I still wish he wasn't killed, but I understand it for the plot of the story and the tone they were going with in this depressing ass arch of Part 2.I find it endearing that people make up all these scenarios in their heads so that Joel doesn’t get killed. It’s sweet.
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But no cuteness survives a golf club.
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Watched that scene 15 times, and it always is amazing that people still try and defend it. Yes, people survive gunshot wounds with immediate medical attention, trained medical staff, and proper supplies, probably need blood too. Again, anyone defending that scene is only proving that you refuse to talk sensibly about the game, and just want to defend it at all costs. It is a nonsense sequence of events, and nothing you say changes that.
If we are going by the 15-month mark as a comparison between the two, there should probably be some consideration to the fact that the original released the Left Behind DLC 8 months after release. This is the type of thing that would renew interest and result in a nice bump to the sales after 8 months on the market.Where I was talking about lifetime sakes? I said the original reached 8 million in 15 months, and to a smaller userbase.
In post #516 I go over re-write where the brothers avoid being surrounded when the fighting starts and Tommy doesn't reveal Joel's name. (Tommy's name still got revealed earlier to Abby when they were fighting off the horde.)I'm not sure what else was needed. Contrivances aside its a near perfect trap, who's going to expect the armed person who's just helped you fight off and escape from a horde of infected in a blizzard to turn on you in a blink of an eye, based on the revelation of your first names alone? Not to mention them being an organized and highly motivated paramilitary unit with such a singular purpose.
More than that though, if you are going to give a pass to the contrivances in the set-up, what's the basis of your criticism? The specifics of how the ambush scene was staged, or that Joel could ever allow himself to be ambushed? Because if the former is true, its a mild complaint more about direction than writing, and if the latter I don't think that's a reasonable criticism in the context of the fiction.
It still could've been fixed somewhat if later in the game we got some flashbacks of Joel where he's visibly distracted or makes small mistakes carrying out his duties, either because of Ellie or he's gotten softer or losing his survival edge.As I mentioned in a previous post, its kinda the flaw with having it as part of the cold open. There's pacing considerations due to the need to get to the point and kick off the meat of the story asap which preclude foreshadowing everything down to the tiniest detail.
I take your point and I do agree it would be desirable to more firmly shade in changes in Joel's mindset and preoccupations, but I don't find it that critical. The contrivance of the whole scenario is such that it kinda absolves the character(s) of their errors.
As written, the whole confrontation comes out-of-the-blue for all concerned (WLF group included) which is why the whole thing ends up being so sloppy and chaotic.
Let's actually go over some of the complete nonsense that you've tried to argue.
Coincidences are not plot holes. You can call it far fetched, sure. But in order for it to be a plot hole, it needs to be a question that remains unanswered OR something that directly contradicts a fact previously established with no explanation or reason why this has changed.
Inconsistency in human beings is not a plot hole. It can be a misread of the situation, a misread of character. A slip up after a stressful situations which they had just been here. There's also nothing to support this argument that Joel and Tommy would NEVER EVER give their names to anyone. Even if you were to consider all of this "unlikely", which is entirely subjective, then that STILL won't make it a plot hole because that would only be the case if it was impossible.
Again, Unlikely/low odds of happening are not plot holes. At best you could argue that its an unrealistic representation, which differs from a plot hole.
Out of all your points, I'm sorry but this is by far the dumbest one. Morality is NOT a plot hole, especially not in a game that is all about morality not being black and white.
Same as above, morality questioning is certainly not a plothole.
The rest of your post is just more "I think this is unlikely, therefore it is a plothole" which shows that have a severe lack of understanding of what a plothole really is.
I suggest you take your own advice. The fact that you think "coincidence = plothole" shows that you have an infantile understanding of literature.
What really gets me about all this is the massive amount of effort people who hate this game put into compiling every negative point they can come up with. If I really hate a game the last thing I want to do is to study the damn game ad nauseum like some in this thread. We've got a guy here admitting he watched a single scene of a guy getting shot 15 times for crying out loud. Who the hell does that?
Well, as a stab at it, I’d have to say it’s because they disapprove of the politics in a game, but can’t talk about the politics in the game, so leans on other perceived negative aspects as a proxy for what they really want to talk about.
Do you have an example of this?"Plot holes" or narrative inconsistencies can DEFINITELY be a feature.
Yup, as one of those people who just wants to consume a game for entertainment, I think you're probably right on the mark here.Well, as a stab at it, I’d have to say it’s because they disapprove of the politics in a game, but can’t talk about the politics in the game, so leans on other perceived negative aspects as a proxy for what they really want to talk about.
Abby was an intentionally unlikable character. Which is fine as part of the plot.
That is really what it is. You'll see some people try to dance around the subjects by listing some other things they don't like but the post always ends up with "oh and I didn't like the SJW stuff".I agree. I think this is really all about politics.
That is really what it is. You'll see some people try to dance around the subjects by listing some other things they don't like but the post always ends up with "oh and I didn't like the SJW stuff".
This game has had a massive target on its back with an enormous hate campaign long before the game even came out when it was "leaked" that joel would be killed off by a transgendered woman. People will claim that it is "divisive" and therefore its bad but the reality is that even 2 years after its release, a TLOU2 thread will still easily hit 15 pages. The game still leads to a lot of discussion and interest in the game remains high. What other game released in 2020 can say that?
Most likely will be, PS4, PS5 & PC.Please don't be cross-gen.
I'm not sure if it's a plot hole and i haven't played tlou2 but what it is is bad writing, it sounds like. If you had this type of inconsistent character development in a book it would be called out as bad writing. If the creators of tlou2 want their compared to great works of fiction then they gotta tighten up that writing. Maybe it's good writing for a video game, but as a piece of media maybe not so much. I haven't played the game though. Just trying to follow the thread and the critiques.Yes, inconsistent character development and actions IS a plot hole, by definition. And anyone who pretends the Tommy getting shot in the head scene is not a plot hole is only proving their level of delusion about TLOU2.
Yup, as one of those people who just wants to consume a game for entertainment, I think you're probably right on the mark here.
Slow loading, texture pop in, no 4K mode. No adaptive triggers or haptics. No VRR, no 40Hz mode. There are lots of reasons to port it to PS5TLOU 2 received an update on PS5. It makes no sense to remake TLOU2 already when TLOU1 will benefit much more from an upgrade. You can get away with a remake of a 9 year old game and charge 70$ for it. Not for a game that came out two years ago and already has PS5 enhancements.
I haven't played the game though. Just trying to follow the thread and the critiques.
Sure, but there's no way that they can ask 70$ for it again, like they can with a remake of the first one which will be a much larger jump.Slow loading, texture pop in, no 4K mode. No adaptive triggers or haptics. No VRR, no 40Hz mode. There are lots of reasons to port it to PS5
And it is weird because the SJW aspects are not even the focal point of the story. But the fact those elements merely exist are enough to get folks unhinged apparently. I just find that bizarre.
Maybe. If it was overtly political to the point it took away from the experience, whether I disagreed with the position or not, I wouldn't like it. But since everything has been politicized these days, the fact that the game includes firearms could be considered political if you reach far enough.I think maybe you’d not be quite so bothered if the politics aligned with your own?
And I don’t mean that to sound snarky.
Strong politics in a piece of entertainment can be confrontational for anyone, across the social spectrum.
The creators of said entertainment need to appreciate this and accept it, as much as the consumer needs to accept that creator’s right to put what they want in their narrative.
But the thing is that the last of us 2 isn't really a political game. It can be considered "progressive" in the sense that it has a wider representation of characters, but it's not the focus of the game and the game doesn't really make a political statement about any of it.I think maybe you’d not be quite so bothered if the politics aligned with your own?
And I don’t mean that to sound snarky.
Strong politics in a piece of entertainment can be confrontational for anyone, across the social spectrum.
The creators of said entertainment need to appreciate this and accept it, as much as the consumer needs to accept that creator’s right to put what they want in their narrative - and to not consume it, or spend their time criticising it, purely for those elements.
I think maybe you’d not be quite so bothered if the politics aligned with your own?
And I don’t mean that to sound snarky.
Strong politics in a piece of entertainment can be confrontational for anyone, across the social spectrum.
The creators of said entertainment need to appreciate this and accept it, as much as the consumer needs to accept that creator’s right to put what they want in their narrative - and to not consume it, or spend their time criticising it, purely for those elements.
And it is weird because the SJW aspects are not even the focal point of the story.
And anyone who pretends the Tommy getting shot in the head scene is not a plot hole is only proving their level of delusion about TLOU2.
We're going in circles, i leave it like that.They don't on the Playstation Store, that's the point, they're all still full price now even after over a year since release in the case of Returnal and Ratchet. Every now and then there is a sale.
In terms of physical sales Amazon still sells way more copies than these little retailers. It's not about cleverness, it's about reach.
Physical sales are on the decline and Covid has just sped that up. Even in the year or so since since that article was released I bet a higher proportion of games have been sold digitally, because physical releases and sales are becoming more niche (Sony's 2020 fiscal year results showed a majority of PlayStation full game sales were coming as digital downloads).
I think it really depends on how the controversial topics are handled. Personally, if any story has a heavy-handed preachy message with tons of cringe hyperbole then I'm not going to be interested in it at all regardless of what side of the political spectrum it originates from. My personal politics don't really line up with the SJW crowd, but I didn't find myself being offended by those elements in TLOU 2. It wasn't the crux of the story nor was it constantly in my face. If I felt I was being bombarded with rhetoric I would not have finished the game. Bottom line, imo, is that people need to realize that enjoying a game does not require endorsing whatever message the game has.
Do you have an example of this?
Closest thing I can think of is when you got an unreliable narrator but that's not the case with TLOU.
This imagen gives The División vives and this would be great for Factions. A big open city and surroundings with survival quests
I shoulda read your take skelterz before I wrote mine. All we've gotten about this game is conflicting info. First it's a bundle in with the new remaster, next its a seriously ambitious multi player game that will have story elements.
Then it's a standalone game that's gonna be small in scope. Like wtf is going on. I don't play a ton of multi player games and the slow pace and action of this game is up my alley.
Sucks gotta wait another year. How about you don't remake the game that was just remastered? Just so you can have it ready for the show? which is also scant on info
That seems more like a stylistic issue. You say it yourself that it's a nitpick so it's something small and doesn't affect the plot.It was brought up in this exact thread already, or at least alluded to... Jurassic Park is one of the best popcorn movies ever made, but it has a number of direct "issues" by the definitions being used here. It in fact has a directly contradictory geography in the T-Rex paddock in the rain scene. But it doesn't actually matter other than picking nits, because having correct geography makes the scene less exciting, puts the characters in less danger, and is less cinematically dynamic. This wasn't a "mistake", it was a deliberate choice by story tellers to service the story they were telling. And "fixing" this "mistake" would make their story not better, but worse.
IMO it undermines/distracts from the point of the narrative if you have characters act out of character to move the plot in a certain direction, and here Tommy and Joel revealing their names has huge consequences for the plot so it's not a nitpick.What always gets lost in these dumb discussions is the reality that the only thing that truly matters is purpose of a narrative. All stories are contrived, especially genre stories like what we're talking about here. Ignoring the overall context of a scene and saying "Joel & Tommy shouldn't have told the group their names!" is willful ignorance of the context and entire POINT of the story up to that point.
That one should be worth mentioning, it's the basis for one of the characters dying.(big effect on the plot)And that's just not a "plot hole" worth mentioning. It's you having some weird ax to grind and not taking the story for what it is. Just like your whole point in one of these threads about how hard it would be for the fireflies to get a large-scale vaccine into production and distributed... it literally doesn't matter. You thinking it matters doesn't make it so, the game/story is telling you that. But you've chosen to not listen. Which is your right! But trying to frame that as an objective narrative mistake is just incorrect.
Dude thinks his sources have credibility but he dont have any himself, back to the bushes for you. Homie cant even link a youtube video or credible source that says the game is bad lolHuman beings.You know, the ones you work and live with. Not aliens and green people like Druckmann.
Distance themselves from a 10 million plus seller, boy Id hate you to be the leader of a major company and distance from a product that has over 10 million units soldSony probably wants to distance themselves from TLOU 2 as much as possible, and want people to focus on TLOU which was universally loved.
And yet Joel gets a pass for some reason despite doing way worse stuff.
Watched that scene 15 times, and it always is amazing that people still try and defend it. Yes, people survive gunshot wounds with immediate medical attention, trained medical staff, and proper supplies, probably need blood too. Again, anyone defending that scene is only proving that you refuse to talk sensibly about the game, and just want to defend it at all costs. It is a nonsense sequence of events, and nothing you say changes that.
Again, anyone defending that scene is only proving that you refuse to talk sensibly about the game
Bro, look at how much blood he's lost in just a fraction of a second, the dude needs medical attention.![]()
You watched this scene 15 times and you didn't know he was NOT shot in the back of his head?
Zygomatic Bone
"the bone that forms the prominent part of the cheek and the outer side of the eye socket."
Losing an eye doesn't mean you need expert medical attention, nor does it mean that you need blood. If this were true, then every single story before the 18th century would have plot holes. They didn't have the medical attention that we have today, which throws your entire argument out of the window.
That seems more like a stylistic issue. You say it yourself that it's a nitpick so it's something small and doesn't affect the plot.
Lol, it's think it's pretty clear - sales figures are meaningful if the majority of sales are concluded at full price, or close to full price which tends to be the case for Sony games, and all well-received titles.We're going in circles, i leave it like that.