Sure, but then again, the gap between Beauty and the Beast (with one main scene of CGI) and Toy Story (with all-CGI animation) was just 4 years; the gap between Toy Story and previous CGI animated cartoons was infinite because nothing else like it came before*.
We're talking about sudden revolutions of technology, and we only get those sudden revolutions every once in a great while; what comes after is evolution of the form, and it is rarely as formidable a jump once the technology matures.
That pioneering period of game technology was unusually active with radical revolutions of technology, from "missile sprites" to traditional 8/16 bit sprite blocks to polygons to graphics acceleration to textures to deferred rendering to PBR and all kinds of things in between. Now, we've figured out how to make games (or at least, we think we have the best way games to make games, and it's hard to think of alternatives even though some roads are untrodden out there,) and change is natural rather than ballistic.
The one constant was Mario, who was lucky enough to be of a brand surviving and thriving from these changes, capable of riding each wave in.
(*Technically, Toy Story's history as the "first" all-CGI feature-length movie is in contention; a movie called Cassiopia has other claims to historic milepoints in CGI animation, even though it didn't get distribution until a year later and is not nearly at the same production quality level.)