Hey ppl. Found this topic when browsing the web trying to solve a connection error - the netcode and P2P nature of the game combines for some really bad experiences at times.
What Aesop posted above I mostly agree with. Especially about the burst rifle aka the god gun. Just aome stuff I wanted to add after reading through some of the thread for new players.
Level doesnt matter after a certain point. Once you get all 13 loadout points its just gravy from there.
This game has a very steep learning curve and it can be separated into "Gun/Combat mechanics" and "Situational Awareness".
The former is just learning how to shoot, when to engage, how the guns work and the sounds they make, and how perks interact with some guns. Most people get better with this overtime and I think this is where the notion that "higher level = better player" comes from. You loae a lot of fire fights at first because you just dont know about little things like the revolver and semi-auto suffering heavy accuracy penalties while moving whereas the tax and burst rifle can be conpensated for. However...
Situational Awareness is really what makes players good. Even if you're new to the game, good sense and team fighting tactics makes you way more valuable than the level 400 person running around trading interrogations. Not everyone becomes good enough at this. Where teammates are, how they died, where they spawned, what guns everyone is using, READING THE MAP, the interrogation/supply count, cover fire and such. There are plenty of high level trash players in Interrogation that you'll steam right over even in pubs once you get good at this.
Other random thoughts:
K/D isnt that important but you should really try to avoid dying in bad ways ie far away from the team or chasing people into an ambush. This is more important on Supply Raid and Survivors than Interrogation(the second half).
Speaking of game modes imo interrogation is where you want to play if you want the most skilled matchups or a chance at not raging (so much). Even with a bad team you have limited control on the outcome and their deaths dont always directly hurt you like in Supply Raid. Survivors is also very good if you want to learn to actually flank and play tactical.
You respawn at every 20 second mark of the clock.
00, 20, 40) so kill people right before this so their death animation ends on it or right after to max their spawn time.
Also there are ways to flank and interrogate. Never ever flank "the long way". The way maps are designed there are usually 3 paths (middle and the sides) in a way. You always want to flank in a way that either your team can directly cover you with a Hunting rifle/variable or that if they get in a fire fight you are close enough to get there quickly. If you die somewhere that the team cant cover you its usually a bad death. So take Bills Town for instance. If your team is moving on the top level of the building with the giant sign you want to be below them near stairs, outside on the ambulance or in the street where they can see you, or even on the midle catwalk. If you're across the street in the other building and cant cover your team its usually bad news.
Dying. If you get downed crawl in to a teammate's Line of Sight so they have a shot at denying the interrogation.
If an enemy is busy reviving their teammate while you are downed crawl away, crawl near a bomb. If you know you will go down lay a bomb on the floor so they cant get the interrogation without going down themselves.
If an enemy is hiding behind cover and you have a teammate with you one of you should rush while the other covers him. The enemy might get one of you down but chances are slim both of you are going down. Obviously a shotgun or someone with very good aim for headshots makes this different.
When an enemy goes down and your ally starts interrogating cover him or her. Dont go to the supply box and leave them, dont go off healing - secure the interrogation first.
If a teammate goes down dont ever ever multi revive unless you are 100% sure every enemy is dead. One person revives, everyone else covers.
Tac shotgun isnt OP. Burst Rifle +SS3 is. Cheap to upgrade and is the only thing in the game close to god mode as you dont flinch and get 75 health back with the down+auto execute. Can actually fight 3 people in the open and have a shot at winning - no other gun can do this.
Theres a bug for healing in the game. If you have FA2 or 3 hold R2 and X for speed healing on allies.
Covert 3 is a really overrated skill. I almost always urge people to do Covert 2 + Strategist as you play better people. Knowing when you're marked is a good thing. That said Covert is overused but isnt really a necessity imo.
If you're new to sniping put Strat 1 on. Youll be surprised at how well you learn to avoid being headshot, and how to counter other snipers. Get good with shoulder swapping, pre aiming, and drag shotting and youll run wild.
Have fun ppl!