Pejo
Member
I feel like despite them wanting to really bad, TFD isn't a daily game. It's a game you log in and do what interests you for a while, then take a break until something else strikes your fancy. At least that's how I've been treating it. But I agree that their content could use some dynamics. Once you do the new content from each patch a few times, it's farm mode with little to no variables and excitement. Also they're all some variation of extermination/objectives/horde modes, nothing really fresh and outside the box that other looter shooters haven't done already.I stopped playing about a month or two. For me, the new additions were just continuations of the base game : Run this new area a hundred times to get a, b, and c rewards. It goes like this: Release a new hard boss, make the last boss easier to kill, release another load more skimpy outfits for the gooners, repeat. I've been playing warframe for 12 years and was hoping for a fresh take on the looter shooter. It was fine up to a certain point, until everything they were releasing was something warframe had already released. It's not brought anything to the table. I said I go back in a year to see what's happening, but I don't see it lasting that long.
I also think they fucked up by allowing for such a huge power discrepancy between players. The fact that you have to be seriously grindcore to play most new content is a real shitfest, probably for their retention too. They're catering to no-lifers and the upper tier hardcore for most new modes, and leaving casual/weekend warriors in the dust. There should be a certain level of stat normalization for endgame content to help boost up the bottom 70% of the playerbase. It helps players experience more of the stuff that the devs are spending time and money creating, and it helps them retain players. I can't imagine starting the game today and looking at all the shit you gotta go through just to play certain modes (which they always use as BP missions annoyingly). It could just be a straight number pump if you're below the threshold, so builds and loadouts are still important and useful. It really sucks that either you play one of the meta characters and meta builds or you struggle for an hour to clear content, and it's not healthy for the longevity of the game.