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The first real semi-credible source about Revolution

argon said:
Pure speculation.. but I bet they will go with 4 face buttons (SNES style), 2 shoulder triggers, and one analog stick, but they will remove the digital pad and replace the camera stick with 1 camera button that toggles the gyro.

This is going to upset a lot of people, which means it seems like something Nintendo would do.. =)
The dev kit controller is basically a Wavebird with a normal diamond ABXY layout and no Z-button... I'm betting both the D-pad and C-stick are still there. The D-pad especially would be needed for NES/SNES games. Most N64 games probably be reconfigured to the ABXY plus C-stick layout too, since there's no C-buttons.
 
jarrod said:
The dev kit controller is basically a Wavebird with a normal diamond ABXY layout and no Z-button... I'm betting both the D-pad and C-stick are still there. The D-pad especially would be needed for NES/SNES games.
Well they could just say legacy games are playable with a GCN controller. They can keep selling GCN controllers long after REV launches.
 
Mama Smurf said:
If the Revolution pad can play GC games, why include GC controller ports?
Good point.

Bongos?

Edit: I just realized that if you're going to make use of the Revolution controller, the game might have to be modified?
 
Society said:
Well they could just say legacy games are playable with a GCN controller. They can keep selling GCN controllers long after REV launches.
I sort of doubt that too... Reggie's comments point to a new all-in-one solution rather than deferring to legacy control options. I do think the crappy little Z-button's gone though, it's functionality likely replaced by the Select Button returning.
 
Gyro control? If that's all the Revolution is then I'll be pissed off. I have to lose the possibility of hidef F Zero for that?!
 
Mama Smurf said:
If the Revolution pad can play GC games, why include GC controller ports?
-GBA Cable
-Bongos
-DDR Mat
-Microphone

...Nintendo's aiming at full backwards compatibility here, without GC control ports quite a few 1st party games wouldn't be fully playable on the system (FFCC, Zelda FSA, Mario Party 6, DDR Mario Mix, DKJB, Konga 1-3, etc).
 
Vieo said:
That doesn't sound cool. Maybe I'd have to try it for myself. What they're saying is if you have something like a PS2 controller and you try to turn it vertical while holding it, it will actually resist your tilting so it stays balance? Meh. I doubt it could provide that much resistance that I wouldn't be able to tilt it.

I don't think the idea is that you wouldnt be able to tilt it at all, it merely gives a resistance. Also the controller wouldn't want to return to its position, it would merely resist being tilted further. In fact it would resist being stopped rotating in the direction you've out it in.

Think of it like a heavy box on a slippy floor. It resists being pushed but will continue going once it has been pushed. Now Nintendo also have control over the speed of the gyro, in essence this translates to the inertial mass of the box (if you ignore momentum). When the gyro stops spinning the box has no mass, so there is no resistance (normal controller).

Now if Nintendo can get a very fine control over the speed of the gyro and the accuracy of the sensors then this could give a very good sensation, unfortunately I think that this sensation would be heightened with a larger controller, a step I find it unlikely for Nintendo to take. Also to get such a precise controller would cost a lot of money as far as I can see.
 
So why exactly are people disappointed? I mean, who honestly thought that the Revolution's controller would be something more than gyration/tilt-sensing/force-feedback?
 
Mama Smurf said:
If the Revolution pad can play GC games, why include GC controller ports?

In addition to BC with the bongos and all that, one reason could be that consumers may not want wireless (i.e. for 4-player multiplayer... 3 additional wireless controllers may get expensive to maintain), so they will probably sell wired versions of the Rev controller that use the standard GC ports.
 
AirBrian said:
So why exactly are people disappointed? I mean, who honestly thought that the Revolution's controller would be something more than gyration/tilt-sensing/force-feedback?



I did. I want a totally whacked out controller that comes in two halves, they can sense the distance between each other and you can do all sorts of cool shyt with it like throw punches in punch out, use them as a virtual steering wheel, use them to climb a ladder, etc.

I also want a VR visor. Where the fruck is my VR visor? Enough of the TV bullsh!t! It's 2005. All that shyt they had in Back to the Future II SHOULD BE OUT NOOOOWW!!!!!!
 
Won't anyone miss the GC's button layout if they switch back to the old style?

I have grown quite accustomed to it, and to be honest the pick i saw of a wavebird with the old layout looked a little silly.
 
About the GCN controller ports...maybe you can somehow charge Rev. controllers using them?

And while the FF gyro idea is awesome, I don't see how Nintendo can justify having an underpowered system because of it.
 
Society said:
Well they could just say legacy games are playable with a GCN controller. They can keep selling GCN controllers long after REV launches.


they arent going to force people to own multiple controllers. plus, they already said the controller will be able to be used in all the games spanning from nes-rev.
 
Francois the Great said:
And while the FF gyro idea is awesome, I don't see how Nintendo can justify having an underpowered system because of it.
That's not their justifacation. Nintendo's really just looking to get out of the technology arms race and added fuctionality/interfaces are complimentary to that ideology. It's not like they'd massive upspec Revolution if it dropped the Gyros/WiFi/Flash Drive/DVD playback.
 
Francois the Great said:
About the GCN controller ports...maybe you can somehow charge Rev. controllers using them?

And while the FF gyro idea is awesome, I don't see how Nintendo can justify having an underpowered system because of it.

probably because a controller like that would cost upwards of $100. I really don't think this is true. Controllers would cost too much and be too fragile.
 
123rl said:
Gyro control? If that's all the Revolution is then I'll be pissed off. I have to lose the possibility of hidef F Zero for that?!

I'd rather have gyro controlled F-Zero than hi-def F-Zero to be honest.
 
Beware, stereoscopic 3d rendering is at hand!

Flippant_Venus_Plunge11.gif


this is what something like that would look like, i guess...
 
Timen said:
Beware, stereoscopic 3d rendering is at hand!

Flippant_Venus_Plunge11.gif


this is what something like that would look like, i guess...

That's actually pretty neat. If that is the "revolution" in all of this, I am definitely intrigued. Anybody know if this is actually feasible? I seem to recall it being discussed a while back, but don't remember the details.
 
TheOMan said:
That's actually pretty neat. If that is the "revolution" in all of this, I am definitely intrigued. Anybody know if this is actually feasible? I seem to recall it being discussed a while back, but don't remember the details.

this is what you get when you take two pictures at the same time but from a different angle. i'll try and do something similar myself. :)
 
It's just gyros and tilts and feedback, guys.

People still think its VR and stuff like that, really?
 
John Harker said:
It's just gyros and tilts and feedback, guys.

People still think its VR and stuff like that, really?

You are more than likely correct - I'm more intrigued by the stereoscopic 3d possibilities for other reasons.
 
mj1108 said:
If people are disappointed, they only have themselves to blame by hyping themselves up to such astronomical proportions that no matter what Nintendo would show they would be disappointed -- guaranteed.


Well you know that and Nintendo hyping it to high heaven as a revolution that everyone would steal if they dare hint at it. :lol

But I agree that those expecting holos and blowjob feedback were just being Nintendumbs.
 
New news to me, but seems Revolution releated

"...but I think on 360 and PS3 games are not going to be completely different because interfaces are the same. If interfaces could be different then really new gameplay could appear"
Michel Ancel talking in Edge Magazine #153
 
Just need to clarify a few things.

1. We don't know if this is true or not. It seems like the most reasonable conclusion about the controller thus far, but nothing has been confirmed. Whether that's all there is to this new controller or there's something else that hasn't been revealed, we don't know. In fact, the ONLY thing we can confirm about the controller thus far is that it looks like a GC pad with a better button placement.

2. We might know the controller, but we still don't know how the Rev will be speced. Personally, I'm anticipating the potential power of the Rev, as well s details on its online and back-catalog services, much more than I am the controller. I just hope it justifies the need to stay behind the X360 and PS3 in power.

3. WEDNESDAYTON!!!!!!!!!!! :lol
 
Tony HoTT said:
What the fuck could you possibly find entertaining in that?

I'm naming my baby Revo. OMG THERE'S OTHER THINGKS CALLED REVO!!! TRUCK DUDE LOL!

:) :lol :D :lol :D

Revo = Reevo

Rev = Rev

the E sounds different.


Revolution does not have the "ee" sound that Revo does.


:lol :lol :lol



back to this news, how does anyone know this source is legit in any way shape or form anyway? we have all been saying the exact same thing as this for some time now so why is this any different then one of us posting it somewhere?
 
Timen said:
this is what you get when you take two pictures at the same time but from a different angle. i'll try and do something similar myself. :)

Cool - show the before pictures too if you get the chance. I really would like to see a side by side comparison. I wonder what that diving image looked like before the gif was made? Also, I suppose the "motion" that you see is a side effect of viewing the image. I was under the impression that viewing stereoscopic 3d required special ocular equipment.
 
satterfield said:
You guys don't really believe this do you? Please tell me you're not that gullible and are just having fun.

Why do people not read threads? *Sigh* Just consider it a side bar to the thread. Again - interested for reasons *OUTSIDE* of the Revolution.
 
Society said:
Well they could just say legacy games are playable with a GCN controller. They can keep selling GCN controllers long after REV launches.


I think the GC controller are BC and Smash Bros Revolution, so all you SSB:M fans should keep those GC controllers.
 
Revolution controller used to play GCN games...
Nintendo has never really been clear whether or not the Revolution controller can be used to play GCN games, but I'm sure it's a give-in that it will. I think that it's a company speil to say that it can be used to play NES, SNES & N64 games and not include GCN in that comment 'cos they want to seperate the notion that you download those older games, but not GCN games. Iwata says the Revolution controller can play today's conventional games which *should* also mean GCN games. This is important since ports from other systems would be difficult if the Revolution can even play GCN games.

GCN backwords compatibility docking station...
Some may not see the importance in this, but since there weren't alot of GCN owners out there it makes sense to include all these ports so that they can enjoy every game fully...including games that require GCN peripherals. I think the "docking station" will double as a recharging station for Revolution controllers as well as a place to plug in hardwired Revolution peripherals.

Nintendo made it a point to say that the controllers were wireless...
In fact they're using WiFi even, provided by Broad Com for them. Sorry, but why make a point of it if the controller is going to use a POWER DRAINING feature like force resistance feedback?

Iwata said a mother watching her child play would get interested...
This would suggest familiar movement. Like with NDS, using a pen to draw/write on the touch screen is more natural...so if the Revolution featured something like tilt control, that Iwata commnt may make sence if the controller can sense everyday motion that a non-gamer would understand...like steering/balancing. Something like force resistance feedback where the player has to "fight" the controller may be too too much for non-gamers though...especially older first time players with arthritic hands (an audience Nintendo makes a point to say they're going after).

Nintendo refers to the advanced tilt pak in Wario Ware Twisted as a gyro...
If that's a gyro to Nintendo, then who's to say it'll be some magical precision dirrectional control gyro with force resistance feedback? It could JUST be a tilt pak, which would add alot to gameplay WITHOUT the cost, power consuption & durrability burdens.

Reggie said developers were stoked about the configuration...
I only mention this 'cos a couple months back when I misinterpreted this quote I theorized on a configurable layout. Just wanted to clarify that I was wrong about that and he meant it had a good configuration...not a configurable layout.

Beta Revolution controllers are basically modified WaveBirds...
If we are to believe what was said here about the controller, then advanced gyro's and other such wacky things aren't in the controller. This could be 'cos developers don't know or aren't allowed to say, but I find them more believable than some blog or "source". I think a more comfortable configuration and some added features here and there plus something that would make the controller look/feel easier in the hands on non-gamers is the true revolution of the controller...not something too off the wall.

Miyamoto's recent interview where he debates the stick VS the D-PAD...
Sorry, but this is a clincher for me. Nintendo's 2 most influential innovations in gaming to date were the D-PAD and the Analog Stick, I just wonder why Miyamoto would openly question which was better? It either suggests that one will be ousted (and from the way he said it, it would more likely be the stick) or that the two would be merged somehow to give the comfort and simplictity of the D-PAD while giving the precision and function of the Analog Stick. Some people think this means gyro control will somehow replace them...I say they'd be crazy, a precise enough gyro would have to be heavy, large, impractical and above all, expensive. Couple that with force resistance feedback and it's even more expensive, less durable and more power draining as well. Plus really, you can't replace the simplicity of a thumb pad or thumb stick with something that requires your whole hand, arm & body to move it. This form of motion control may attract some non-gamers, but I imagine more subtle movement would be more inviting than flailing one's arms & hands in order to play a game!

In conclusion a tilt pak and some advanced force feedback...yes! A large, heavy & power draining force resistance feedback expensive precision gyro technology...HELL NO! My theory though is that those will be nice added features, but that ultimatly the revolution of the controller will be a change in dirrectional control to make it functional enough to play today's games while attractive/simple enough for non-gamers.
 
Some people think this means gyro control will somehow replace them...I say they'd be crazy, a precise enough gyro would have to be heavy, large, impractical and above all, expensive.

Here's some info from Gyration, a company that nintendo invested millions into a few years back

gyro-slice2.jpg


"The MG1101 is a low-cost, dual-axis miniature rate gyroscope that is fully self-contained for easy integration into human input devices such as computer mice or remote controls. Its unique tri-axial vibratory structure offers high reliability and low manufacturing cost. Internal mounting isolates the vibrating elements, greatly decreasing drift and improving shock resistance. The module can be mounted directly to a printed circuit board, without additional shock mounting.

The MicroGyro is well suited for low voltage products operating between 2.3 and 3.6 volts. Its low current consumption is enhanced by a low current sleep mode. A temperature sensor is provided for the most demanding applications and a voltage sensor allows simple detection of a low battery condition for battery powered applications. The MG1101 further includes 1K of available EEPROM storage on board.

Suggested applications are human motion tracking, computer pointers, TV remote controllers, game controllers, robotics, factory automation, antenna stabilization and auto navigation.


mg1101-penny.jpg


MG1101 Features
¤ Low cost
¤ Two-axis sensing
¤ Miniature size
¤ Extremely lightweight
¤ Low drift
¤ Internal shock mounting
¤ 2-wire serial interface
¤ 1K of usable EEPROM
¤ High temperature stability
¤ PCB-mountable
¤ Integrated analog-to-digital converter

And about precision, i would think a computer mouse requires much more precise detection than a controller would

motion2.gif




Couple that with force resistance feedback and it's even more expensive, less durable and more power draining as well. Plus really, you can't replace the simplicity of a thumb pad or thumb stick with something that requires your whole hand, arm & body to move it. This form of motion control may attract some non-gamers, but I imagine more subtle movement would be more inviting than flailing one's arms & hands in order to play a game!

Thats the exact opposite of what i think, cept of the cost, of course that will be higher, but Gyros would add a whole new level of simplicity.

Here's what i said in another thread

Gyroscopes and tilt sensor technology in the controller, eleminating the use of a 2nd analog stick for camera, the tilt sensor knows in which direction you tilt the controller and how far, but just "that" is confusing since the user has no clue as to where the "center" of the controller is, so you use gyroscopes to give a force feedback, the more you tilt the more the gyropscopes go in the opposite direction to give a slight feeling on your hand and know approximately where you have to tilt to go back on the center.

Mainstream gamers have problems with dual analogs, you, i and many other "hardcore" gamers probably got used to it but many dont, and i know many of them. The coordination of the two thumbs to control 2 different aspect of a gameplay mechanic is not for everyone. The way things are heading now, the more 3d games become complex the more controllers have added buttons, the more the control scheme used by the developer gets complex and require lots of memorization on the player's part, not intuitive in other words. Tilting an object to change the camera view is something every person can grasp, its like a pen, its natural, just like an handycam wrapped around your hand and plugged in the TV, you dont have to look inside the cam's scope, by looking at whats displayed on the TV you can point the camera wherever you want. Like a plane's yokes or joystick aswell. In a way that would be a paradigm shift from where controllers are heading, its back to simplicity and could make 3d games that much more easy to get into for some gamers.

I think it would be a lot more precise than any analog stick, especially dual analog stick games, coordinating them can turn off many gamers, including my brother who could never get into console FPS with dual sticks. Dual analog sticks are anything but simplicity and you miss the whole button layout function UNLESS for a few secs you let go of the 2nd stick and go press the button with your thumb, thats a few secs where you're no longer in total control of your action, with games that have a lot of weapon switching, jump/crouch, and other functions on the gamepad's button layout, dual sticks are just hindering them.
 
Vieo said:
I did. I want a totally whacked out controller that comes in two halves, they can sense the distance between each other and you can do all sorts of cool shyt with it like throw punches in punch out, use them as a virtual steering wheel, use them to climb a ladder, etc.

I also want a VR visor. Where the fruck is my VR visor? Enough of the TV bullsh!t! It's 2005. All that shyt they had in Back to the Future II SHOULD BE OUT NOOOOWW!!!!!!
Remember, though, the kids in BTTFII balked at using their hands for video games. Clearly the world of 2015 is dominated by Dance Dance Revolution. Which, combined with a VR visor, would lead to all sorts of tripping over one's surroundings.

James-Ape said:
Won't anyone miss the GC's button layout if they switch back to the old style?

I have grown quite accustomed to it, and to be honest the pick i saw of a wavebird with the old layout looked a little silly.
Yeah, me too. I love the way there are clear distinctions between the buttons. You KNOW A is going to be a main important action and can be used to select things in a menu, while B will be used to cancel. Whereas with the PlayStation pad there's some sort of select/cancel world war going on between X and O.
 
Buggy Loop said:
Here's some info from Gyration, a company that nintendo invested millions into a few years back

gyro-slice2.jpg


"The MG1101 is a low-cost, dual-axis miniature rate gyroscope that is fully self-contained for easy integration into human input devices such as computer mice or remote controls. Its unique tri-axial vibratory structure offers high reliability and low manufacturing cost. Internal mounting isolates the vibrating elements, greatly decreasing drift and improving shock resistance. The module can be mounted directly to a printed circuit board, without additional shock mounting.

The MicroGyro is well suited for low voltage products operating between 2.3 and 3.6 volts. Its low current consumption is enhanced by a low current sleep mode. A temperature sensor is provided for the most demanding applications and a voltage sensor allows simple detection of a low battery condition for battery powered applications. The MG1101 further includes 1K of available EEPROM storage on board.

Suggested applications are human motion tracking, computer pointers, TV remote controllers, game controllers, robotics, factory automation, antenna stabilization and auto navigation.


mg1101-penny.jpg


MG1101 Features
¤ Low cost
¤ Two-axis sensing
¤ Miniature size
¤ Extremely lightweight
¤ Low drift
¤ Internal shock mounting
¤ 2-wire serial interface
¤ 1K of usable EEPROM
¤ High temperature stability
¤ PCB-mountable
¤ Integrated analog-to-digital converter

And about precision, i would think a computer mouse requires much more precise detection than a controller would

motion2.gif






Thats the exact opposite of what i think, cept of the cost, of course that will be higher, but Gyros would add a whole new level of simplicity.

Here's what i said in another thread



I think it would be a lot more precise than any analog stick, especially dual analog stick games, coordinating them can turn off many gamers, including my brother who could never get into console FPS with dual sticks. Dual analog sticks are anything but simplicity and you miss the whole button layout function UNLESS for a few secs you let go of the 2nd stick and go press the button with your thumb, thats a few secs where you're no longer in total control of your action, with games that have a lot of weapon switching, jump/crouch, and other functions on the gamepad's button layout, dual sticks are just hindering them.

Really it just has to be this, doesn't it?
 
I said on another thread it will be cool to make a rumble-gyro combination along side the revolutionary interface, but if that's that than Nintendo didn't do anything really. I doubt that the rumble-gyro is in the controller, and if so it's not the cool part of it or it wouldn't have been leaked.
 
So it's just tilt 'n rumble inside a controller? That's...pretty lame. Nintendo thinks too highly of their pseudo-"revolutionary" ideas. See: this post.
 
jett said:
So it's just tilt 'n rumble inside a controller? That's...pretty lame. Nintendo thinks too highly of their pseudo-"revolutionary" ideas. See: this post.

If they can provide a bit of force feedback to the tilt that would be awesome. Not sure if that is feasible but that would be enough to make me happy.
 
I liked the VR rumor better than this one. Gyros? Meh. PEACE.

EDIT: BTW, as moving parts go up, so does the cost. I assume it's a gyro that also handled force-feedback rather than having those parts included as well.
 
Mama Smurf said:
Alright, I guess I just have no experience of it so don't get it. I don't have a spinning top, no idea how to try something like this out.

Another way to try it is if you have a bicycle wheel. Remove it from the bike (very important! :D ) and hold it by the bolts sticking out either side. Then spin it and try to tilt or turn it. It's really hard to do, actually, if it's spinning very fast.
 
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