Wow, so is there really much of a difference between ASW and native 90FPS? ATW is great, but I can still tell the difference between native and ATW pretty easily, especially if theres a lot of action going on.
It's actually really hard to tell when ASW is on in a lot of cases. There are artifacts that it can cause because it is actually inserting visual information here that is missing between frames - so when it creates information that turns out to be incorrect based on the interpolation it used between two frames you can tell when that occurs - but in general it is sort of amazing compared to ATW by itself. In a game like Project CARS where ASW artifacts are not really a factor (all of the motion is very predictable and the interpolation has very little opportunity to get it wrong here) it basically allows the game to feel like 90 FPS in pretty much all respects so long as you are making at least 45 actual FPS.