Did you try title update Reach. It's a lot better.
I haven't touched the game in awhile. I just didn't like the whole armor abilities. Or the whole bloom on weapons.
Did you try title update Reach. It's a lot better.
Seriously, it works for Borderlands, but half the mystique of Halo is the music.Oh god dubstep.. my fucking ears.Devs please stop this trend it's 2012.
The SAW looks badass, can't wait! Although I do think the design is more shotgun than LMG.
On a related note: a few months ago, I wrote a post about how a LMG is sorely missing in the halo sandbox and quite a few people jumped at my throat.
Suck it, haters!![]()
The faithful SMG digivolved into a power weapon?Nah the Saw is pretty much a power weapon.
Can someone who works at Bungie confirm if those are the final sound effects for the guns?
Can someone who works at Bungie confirm if those are the final sound effects for the guns?
I can't watch...should someone tell him?
I've got to wonder how effective a suppression weapon it can be if it burns through ammo as quickly as they say. Your classic suppression weapons usually have a crapload of ammo but wild recoil - it seems like they're doing something different here with the Halo 4 SAW.I really dig the idea of the SAW. It will chew up individual players, but it can be used as a suppressing weapon against groups, particularly on choke points. Used well, squads can have one player using it in a supporting role, suppressing the other team when on the attack - or when escaping with a flag.
I've got to wonder how effective a suppression weapon it can be if it burns through ammo as quickly as they say. Your classic suppression weapons usually have a crapload of ammo but wild recoil - it seems like they're doing something different here with the Halo 4 SAW.
The faithful SMG digivolved into a power weapon?
I ain't complainin'.
I've got to wonder how effective a suppression weapon it can be if it burns through ammo as quickly as they say. Your classic suppression weapons usually have a crapload of ammo but wild recoil - it seems like they're doing something different here with the Halo 4 SAW.
Some of those weapons sounds are really underpowered.
DMR sounds like punching paper. What happened to the fantastic sound from Halo 2
and what did they do the sniper rifle
This is how I feel for most of the guns, but we seem to be in the minority on the matter.
Apparantly they sound great in-game. People who have played it at shows with headphones on came back blown away by the impact of the sound design, and have said all the audio released so far is really compressed by comparison.
It all sounds very muffled to me - and very processed - but given the near-universal praise from those who played it, hopefully it's just poorly compressed audio.
Some of my observations on the video released:
From the Halo Bulletin:
- The medals seem to have been changed, they dont have the soft style anymore and look more solid.
- Ordnance Drops themselves seem to have their own dedicated medal when you finally get them.
- Looks like a new armor ability or maybe the Forerunner vision icon got changed (note the glasses in the picture).
- Before when getting shot the screen went red, now you get it yellow-ish and the pattern in it has changed a bit.
- Another armor ability I have not seen before, it has a Spartan helmet on the design.
- New shotgun design, which you can zoom in with now.
- The Saw and Railgun are interesting, look like great additions to the sandbox (Both give off the Doom/Quake like vibe).
- The Sniper still looks the same, but they have toned down the brown.
This is not what I want to hear, Chris.ASSAULT RIFLE
Chris - Relative to other Halos, this feels to me like a slightly more powerful Halo 3 AR. Some people might have some prejudice against the weapon because its not the newest, flashiest weapon on the block and there are a lot of other things that will catch your eye first. That being said, this is one of the best looking weapons in the game IMO. Gameplay-wise, weve tried to extend the range on the AR a bit from what its traditionally been and made it a tad more accurate. This is one of my favorite weapons in Halo 4 and Im particularly fond of pairing it with a long range rifle in MP using the Firepower armor mod.
You make me so Jellis, David.SAW
David - The SAW is, without a doubt, the most psychologically intimidating GUN in the game. It looks unlike any gun youve seen before in a Halo game, and packs a world champion-class punch when spraying molten projectiles at everything in your way. The SAW is also incredibly useful as a force modifier when encountering a vehicle on foot. A skilled SAW user will use every tool at his disposal to clear space while shredding surrounding vehicles.
Talk more of this sexy talk, Kynan.RAILGUN
Kynan - I like the Rail Gun since its basically a Sniper Rifle, Rocket Launcher, and Spartan Laser all wrapped into one. You charge it up to shoot a direct damage shot that explodes on impact. WIN!
In other news, I'm liking the playlist changes.
Dat bump of the Railgun.
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Hopefully this is the case. I went back and re-watched the version of the video with just the weapon sounds, and almost every gun sounds terrible and weak. I still don't know how anyone hasn't been able to at least get in the same ballpark as DICE in that regard. Previous Halo weapon sounds were okay (but not amazing for the most part), but everything in the video sounded weak as hell. Completely baffled at the people in this thread praising the weapon audio, almost every shooter I have played in the last several years sounds better. Everything else looks great, so hopefully it is just some sort of compression issue.
Weapons finally sound great. Except for the SAW which sounds silly for such a big gun.
Having both the DMR and the BR seems unnecessary.
I love that we're getting both in Halo 4!
It just seems like that medium range rifle spot is already pretty crowded when you include the Carbine and the Light Rifle so having two UNSC variation on it seems like a lot.
It just seems like that medium range rifle spot is already pretty crowded when you include the Carbine and the Light Rifle so having two UNSC variation on it seems like a lot.
I think it needs to be this way to facilitate the whole COD esque system. Gotta give people some sidegrades to buy.
I think it needs to be this way to facilitate the whole COD esque system. Gotta give people some sidegrades to buy.
They function differently enough to give players a preference on what they like. Also, a weapon like the DMR is very effective at long range, but not as effective as the BR at medium range.
I would say each of these weapons seem to have enough of a difference to justify em.. Nothing wrong with a little variety, even if some weapon roles are very similar.. I know a few guys who vastly preferred DMR over the BR, so by allowing both weapons it will keep a lot more people happy. I like the idea of building loadouts with certain situations in mind.