jj984jj said:But really their GDC conferences were about the same, Sony has given us more information about the PS3 because of last week obivously, but their GDC showing was about equal to Nintendo's.
Zelda game >>>> demo trailers.SolidSnakex said:Considering Sony actually showed demos and trailers for their next gen games how is Nintendo even close to their showing when they showed nothing about the Rev?
norinrad21 said:Zelda looks amazing, I had no idea this was even capable on the DS, holyshittttt
Seriously.Duderz said:*faints*
Zelda gets me like no other.
Mrbob said:Yeah but when you go up against heavy hitter games, the best games of the 16 bit era, your sales will be affected. XBLA will be fine. An announcement isn't ownz0ring anything. MS has been more aggressive at securing indie games.
Original content will be made available through Virtual Console, apparently. Am I reading this right?The new forms of innovative software that can be created by any size developer will be made available for download via Revolution's Virtual Console service.
jj984jj said:Zelda game >>>> demo trailers.
Article by Chris Playo
To the delight of countless gaming enthusiasts, Nintendo has finally shown the first Legend of Zelda title for the Nintendo DS. Known as Legend of Zelda: Phantom Hourglass, forthcoming DS game will feature a cell-shaded graphical style similar to that found in The Legend of Zelda: Wind Waker on the Nintendo GameCube.
The entirely three-dimensional offering from Nintendo incorporates a viewpoint similar to the one found in Animal Crossing DS. Like the previously released DS title, Phantom Hourglass has an automatically panning camera that is enabled whenever Link talks with people in the game. While the game's art style resembles the "cartoony" theme of Wind Waker, the field of vision and character perspective is more closely related to Animal Crossing.
In what can be described as a greatly improved Wind Waker for the N64, the upcoming Zelda title for the DS is bound to be one of the most visually impressive game's available for the system. Asides from the obvious aesthetic value present within the title, it appears that Nintendo is planning to pack the game full of traditional Zelda-esque content as well as a variety of new features.
The video shown during Satoru Iwata's keynote address shows the stylus of the Nintendo DS being used to draw various symbols as well as a required aspect of solving various puzzles within the game's adventure mode. The touch screen of the device also serves to incorporate another nifty feature, as the stylus can be used to mark the path of Link's bomerang, enabling him to easily and effectively attack enemies.
Nintendo has also taken a page out of the immensely popular Super Nintendo release of A Link To the Past, as Phantom Hourglass contains nostalgia evoking Crystal Switches. Further drawing from the series past, the upcoming DS title features a sailboat that is fairly comparable to the one found in Wind Waker.
Those who have played the GCN release will be glad to know that Nintendo has heeded your words and is providing a much more simplified way to cross the seas and travel the game's large overworld. Users can simply pull up a map showcasing a variety of different selectable coordinates. This is certainly welcome news as sailing in Wind Waker ultimately proved to be time consuming and frustrating.
The demo shown today at the Game Developers Conference did not showcase a variety of different enemies, however an intriguing boss battle was shown pitting everyones favorite hero against a foe riding a mysterious looking whirlwind in an arena like dungeon.
We'll have more on Zelda for the Nintendo DS as we will have an updated Media section straight from GDC uploaded soon. Stay tuned
snatches said:How do you know MS has been more aggressive at securing indie games? I;m not saying XBLA will curl up and die. But if both companies want to be prividing the "itunes of the games industry"; with this announcement, Nintendo is 5000% closer to that goal. You can admit this at least.
I think the point they are trying to get accross for ages now is that you should play their future games and not just see them to get an idea what they are all about. I'm sure we'll see plenty of playable stuff at E3. This is a developers conference anyways and at a keynote, announcements of middleware platforms is much more useful than showing of game demos. The details are for lectures and panels.SolidSnakex said:Considering Sony actually showed demos and trailers for their next gen games how is Nintendo even close to their showing when they showed nothing about the Rev?
Yes, and it's just what I was hoping.Snow said:From the press release:Original content will be made available through Virtual Console, apparently. Am I reading this right?
you are going to have to pass the doobie first so we can all wrap our heads around concepts like being "5000% closer" to something. Then perhaps we can all admit that, at least.snatches said:How do you know MS has been more aggressive at securing indie games? I;m not saying XBLA will curl up and die. But if both companies want to be prividing the "itunes of the games industry"; with this announcement, Nintendo is 5000% closer to that goal. You can admit this at least.
Affable on stage, Harrison grew testy at the questions directed at him. After repeating Sony's previous assertions that all PlayStation 3 games would require the hard drive to run, he rebuffed questions on whether PlayStation 3 would ship with it. "I'm head of software studios, not hardware," said a vexed Harrison. His remarks appeared to contradict recent European press reports that said Sony had confirmed that the next-gen console would come bundled with a 60GB HDD.
snatches said:How do you know MS has been more aggressive at securing indie games? I;m not saying XBLA will curl up and die. But if both companies want to be prividing the "itunes of the games industry"; with this announcement, Nintendo is 5000% closer to that goal. You can admit this at least.
Wax Free Vanilla said:Latest PS3 devkit:
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Three demos have proven to be key points for Microsoft and its publishing partners: Project Gotham Racing 3, Fight Night Round 3, and The Outfit. PGR3 received more than 100,000 downloads, even though it was actually posted on Marketplace well after the game's release. Fight Night Round 3 played a big part of CES this year and was the first downloadable demo prior to a game's release. It received 200,000 downloads in two weeks. Microsoft originally attributed this success to the fact that Bill Gates and Steve Balmer played the game at CES and hyped it. But the download of The Outfit, which hit Xbox Live about two weeks ago, proved that notion wrong. The Outfit was downloaded 200,000 times in the first week and was the first downloadable demo to release prior to the full retail release with online play. Microsoft's conclusion? Downloadable games are rapidly growing in popularity and the easy process of downloading is a big reason why.
People still buy plenty of new games even when there are great games of the same and previous generation available for less than half the price. I assume people will have some interest in small Revolution games versus 5-25 year old games. Though certainly if at launch the lineup is 200 legacy games and 10 original, I'd expect the legacy games to have an edge.Mrbob said:Yeah but when you go up against heavy hitter games, the best games of the 16 bit era, your sales will be affected.
Rocked said:Nintendo is likely to get more Japanese support on their service.
Do you need a subscription to download Xbox arcade games?
How the hell is Nintendo 5000% closer to doing something that only Microsoft has been doing on consoles for over a year (XBLA)?
It always amazes me how on this forum Xbox Live is constantly being defeated by Sony and Nintendo products and networks which have yet to even materialize
gofreak said:Also, MTV had a nice wrap-up of Sony's conference, including word that Harrison was spotted privately talking to Tetsuya Miziguchi about making games for PS3's downloadable games service..
Draft said:you are going to have to pass the doobie first so we can all wrap our heads around concepts like being "5000% closer" to something. Then perhaps we can all admit that, at least.
---- said:How the hell is Nintendo 5000% closer to doing something that only Microsoft has been doing on consoles for over a year (XBLA)?
It always amazes me how on this forum Xbox Live is constantly being defeated by Sony and Nintendo products and networks which have yet to even materialize.
Rocked said:Do you need a subscription to download Xbox arcade games?
SolidSnakex said:Getting an online version of Lumines on that service would be awesome.
snatches said:*passes the dutchie to da left hand side*
seriously though. 90% of XBLA content is bad IMO. Geometry Wars is currently the only thing worth playing. The difference and preferences developed in this race to downloadable content profit will be in the selection of product available. And right now, Nintendo seems poised to have a big lead in this category, and the lowest priced point of entry (low priced console).
And yes, Mr. Bob, no doubt we have to see the original games first to make a call, and MS is doing a good job with Garage Games and Popcap. But surely those were easy deals that we are bound to see replicated on Sony and Nintendo's machine. The differentiator looks to be the quality of Legacy content available (nintendo wins) and the quality of unique content (undetermined at this point). The Revmote sure is promising for delivering unique, inexpensive downloadable games, though.
AdmiralViscen said:Umm...
Mrbob said:Of course Virtual Console is going to have huge sales. The back catalog for NES, SNES, and N64 games alone will guarantee this.
And there is the rub.
Nintendo systems sell mostly Nintendo games. There isn't much room for others.
snatches said:But what if the indie games use this? You have yet to respond to this point......
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Xbox Live Arcade games have also been ridiculously successful. There are 20 games on Live Arcade to date, more than 3 million downloads to date, and more than 60% of 360 owners on Live have downloaded Xbox Live Arcade games. To date, the top five worldwide downloads, in descending order, are: Geometry Wars, Marble Blast Ultra, Gauntlet, Smash TV, and Zuma. Interested parties can submit games and ideas to arcade@microsoft.com. Marble Blast Ultra's success is especially note-worthy as it's only been available for about one month.
shantyman said:You realize XBLA started on the original X Box, right?
Leonsito said:What about Will Wright guys, any news?