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http://toucharcade.com/2015/03/27/crashlands-the-last-game-i-make-before-i-die/
You can learn more about Crashlands here
http://www.butterscotch-shenanigans.com/p/crashlands_8.html
More at the linkEditor's Note: We met the three brothers that make up Butterscotch Shenanigans at GDC this year. When we found out about the incredible story behind their studio and the motivations behind shifting gears to their current project, we wanted to share it with everyone. However, since it involves illness, family, and other things which we honestly just don't feel like we could ever do justice reporting on, we did the only thing that made sense- Offer them a platform on TouchArcade to write about the experiences that have led to the development of Crashlands. What you're about to read is the first of a series of articles by Sam Coster as he fights for his life while developing the game he always wanted to make with his brothers, Seth and Adam.
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Cancer is a great clarifier. It stripped out all the petty, superfluous aspects of life and demanded just three things when it struck me in 2013: survive, find meaning, and figure out how to look good bald.
This is the story of Crashlands, a massive 2D action-RPG crafting game I've been working on with my two brothers since I was diagnosed at the ripe age of 23 with Non-Hodgkins Lymphoma.
You can learn more about Crashlands here
http://www.butterscotch-shenanigans.com/p/crashlands_8.html