The Faceless Master
Member
well, the difference is you have an agenda in defending some 30fps games...Speevy said:You've contradicted yourself. I could easily say the the low fidelity of your "If I had to choose one." choice is lazy.
well, the difference is you have an agenda in defending some 30fps games...Speevy said:You've contradicted yourself. I could easily say the the low fidelity of your "If I had to choose one." choice is lazy.
Speevy said:Now who's making assumptions?
Most Japanese developers make games for the PS2.
The PS2 is inherently limited.
The next generation opens up loads of possibilities for Japanese developers to deliver above and beyond what they have already.
Prior to this coming generation, pushing the boundaries of PC graphics was primarily associated with Western devs.
My point is that 60 FPS is never enough, and it should never be a crutch that otherwise weak graphics can fall back upon.
So, given the choice between a rock solid 30 FPS game that delivers technically where the 60 FPS comes up short, I honestly can't pick the 60 FPS game. It's all the same to me, and the prettier game wins.
Now, if you REALLY, REALLY, don't know where I'm coming from, I'm sorry. I read something about a 30 FPSbox in another thread and I presumed that was the inspiration for this one.
Sooo...you're saying that Western developers are pushing boundaries because they are able to use more powerful hardware?!Most Japanese developers make games for the PS2.
The PS2 is inherently limited.
The next generation opens up loads of possibilities for Japanese developers to deliver above and beyond what they have already.
Prior to this coming generation, pushing the boundaries of PC graphics was primarily associated with Western devs.
RE: OutRun 2 .. isn't Sumo Digital (the guys who ported the game) a european dev?dark10x said:Sooo...you're saying that Western developers are pushing boundaries because they are able to use more powerful hardware?!
Japanese developers DID stick mostly to PS2 for a number of reasons...and they pushed it hard. That's my point. They maximized the potential of the platform they were using.
When Japanese developers got ahold of more powerful technology (XBOX), they maximized it there as well. A lot of the best looking games on THAT system are Japanese (Ninja Gaiden, Panzer Orta, Wreckless, JSRF, Outrun 2, etc.).
They delivered 60 fps while also maximizing the potential of their platforms.
You can't go comparing the likes of a very recent PC game to a PS2 game, now can you? I mean, something like Half-Life 2 is technically doing a lot of advanced things...but those are things bought by using more powerful hardware. A game like MGS3 is MUCH more impressive to me than Half-Life 2 was simply because it was running on much older hardware and had fewer problems during play.
They didn't code the original version, though, and that ran on XBOX arcade hardware.The Faceless Master said:RE: OutRun 2 .. isn't Sumo Digital (the guys who ported the game) a european dev?
It just isn't that simple...Afro Thunder said:Just a quick question: There is a 60FPS without sacrifices made in graphic fidelity?
GashPrex said:by far
Locked 30FPS with full graphic fidelity
Kangu said:The question is inherently stupid. It tries to separate fps from 'graphics fidelity' which is impossible.
The fact of the matter is that 60 fps is as much about having a prettier game as having normal mapped nose hair is. If you want to win a screenshot war then fps doesn't matter, otherwise, it's as integral a part of 'graphics fidelity' as any effect you could care to name.
So the question posed is akin to asking: Would you prefer a game have normal mapping or self shadowing?
Yo. Even if we then force the game into high resolution with great anti-aliasing, lighting, texturing, and a few other whizbang effects it would still be able to easily outdo this generation's game's polygonally, so go for it.Matlock said:Locked 60FPS with sacrifices made in graphic fidelity
GashPrex said:i would disagree, a graphical effect such as self shadowing or normal mapping is an entirely different category from fps
Borys said:Interesting, all the Xboys are rooting for 30 fps. Shocking...not.
Kangu said:So when talking about 'graphics fidelity' in a VIDEOGAME, those effects are relevant but fps is not? You're going to need to come up with something more precise than 'graphics fidelity' to make a distinction.
Amir0x said:For FPS, it depends on if it's a real battle type FPS ala Unreal Tournament, or if the focus is single player. If it's single player, 30fps is pretty acceptable. If it's like UT in design and focus, then 60fps is a fucking must. The difference is pretty huge and noticeable for that type of gameplay.
I'm also with drohne: When a racing game isn't 60fps, I fucking notice it. And it pisses me off. Same with fighting. It doesn't make a game bad by any means, but it is distracting.
Yeah, well I first played through Quake on my 486/66 in a tiny ass window at an average of 5 fps. How about THAT?!Sea-Dragon said:Spoiled little bitches. I remember playing the original Quake at 11 FPS on my AMD K5 100 and thinking it was just fine. Recently I completed Chronicles of Riddick on my 9800 pro at (supposedly an "unplayable frame rate" based on the snotty-assed review ) 26.4 FPS and noticed nothing problematic.
So... 30 FPS? Sounds good. I don't play the multiplayer component of these games, though, so if you're worried that LimpBizCcut141 might get an extra frag on you from the lag, it might not apply to you.