thetester77
Member
Overall they are very good impressions, don't want to watch any if the videos would rather go in fresh.
Bring on December
Bring on December
Trico is an animal and he acts like one. Sometimes when you call him, he comes straight to you; other times he's distracted by other things in the environment and you need to keep calling him. The only issues I encountered during the demo was triggering Trico to come my way and help out consistently. You need to be patient, and sometimes it requires multiple requests or certain positioning to get him to him to come to your aid. Still, every time Trico comes my way, he astonishes me with his presence. Climbing up and staying on his back as he takes me to new places is always exciting. The best moments come when things get dire.
The reason being is previews more often than not are very positive given the short window to play. I had the same arguments regarding the order 1886 where the previews were mostly mixed, some loved it and some were concerned. There's some excitement for sure in these previews, but there also seems to be quite a bit of tentativeness.
Sad that the Polygon thread is getting so many posts when OP took the time here to assemble a nice bunch of information.
Theres a particular joy in watching the giant, bird dog-like Trico playfully bat around the chain you need to climb to get to your next objective. It whimpers when youre in an area it cant reach. The creatures eyes light up as it bounds across the room when you call its name. The camaraderie on display at this point in the adventure is tangible and downright adorable. Its readily apparent that Trico cares for The Boy and vice versa. Its also very clear that youre working with a wild animal, as Trico often does exactly as it pleases occasionally to the games detriment.
I love this.
Maybe it''s one of those animations that triggers when you get close. When you have a timeframe and need to rush through puzzles to see a game for a preview, I can forgive them for maybe missing something like thatI love the relationship between the two
I didn't notice anyone petting Trico in today's videos
I wonder if this mechanic wasn't in the demo or the players simply missed it.
(insert NeoGAF welcome GIF here)
Seriously. The instant dogpile on anything negative, especially for Sony products, the last few weeks is making me yearn for a new place to post.
Three new screenshots were made available.
Maybe it''s one of those animations that triggers when you get close. When you have a timeframe and need to rush through puzzles to see a game for a preview, I can forgive them for maybe missing something like that
Oh good, it no longer looks like you're trying to kill Trico at the end of the E3 demo area.
I think it's just the outline fringing due to backlighting.This game got some weird aesthetic changes since 2015. Some objects(including the boy) and scenery will randomly get black outlines.
Three new screenshots were made available.
Looks great.
I watched a bit. The boy's animations look weird (I guess his movement in general) and the graphics look kind of dated. It looked like it could easily run on a PS3.
Anyway, I'm still going to buy it and play the shit out of it on my roomie's PS4!
Sounds great! The criticisms are just what I expected, and won't really affect my enjoyment of the game if SOTC is any indication.
Sounds exactly like a Team Ico game.
Beautiful, different, and bold.
I hope at one point we will be on a large open field, I want to ride trico like Agro.
I think it never really ran on PS3. It had several technical issues on it. One of the biggest reasons it was pushed to the PS4 iirc.
???
These impressions are kinda weird to me. I fail to see what's so awkward about the controls.
Lol
He has things to do.
I love this.
The game was essentially a slideshow, but it was sped up for its first showing. This is something people fail to realize when they question why it couldn't have just run on a PS3 when it "looks dated."
OléGunner;217061065 said:See this is what I love to hear.
If Trico grows more responsive as the game progresses that would be amazing.
Brave move making it act like a wild animal that sometimes goes off on his jollies while the player tries to call him back haha.
Don't even understand the dated comments personally.
I couldn't see the PS3 ever running this game with Trico's insane feather physics, complex AI and environmental destruction.
It would melt!
Have you seen anyone playing ICO/SOTC HD that hasn't played them before? Most people will complain about the controls/camera being weird and "not modern". Don't ask me what they mean though!
Wondering if I'll be burned from getting the game's Collector's Edition. I want to support the game and SOTC was an ethereal experience, but the delays and production troubles throughout have me a bit worried
From the sounds of it, if you can play Ico and Shadow of the Colossus today without finding the camera or controls "awkward," the game will be just fine. Or perhaps, even if you do take issue with those aspects, the game may be great enough to minimize those complaints.
Those things aren't a problem for me at all - what I'm worried about is that delayed games have a host of problems with them
Absolutely, it is a risky move because the creature's responsiveness and willingness to follow your directions are central to puzzle solving. They really need to nail it to avoid unnecessary frustration. And while it can be frustrating for the beginning of the game, seeing the creature slowly warm up to you, becoming more responsive over time, is going to feel super rewarding. It's then easy to surmise why the game may not lend well to short demos, but despite that, the impressions seem very positive about the core premise of the game and its puzzles. I doubt they'll be able to get the camera to behave 100% of the time in close quarters due to the size of Trico and the way you interact with it, and that's understandable, but I hope they make sure the AI is rock solid at least 99% of the time and that the controls are more precise than the previews lead me to believe. For example, I can certainly understand why someone would get frustrated if ledge/creature/chain grabbing was too sticky, thus making it difficult to grab on to what you want.
Those things aren't a problem for me at all - what I'm worried about is that delayed games have a host of problems with them
Added a Famitsu playthrough of the demo to the OP.
https://www.youtube.com/watch?v=MMFD2Q3FPIA
It's interesting to compare Trico's reactions and quirks between the available footage. You can easily see how alive the creature seems to be.
Added a Famitsu playthrough of the demo to the OP.
https://www.youtube.com/watch?v=MMFD2Q3FPIA
It's interesting to compare Trico's reactions and quirks between the available footage. You can easily see how alive the creature seems to be.
Added a Famitsu playthrough of the demo to the OP.
https://www.youtube.com/watch?v=MMFD2Q3FPIA
It's interesting to compare Trico's reactions and quirks between the available footage. You can easily see how alive the creature seems to be.
Added a Famitsu playthrough of the demo to the OP.
https://www.youtube.com/watch?v=MMFD2Q3FPIA
It's interesting to compare Trico's reactions and quirks between the available footage. You can easily see how alive the creature seems to be.
I love the relationship between the two
I didn't notice anyone petting Trico in today's videos
I wonder if this mechanic wasn't in the demo or the players simply missed it.
Lol
He has things to do.
I know that lol,I just like how he continues to play while you need help.What's funny? This is good. This is the point of the game. TRICO isn't under your control.
Added a Famitsu playthrough of the demo to the OP.
https://www.youtube.com/watch?v=MMFD2Q3FPIA
It's interesting to compare Trico's reactions and quirks between the available footage. You can easily see how alive the creature seems to be.
0.00xAA. Thank god this got delayed after the PS4P release so I won't be tempted to play it on regular PS4.
I think it's just the outline fringing due to backlighting.