annoyingly). It could just be a straight number pump if you're below the threshold, so builds and loadouts are still important and useful. It really sucks that either you play one of the meta characters and meta builds or you struggle for an hour to clear content, and it's not healthy for the longevity of the game.
 
Looks like they added their system to smooth the upgrade process from normal Descendants -> Ultimate Descendants with respect to activators and catalysts. With the new limited time event, you can buy 1 of a "Photon" something or other. You buy this, take it to the Prime Hands, and then you can take a regular descendant and transfer all Activators and catalyzed slots to the Ult Descendant. Not much good for the ones that are already in the game, but you can at least get your Activators back. I would argue against it at this point though because we don't know how rare these Photon things are.

Regardless, you can now 100% safely build normal descendants and you won't lose all of those materials (and importantly you skip the huge grind to max out a character's module slots). Good shit. Going to finally put some time into building Ines/Hailey now that I know it's not as much of a waste of time to do it.
 
Looks like Luna is our next Ultimate Descendant. She looks great, but they need to basically rework her kit. She's near unusable if you don't want to just be a buff bot, and even then it's really hard to play her correctly.
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Also, add TFD to the "It has a Nier collab" list.
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Also Nell, the secretary girl in the base, is getting a playable version.
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Livestream for the anniversary in approx 10 hours from this post.




Expect some big things. I know for sure we're getting mounts/vehicles, Colossi in the overworld maps, tons of new features and modes.
 
I had a really great time in this game. I really hoped it could hit the same popularity as Warframe since there's no real competition in that genre.
 
I had a really great time in this game. I really hoped it could hit the same popularity as Warframe since there's no real competition in that genre.
They have been continually improving the game since launch. I'm hopeful this new patch will give it the mainstream appeal it needs to get that boost. They just need a better variety of content IMO. The shooting and traversal both feel really good.
 
Here's the Nier Automata collab trailer:



And here's the roadmap through the end of the year:
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*edit*

There's also a mobile companion app you can use now to keep track of research timers and look stuff up on a second screen:


 
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Here's the Nier Automata collab trailer:



And here's the roadmap through the end of the year:
jlcu1ops4eaf1.png

5t0q8pps4eaf1.png

l7s1epps4eaf1.png


*edit*

There's also a mobile companion app you can use now to keep track of research timers and look stuff up on a second screen:



Support looking good.

Picked the game up again recently, forgot how addictive the gameplay loop can be.

Still gotta figure out some stuff though, game is much deeper than it seems at first glance.
 
Support looking good.

Picked the game up again recently, forgot how addictive the gameplay loop can be.

Still gotta figure out some stuff though, game is much deeper than it seems at first glance.
Yea, I know it's not for everyone, but farming bosses/raids/outposts for rare drops scratches a primeval MMO urge that I haven't had in a long ass time. Though, they made it (a little too) easy to get what you want now, usually in a few drops with stuff like stabilizers and target drops.

The big problem here compared to Destiny, my only other experience with online co-op looter shooters, is that it's F2P. The playerbase is kinda shitty to deal with and it's harder to organize a good team for challenging content.

But even solo or with randoms, it's easy to get 50+ hours out of the game and have a good time with it, totally free. Spending doesn't really come in until you break down and buy some cosmetics. Which I have.
 
Support looking good.

Picked the game up again recently, forgot how addictive the gameplay loop can be.

Still gotta figure out some stuff though, game is much deeper than it seems at first glance.
i can help u with some stuffs, im not any pro myself as been on and off like halfyear ^^
 
i can help u with some stuffs, im not any pro myself as been on and off like halfyear ^^
Thanks, though I think I'll figure it out relatively quickly (been just skipping dialogues and explanations lol).

Wouldn't mind some pointers though. Rn just rushing through the main story without a clear goal, really.
Somehow I feel like there is a much more focused method to play the game, like going for specific builds and what's the best way to get good stuff (probablt grinding dungeons).
 
Thanks, though I think I'll figure it out relatively quickly (been just skipping dialogues and explanations lol).

Wouldn't mind some pointers though. Rn just rushing through the main story without a clear goal, really.
Somehow I feel like there is a much more focused method to play the game, like going for specific builds and what's the best way to get good stuff (probablt grinding dungeons).

that person has pretty awsum builds, not agreeing with everything she says but anyways ^^
 
yaa its pretty awsum place :P

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LOL, what am I looking at here?
I played this for a few days during launch and then stopped, but it looks like I should check it out again😅

Does anyone know if they are going to add a beach volleyball module?
 
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LOL, what am I looking at here?
I played this for a few days during launch and then stopped, but it looks like I should check it out again😅

Does anyone know if they are going to add a beach volleyball module?

Ha thatd be nice. But yeah its like a little gathering hub area. Kind of like main town, and they added a pool. As far as big gameplay updates the Aug 7th one is the Season 3 release. That one should actually be more substantial. New areas, hoverbikes, 8 player coop.
 
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