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The Ion Storm Trilogy

perhaps one of the most controversial development houses in videogame history coupled with an employee rollcall of some of the biggest names in western dev, Ion Storm are a legend.

and now the Ion Storm trilogy:
The hype of Daikatana, the quality of Deus Ex, the forgotten Anachronox!

Deus Ex:
everyone does, or should, know Deus Ex, perhaps the "best game the west can offer" so said [another forum member], and how right he is. although slightly dated now, a cross-genre masterpiece. its an RPG played from a FP viewpoint, with skill upgrades, class skills, and upgradable weapons, in a great story.

now the Deus Ex name has been tarnished by its vastly inferior "streamlined" sequel, which removed all that made Deus Ex great. dont believe me? there is a reason why DX:Clan wars was renamed....
havent played Deus Ex? well, the world has moved on now, and if you play it now, you will probably be disappointed by its mediocre combat engine, its lack of AI and it fugly gfx. but if you think like that you are a fool. Ü


Daikatana:
'john romero wants to make you his bitch'. so screamed the tagline, and the game didnt arrive. and then the game didnt arrive. and then the game didnt arrive. and then it did arrive. and it hit bargin bins perhaps 2 weeks later.
the problem with daikatana is that the prople who put it down havent actually played it. they will cite romero and his ego and his hair and his chair and other ancillary information.

here is the juice form someone who actually played it:
"xxxxxxxxx said: daikatana isnt so bad, ancient greece is good...as is the generic northern [levels]"

and he is right. daikatana isnt terrible but it isnt great either. its an average game that was released too late and the news stories about its budget took all its press.
if you have access to a copy you should play it, although on super easy so you speed through the levels and see what went wrong, but also what went right. you might find you actually enjoy some of it, but its not a reccomendation.


Anachronox:

Anachronox is a one of those definite 'most underrated games evah!', no one really knows much about it, never played, and has forgotten it. Overshadowed by the Daikatana press, not supported by Eidos when released, and hoisted by [its] own petard due to some showstopping bugs.

but its a great game. imagine a final fantasy game set 'in space', but remove the teenagers and pseudo steampunk lace-cute art design. Add a smartass script, some very world weary characters and some great level design and you have it!
although the combat mechanism is flawed, its not the combat that is the draw, its the exploration and finding out what Tom Hall hasnt planned for you to do next. i could describe some of the situations but that would be too much spoilage.
I believe that Hall has been trying to get the rights back from Eidos because he wants to finish the game. if there was one pc game that should have been on consoles, it was Anachronox... hopefully it could happen in the future, but i feel it will never happen.

seriously: go play this game.

now, of course, there were other IS games but for the purpose of this post....
 
You're kind of insane dude, but Anachronox is SO SHIT KICKINGLY AWESOME that it defies description. I am a huge Tom Hall fan and you can tell that this is the game he always wanted to make.

It's basically an FF game with actual characterization and real jokes!
 
I still have my copy of Anachronox installed on my PC and the box is sitting on my shelf. Damn I should finish that game up, I'm nearly done (second time through).

Everyone who picks this game up DOWNLOAD ALL THE PATCHES:
http://www.planetanachronox.com/anox1/files/gamepatches/

Patch - 1.02.44
Patch - 1.02.45
Patch - 1.02.46
NoCD - 1.02.46
*Note: Install those in that order


To have all the PDA mini-games (apparantly there is a bug where this is impossible without cheating):
SAVE THIS TO: C:\Anachronox\anoxdata\

ARCADE
name=Pooper
script=pooper
switch=50000:1
desc=Collect the jewels and don't get bitten!
shot=graphics/apegames/apegame_default.tga

ARCADE
name=Zong
script=zong2
switch=50000:1
desc=Knock down the enemy's energy field!
shot=graphics/apegames/apegame_default.tga

ARCADE
name=Bugaboo
script=bugaboo
switch=50000:1
desc=Shoot down all the aliens!
shot=graphics/apegames/apegame_default.tga

ARCADE
name=Ox
script=ox
switch=50000:1
desc=Crazy version of tic-tac-toe!
shot=graphics/apegames/apegame_default.tga

El Puño DEMANDS IT!
paco.jpg
 
pilonv1 said:
I thought Deus Ex and Daikatana weren developed at different Ion Storm studios (Austin and Dallas)?
You are correct. Hence when they closed Romero's branch the Deus Ex guys still had the name and an office.


Nothing will ever beat the neon green cyber-frogs and cyber-gators. NOTHING.
 
indeed, differrent studios, but the company is still the same, you dont hear most people addressing that fact when speaking about, say, EA Ü

so there was at least 6 people, at last count, that have played anachronox.
 
Templar Wizard said:
now the Deus Ex name has been tarnished by its vastly inferior "streamlined" sequel, which removed all that made Deus Ex great. dont believe me? there is a reason why DX:Clan wars was renamed.....

DX: Invisible War was good game maligned by piss-pantsy PC gamers that couldn't handle sharing their favorite series with a console. Nor could they handle the fact that all the predecessor's redundancies were removed. Sorry kids, but if I can upgrade my pistol for greater accuracy, why do I need a nanotech ability or RPG-like skill upgrade that does the same thing?

Why should I be able to to amass an arsnal of weapons in my trenchcoat? Isn't DX about making decisions anyway? Did i really need three kinds of crossbow ammo?

It wasn't a perfect sequel by any means, but is not the "vastly inferior" game some drama queens like to make it out to be.

As for Project Snowblind, haven't you noticed over the last two generations Eidos likes to suck developers dry, take their franchises and throw the developers to the side? All so they can just absord another series into Crystal Dynamic?

- Silicon Knights/LoK series
- Ion Storm - DX series
- Core - Tomb Raider series

I don't know the fate of Kronos and the Fear Effect series, but Eidos has left these guys out to dry and Eidos owns the rights to FE, its only a matter of time before they get Crystal Dynamics on it, I suppose.
 
Foobar said:
DX: Invisible War was good game maligned by piss-pantsy PC gamers that couldn't handle sharing their favorite series with a console. Nor could they handle the fact that all the predecessor's redundancies were removed. Sorry kids, but if I can upgrade my pistol for greater accuracy, why do I need a nanotech ability or RPG-like skill upgrade that does the same thing?

Why should I be able to to amass an arsnal of weapons in my trenchcoat? Isn't DX about making decisions anyway? Did i really need three kinds of crossbow ammo?

It wasn't a perfect sequel by any means, but is not the "vastly inferior" game some drama queens like to make it out to be.

As for Project Snowblind, haven't you noticed over the last two generations Eidos likes to suck developers dry, take their franchises and throw the developers to the side? All so they can just absord another series into Crystal Dynamic?

- Silicon Knights/LoK series
- Ion Storm - DX series
- Core - Tomb Raider series

I don't know the fate of Kronos and the Fear Effect series, but Eidos has left these guys out to dry and Eidos owns the rights to FE, its only a matter of time before they get Crystal Dynamics on it, I suppose.


So you're allowed to have a very strong opinion of Deus Ex: IW, but anyone who has a strong opinion the other way is "piss-pantsy"? Okay.

Agree with the original poster, Deus Ex is my favorite western game of all-time. Have had Anachronox sitting in my back-log box for over a year. One of these times it'll be the chosen one:)
 
I used to pimp Anox pretty hard years ago on this forum. It is indeed one of the greatest, most underrated game ever. The characterization and imagination is strong enough to carry the game on its own, which is good because the dated Quake 2 engine graphics and battle system weren't too terribly hot and probably a good reason why so few people actually picked it up. It works superbly as an adventure game and the characters are just classic. The music was good, the atmosphere worked as well as it could have given the graphical limitations, the humor kicked copious amounts of booty, and I would give my left testicle for a sequel/continuation (especially since the first game was never technically complete, they had to cut out a few planets, and then of course there was the cliffhanger ending....).
 
Belfast said:
...which is good because the dated Quake 2 engine graphics and battle system weren't too terribly hot and probably a good reason why so few people actually picked it up.
And also the reason why Microsoft decided to can the port for Xbox. They felt the game wasn't that graphically advanced for a launch title and it would make the console look underpowered.

:( :( :(


Sad the game wasn't ported to the Dreamcast either, even Andrew Thomas seemed hopeful that it was going to be ported to it.
 
easy there foobar. its just a game.
and as poor IW is compared to DX, its still a better game than most. i care not for the console orientation of the sequel, that sat fine with me. i didnt really mind the far smaller levels. even the small inventory wasnt a problem.

it was the dumbing down of the the core gameplay was what got to me.
but each to their own of course.
 
a console launch for Anachronox would have been fantastic, but it would have needed a gfx update. Q3 engine at least! and alot of texture work. and full voice acting. and the addition of the missing act.
 
hmmm, would it be...extract assets from anachronox...

:)

its just as easy as that. i keed i keed.
lets put together a mod homagé team and start it all from Planetanachronox.
as a sidenote, im current playing anachronox with my xbox pad and it works very well.
 
While I can see you saying that IW wasn't a horrible game Foobar it was a terrible sequel to Deus Ex. Also it wasn't a good game, it was mediocre to decent at best.

Foobar said:
Nor could they handle the fact that all the predecessor's redundancies were removed.

Not really, Deus Ex was supremely balanced. Skills, upgrades, and nanotech upgrades all played off each other perfectly. IW on the other hand made everything a nanotech ability and was thus completely borked. Removing the RPG skill systems completely destroyed all weapon balance as well and the simplified ammo system didn't help.

Sorry kids, but if I can upgrade my pistol for greater accuracy, why do I need a nanotech ability or RPG-like skill upgrade that does the same thing?
Because that is what seperated the decent pistol user from the accomplished marksman and the accomplished marksman from the uber leet pistol assassin.

For example in my play through of Deus Ex I was smitted by the stealth gun you get early on. I poured all of the upgrades possible into the thing, it had a scope, laser aim, vibration suppression, extra damage, greater magazine capacity.... the whole works; that thing was a labour of love by the end of the game and a tiny little god of death besides. I adored it.

Plus combined with my eyeball accuracy nano mod and the fact that I got up to highest pistol skill level as soon as I could (giving up a lot of good skills that I could have used in the early game) me and my little buddy were the perfect combination of shadowy death, man and gun working as ONE.

Invisible War's system is NOTHING compared to that. The lack of RPG skills means that Alex Denton starts out having completely mastered all weapons. That completely gets rid of the balancing that the rpg system provided where levelling up your pistol skills cost much less than levelling up your sniper skills. The Pistol in IW SUCKED in comparision to the sniper rifle. There was absolutely no reason to use it. You only had one or two mods max per weapon so you couldn't kit it out as you desired. Since you could pull of one hit kill headshots with ease with the sniper right off the bat it made the few shot pistol useless. You never ran out of sniper ammo because of the Universal Ammo system thus never forcing you to conserve sniper ammo or fall back to pistol.

Why should I be able to to amass an arsnal of weapons in my trenchcoat? Isn't DX about making decisions anyway?

Are you kidding? IW's dumbed down inventory system of 'carry any 9 weapons, a knife has the same mass as a rocket launcher hur hur derrrr' caused much less decision making than Deus Ex's grid system. In DEx the more effective weapons took up more space and I had plenty of extremely tough decisions to make throughout the game (dammit I need the rocket launcer BUT I DON'T WANT TO GIVE UP MY SNIPER! Maybe if I dropped my electic prod... and my knife.... and those cigs I'll be able to... DAMMIT! WHY WON'T YOU BOTH FIT!)

Did i really need three kinds of crossbow ammo?
If you decided to be a shadowy crossbow ninja of doom, then yeah. Otherwise ignoring them wasn't a problem at all.

The lack of rpg skills really hurt in other ways as well. In the first game you could upgrade your lockpick skills or your hacker skills, or both, or niether, thus making for vastly different character builds and play experiences. In IW lockpicking was merely a function of how many lockpicks you had (thus removing a layer of depth) and the hacker nano mod was so absurdly useful that the other mods that were competing with it got short shrift. Borked balance.

And really there is no comparision between DEx and IW level design. IW levels were small by NECESSITY (Xbox lack of mem as compared to PC), not design. There were no vast underground complexes or large sections of city to explore. New York and Hong Kong in DEx put the small loading time happy sections of IW to shame. The final insult came when the last level of IW was the same as the first level of DEx (Liberty Island) except split into two loading zones... and despite that IT WAS STILL SMALLER!

'Vastly inferior' is an understatement.

Edit: Plus it sucked on Xbox, I rented it and the slowdown and controls where horrible. I picked it up for the PC and finished it there.

Also as a qualifier, I absolutely love Thief III on the Xbox. So don't go thinking I'm some sort of PC elitiest. IW just sucked period.
 
Well said Azih. Couldn't agree with you more. Deus Ex was a game with so much freedom of how you wanted to play and how you wanted to complete your objectives, it was almost insane. If you wanted to be a stealthy ninja you could. If you wanted to go in guns blazing and play as a tank, you could do that to, with a hundred different variations between.

IW seemed to lose a lot of the spirit of the orginal game. It lacked depth and freedom and was just such a let down as a follow up to one of the best PC games of all time.
 
First of all Deus Ex: IW was awsome so get over yourself there. It was made by a small team and was way ahead of its time in terms of lighting and modeling. Not to mention it had to be programmed back to back with Theif 3. Warren Spector is an amazing man and thank good there are people with his vision in this industry. To go and compare it to Daikatana's train wreck is completely insane. I respect what Spectors Ion Storm attempted and frankly it still kicks the ass of many games released today.
 
sirris said:
was way ahead of its time in terms of lighting and modeling.
I don't remember being wowed by the lighting but the modelling SUCKED. Man every character while standing still had their arms hanging off at a weird angle that just looked really odd.
 
sirris said:
First of all Deus Ex: IW was awsome so get over yourself there. It was made by a small team and was way ahead of its time in terms of lighting and modeling. Not to mention it had to be programmed back to back with Theif 3. Warren Spector is an amazing man and thank good there are people with his vision in this industry. To go and compare it to Daikatana's train wreck is completely insane. I respect what Spectors Ion Storm attempted and frankly it still kicks the ass of many games released today.

I certainly won't disagree with you on Warren Spector. He has worked on some excellent games. I love the Thief series. In fact, they are some of my favorite games of all time, and Spector's contribution to that series has been wonderful.

I'd also agree with you that DE:IW is better then Daikatanta, but it doesn't deserve to have the Deus Ex part of it's title. Just call it Invisible War, release it without any hint of it being connected to the orginal game, and let it stand on it's own merits. It's still just an average game at best, but at least it wouldn't have had to live up to the first game.

I do disagree with you on the statement that IW was ahead of it's time however. I saw nothing revolutionary in the game at all. Graphics were average, lighting was nothing special, and modeling was solid, but by no means groundbreaking.
 
sirris said:
First of all Deus Ex: IW was awsome so get over yourself there. It was made by a small team and was way ahead of its time in terms of lighting and modeling. Not to mention it had to be programmed back to back with Theif 3. Warren Spector is an amazing man and thank good there are people with his vision in this industry. To go and compare it to Daikatana's train wreck is completely insane. I respect what Spectors Ion Storm attempted and frankly it still kicks the ass of many games released today.


to correct you, Harvey Smith was the main force behind IW, not spector.
also NO-ONE was comparing IW to Daikatana.
please read the thread.
 
Anachronox is a strange strange beast. I really like the game even though its actual gameplay really sucks. Horrible combat, Stupid level up system, Really really bad weapon upgrade system. But it's still so good!
 
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