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SUMMARY
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The Game Developers Conference 2006
March 20-24
San Jose, California
@ the San Jose Convention Center
For those who missed it, you can visit PART I of this thread here.
We've got lots of keynotes, and all sorts of interesting panels... I'm sure we'll get plenty of great tidbits from all over the place. But will there be big news? I'm sure someone will say something worth a 20 page thread about. Wait, it's already a 20 page thread. Harrison speech is done. So what's next? Revolutionton with Zelda: Twilight Princess fly fishing? Xbox360ton with Microsoft announcing the death of core pack?
Something for everyone, I'm sure. GDC isn't E3, so... you know... keep the hype at a manageable level
Keynote/Seminar Summaries
● "Risks and Rewards of Going Global w/ Mobile Games"
● "Taking mobile games to the next level"
● "Getting excited about serious games"
● "Laskey dials up mobile gaming's future"
● "Juul's rules on games without goals."
● "Big Brands on the Small Screen"
● "World Tour of Mobile Innovations"
● "Epic shows off Unreal Tools (Gears of War 360, Unreal Tournament PS3)"
● "Games for brains: The effect of gaming on developing and sustaining cognitive abilities."
~Special thanks to Gamespot for most of these links.
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MICROSOFT
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Here's a list of some speakers for the Microsoft group...
Brian Keller Product Manager Microsoft XNA Programming
Frank Savage Development Manager Microsoft XNA Game Design
Pete Isensee Lead Software Design Engineer Microsoft Xbox Programming
Jennifer Boespflug Software Test Engineer Lead Microsoft Game Studios Production
Nick Dimitrov Business Development Manager Microsoft Game Studios Business and Management
Kevin Goebel User Research Engineer Microsoft Game Studios Game Design
Charles Harrison User Research Engineer Microsoft Game Studios Game Design
Philip Hove User Research Engineer Microsoft Game Studios Game Design
Marcos Nunes-Ueno User Research Engineer Microsoft Game Studios Game Design
David Quiroz User Research Engineer Microsoft Game Studios Game Design
Tracey Sellar User Research Engineer Microsoft Game Studios Game Design
John Wendl Art Director Microsoft Game Studios Business and Management
Greg Canessa GM, Xbox Live Arcade Microsoft Corporation Business and Management
Jon David Lead Xbox Live Arcade Program Manager Microsoft Corporation Programming
For a full list, click here and go to schedule.
News
● Microsoft delivers pre-release version of the first XNA Studio tools and unveiled the XNA Framework. They also announced that the company is opening its Xbox Live® server platform to game developers and publishers, "allowing them to innovate and extend the Xbox Live experience in their titles." Thanks to Ecrofirt. (Press Release)
● Arne has posted some pics of the XNA demos showed today. (Images of "Culture" and "Pocket-Jong". For more comprehensive info on XNA news, click here.)
● Microsoft is going to distribute two to three times the number of Xbox 360 consoles than ever before starting this week. In addition, there will be new downloadable content for PGR3, PDZ and Kameo. (Press Release)
● Microsoft announced that its scheduled rollout of Windows Vista had been delayed until January 2007, setting back its planned "PC rededication". (News Article)
Not really sure what can be announced here... Arne suggested we're gonna get something "of interest" especially after the recent Sony conference, but he said definitely don't hype it up. So... should be fun.
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NINTENDO
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The IMPORTANT event that every Nintendo fan should be watching is the Iwata keynote.

Satoru Iwata
President, Nintendo Co., Ltd.
"Disrupting Development"
Thursday, March 23
10:30 11:30am
Other time zones:
New York Thu 1:30 PM
San Francisco Thu 10:30 AM
Athens Thu 8:30 PM
London Thu 6:30 PM
Perth Fri 2:30 AM
Auckland Fri 6:30 AM
Tokyo Fri 3:30AM
~Thanks VOOK~
This year will see the arrival of more new portable and home game systems, and outside attention remains predictably focused on technical specifications and processing muscle. This is not trivial; but also not newsworthy. After all, every new system is more powerful than its predecessor.
Developers know what drives the video game business. It is our work. We are the creators, the innovators, the entertainers. We understand that people who imagine things, even more than the people who engineer them, are the key to reaching players.
Unfortunately, the application of imagination is getting more and more difficult. Larger games require more hours, more manpower, and a lot more money. And as budgets rise, the appetite for risk falls.
As Nintendo has demonstrated with Nintendo DS, our goal is to expand the industry to new playersand to surprise existing players.
In a speech entitled, Disrupting Development, Nintendo President Satoru Iwata will reveal the backstory of how a string of recent disruptive products from Nintendothe Nintendo DS, the brain-training games, and Nintendo WiFi Connectionsurprised the market. He will share his thoughts on the role Nintendos video game systems will play in expanding the market and widening the possibilities for developers.
For a full list of people scheduled to speak from Nintendo group, click here.
News
● Nintendo announced Legend of Zelda: Phantom Hourglass for the NDS. "The game appears to use the stylus in a few different ways, such as drawing an hourglass shape to open a door, plotting out the path of a ship on the ocean, and writing numbers, though the reasons for the number writing are currently unknown. You'll also be able to use the touch screen it to direct your boomerang shots." (Article)
● Nintendo announced partnerships with SEGA and Hudson to bring "the best" of SEGA Genesis and Turbografx games for download on Revolution's "virtual console." (Article)
● Nintendo's goal is to "offer tools to disrupt traditional methods of game creation." Revmote is one such tool, for example. (Article)
● Talked up Brain Training again.
● Talked up Metroid Prime Hunters again.
● Watch a video of Zelda: Phantom Hourglass here.
● For a full breakdown of the conference, go here
Well...
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SONY
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For the Sony fans, they've got a nice keynote to look forward to. Hopefully for some clarification of the events of Wednesdayton.

Focusing on the new creative, technical, and business opportunities provided by the arrival of PlayStation 3, the keynote will share Sony Computer Entertainment's innovative plans for the format and will provide a look at how new technology and new business models will help fuel the growth of the computer entertainment industry by attracting new consumers.
SCE is recognized as the global leader of the video game business with over 200 million hardware units and billions of software units sold across the three PlayStation formats. The recent global success of PlayStation Portable has shown the companys commitment to continued innovationdeveloping the market beyond the traditional definitions of the game consumer.
This keynote will look at the tremendous opportunities presented to game developers worldwide as the industry goes beyond the box.
Phil has already given his speech, and you can see the results below.
For a full list of people scheduled to speak from Sony group, click here.
News
● AGEIA Technologies, Inc., the pioneer in hardware-accelerated physics for games, today announced that the latest version of AGEIA PhysX SDK version 2.4 will become available to registered PLAYSTATION® 3 game content developers on March 31, 2006. (Press Release)
● Two new PS3 demos shown - New LOD demo, and an underwater demo featuring thousands of fish. (Article, Videos)
● Blu-Ray talked up. Blu-Ray was said to promise 200 times more space for gaming than other platforms. With this much space, one global SKU (or version of the game) could be developed for all regions across the globe. Getaway demo shown in real-time, the system pulls data from the BRD to display all the detail and data and population of the hotspot. (Article)
● Heavenly Sword demo shown, like the one at E3. Except this time it was real-time. (Video)
● A Car demo was shown. In it, a car was subjected to bullet shots as paint chipped and the car eventually exploded. (Article)
● A real-time demonstration of Warhawk was shown. Across a massive battlefield, you could see ambient warfare everywhere, with background battles raging far away from you. (Article)
● Sony discusses more about its online plan. Sony's online network will offer downloadable content and online commerce using micropayments. The company also plans a subscription service. (Article)
● Ratchet and Clank demo shown. The demo featured a bright, lush, bustling city somewhat similar to Coruscant from Star Wars or designs from The Fifth Element. Gagetron vehicles hustled here and there -- the whole environment was busy with activity. (Article)
● Phil Harrison confirmed that online would require broadband, and confirmed that every PS3 will come with a HDD. Update - Kotaku says HDD is NOT confirmed. "First, he declined to talk about whether the hard drive will be included in the PS3. Instead, he said that all PS3 games will require the hard drive." (Article)
● Sony reiterates that PS3 will be fully backward compatible from day one.
● Sony reveals that PS3 will be playable at E3. Warhawk is one of the games that will be playable. (Article)
● New "real-time" Motorstorm demo shown. "Compared to the E3 presentation, the game looked surprisingly like its promise. The game featured buggies and motorcycles running through a rugged desert." (Article)
● Songstar announced for PS3. Songstar is a singing title which supports downloadable games, as well as adding pics and videos using the EyeToy camera peripheral. (Article)
● Resistance: Fall of Man demo shown. The new realtime demo showed the game in much more complete form than the simple FPS that was shown at E3 in 2005. (Article)
● Harrison reveals PS3 games will be region-free. (Article)
● Sony showed a video of God of War II: Divine Retribution. The trailer consisted mostly of Kratos fighting off a 3-headed dog (where he viciously ripped off heads), then grabbing a griffon in flight and chopping off its wings. (Article)
● Sony talks up PSP. GPS launch in winter, Eyetoy launch in Fall.
● SNK Playmore confirmed today that the PlayStation Portable will be receiving a new compilation pack in the wildly wild shooter series, Metal Slug. Metal Slug Collection features six games from the series, including Metal Slug, Metal Slug 2, Metal Slug X, Metal Slug 3, Metal Slug 4 and Metal Slug 5. The PSP version will also feature 2-player wireless co-op play. The collection is planned for release this November. (Article)
An anonymous source said there will be at least 1 live PS3 gameplay demo during Harrison's keynote. Possibly 2-3. Guess he was right.
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MISC
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Here's the spot for everything else. Who knows what that would be...
News
● NVIDIA Corporation and Havok, the game industry's leading supplier of cross- platform middleware, will be demonstrating a physics effects solution that runs completely on a graphics processing unit (GPU) -- an industry first. (Press Release)
● Nokia unveiled a new software development kit (SDK) and consumer interface for its next generation mobile gaming platform. Its next-gen mobile game platform is set to launch in 2007. (Press Release)
● Dell Enhances Its Commitment to High-Performance Computing With Planned Acquisition of Alienware Corporation. (Press Release)
● Crysis GDC 2006 Trailer
● Ageia PhysX GDC Videos ~ Thanks BlueTsunami
Anyway... that's all for now. Discuss.