I played through Survivor first, so Grounded was less of a headache since I knew when to keep the ammo and when to use it.
But the hardest moments were:
-Sniper section (getting through it by actually killing every asshole between you and that house lol)
-Winter elevator room with bloater
-Winter going through the cabins
Each of these were sections where I died way too many times and felt like I was gonna go crazy lol. In general, the forced areas where you have to kill everything/everyone to continue are the most stressful since you're in a vulnerable position with a big disadvantage. Stealth gives you all the power, so they're considerably less tense; just dont get caught.
Was reminded today how much I love this game, just checked my stats and have 187 kills so far and out of those only 17 were gun kills. This game offers soo much variety with it's bricks and bottles. I could probably beat the whole game with just bricks if I really wanted to. Smashing a clickers head in with a brick is so damn satisfying!
I got stuck for ages, in the end there's an element of luck but as stated - keep beating up the guys who keep coming through the windows and use the ammo.
What I did was listen to the audio of the bloater throwing one of his bombs - whilst that bomb is still dissipating he won't throw another so get a shot or 2 in until out of ammo, then a guy will climb through the window, kill him, grab his ammo then rise and repeat.
I was pretty surprised at how much harder combat was on grounded mode vs survival. Parts that I didn't bat an eyelash on survival became very tense on grounded. Of course it could have to do more with the fact that you didn't get checkpoints in grounded that you did in survival.
The part where you are in the Capitol building is a lot tougher on grounded because you don't get a checkpoint after making your way to the first floor. You have to start all the way back where you acquire the hunting rifle.
Okay, so I finished the main story for the first time on the PS4. I then finished the Left Behind DLC. What should I do next if I want to do another playthrough and there pitfalls I need to avoid when restarting?
Okay, so I finished the main story for the first time on the PS4. I then finished the Left Behind DLC. What should I do next if I want to do another playthrough and there pitfalls I need to avoid when restarting?
Not sure what you mean by pitfalls, but no there is nothing you really have to do. If you want to do the glitch so you can play your + game on a higher difficulty/grounded then you would have to do something.
Although it didn't happen to me I have seen people say that when they do it, it doesn't carry over everything it is suppose to. I'd create an extra save of your cleared game in case you need to redo the glitch to make sure everything carries over.
I sneaked through the right side shooting any enemies in my way with a bow. That way you can get through undetected and lose maybe 1-2 arrows based on your luck.
I sneaked through the right side shooting any enemies in my way with a bow. That way you can get through undetected and lose maybe 1-2 arrows based on your luck.
I remember it being significantly worse at launch - the greenish beige tint was like a filter over the entire screen, up to the point where the area w the pallet was barely visible.
On Easy and Normal you can play the game as a straight-up third person shooter with little difficulty.
The real Last of Us is Survivor difficulty, but Hard w no Listen mode is a decent challenge as well.
Grounded is just annoying IMO (AI is extremely erratic and occasionally omniscient).
I don't know if you are still on that part, but always crouch walk barely pressing your stick forward. They are very alert and I am nor sure it is safe to go full speed anywhere in there.
I don't know if you are still on that part, but always crouch walk barely pressing your stick forward. They are very alert and I am nor sure it is safe to go full speed anywhere in there.
Yeah, I thought it was almost impossible to sneak up on Stalker enemy types but it's totally doable if you walk at the slowest speed. It's nerve-wrecking because they still have fairly good eyesight and hearing. I've bungled a sewer stealth run many times.
Yeah, I thought it was almost impossible to sneak up on Stalker enemy types but it's totally doable if you walk at the slowest speed. It's nerve-wrecking because they still have fairly good eyesight and hearing. I've bungled a sewer stealth run many times.
The AI in this game is some of the most frustrating I've come across in a long time. I'm a huge Naughty Dog fan but if you can't implement better AI than this then please don't make a game where you're literally babysitting an NPC for 99% of it.
The AI in this game is some of the most frustrating I've come across in a long time. I'm a huge Naughty Dog fan but if you can't implement better AI than this then please don't make a game where you're literally babysitting an NPC for 99% of it.
The AI in this game is some of the most frustrating I've come across in a long time. I'm a huge Naughty Dog fan but if you can't implement better AI than this then please don't make a game where you're literally babysitting an NPC for 99% of it.
Not sure what you're talking about. There's usually an AI companion with you, yes.. but they can't be spotted by enemies in stealth sections and usually hold their own in battle. I never needed to babysit the AI.
Not sure what you're talking about. There's usually an AI companion with you, yes.. but they can't be spotted by enemies in stealth sections and usually hold their own in battle. I never needed to babysit the AI.
It does break immersion though with the NPCs running laps around a clicker without being noticed.
I hope they improve on the AI in the next game to the point where it is good enough for your companion to be noticed by the enemy occasionally. Give commands perhaps for them to stay back/move forward or create a distraction etc...
The AI in this game is some of the most frustrating I've come across in a long time. I'm a huge Naughty Dog fan but if you can't implement better AI than this then please don't make a game where you're literally babysitting an NPC for 99% of it.
My only gripe with the friendly AI is that Tess, Bill, and Tommy don't kill as many folks in open combat as they should. It takes Bill in particular eons to kill anything with his shotgun. But I get why they did it that way for gameplay purposes.
No problems with the AI otherwise. Ellie is actually pretty helpful sometimes.
If the issue is how nobody ever notices Ellie, I'm fine with that. This would have been a very different game (and worse IMO) if it got turned into a giant escort mission.
Yeah, I thought it was almost impossible to sneak up on Stalker enemy types but it's totally doable if you walk at the slowest speed. It's nerve-wrecking because they still have fairly good eyesight and hearing. I've bungled a sewer stealth run many times.
Just finished my 4th playthrough, have all single player trophies except the Grounded mode ones. Gonna give it a rest for a few months then do it on grounded and grounded plus
if a person who was gonna do something to your kid/SO with a knife w/out their consent, in this "world", would you just pick up your kid/so and leave? You wouldnt be feeling anything?
I think Joel is a cruel person. That doesnt mean he cant love or care for people close to him. In the game he says he's been on "both sides" such as hurting innocent people to get their shit like Hunters do. There is no reason to make Joel an "angel" since he isnt one. He is a killer and is as bad as everyone but we are going through his story and we cant change how he is really. (or how the devs made him out to be).
On my game, I blasted all of them and had no Idea it was only one.
Not sure what you're talking about. There's usually an AI companion with you, yes.. but they can't be spotted by enemies in stealth sections and usually hold their own in battle. I never needed to babysit the AI.
My only gripe with the friendly AI is that Tess, Bill, and Tommy don't kill as many folks in open combat as they should. It takes Bill in particular eons to kill anything with his shotgun. But I get why they did it that way for gameplay purposes.
No problems with the AI otherwise. Ellie is actually pretty helpful sometimes.
If the issue is how nobody ever notices Ellie, I'm fine with that. This would have been a very different game (and worse IMO) if it got turned into a giant escort mission.
trapped in the warehouse with the guy (who you find out is a hunter) and you're fighting off swarms of enemies with next to nothing in supplies.
And the guy just walked around doing nothing while I was chased by everything. All but maybe one enemy at a time would ignore him while he casually strolled around, then he'd get attacked, push them off, and then stroll around some more as if nothing was wrong. Occasionally he'd sprint 5ft and then turn around and walk some more but that was about it. Meanwhile all I can do is chuck bricks at these fuckers and get a shiv in now and then when the opportunity presented itself. On the odd chance he would fire his weapon he missed most of the time, even when enemies run directly at him.
Is this on purpose? Are you supposed to kill the majority of them yourself? Or is the NPC with infinite ammo and plenty of health supposed to take on his share? I mean they're taking away your biggest weapon in the game (stealth) during that part and leaving you with nothing in a tiny room. I understand having to take on all of the enemies with minimal support in other games because you're given the ammo and means to get the job done. But all I could do in this was run around helplessly in a completely stupid and unrealistic way around the room with a trail of enemies behind me. It felt more like the Benny Hill theme should be playing than a survival action game. It just seemed so clunky and dumb.
As far as your original post is concerned, there are many places where you don't have to kill everyone to progress. Sometimes you have to kill 1 or 2 people "guarding the exit", but you can skip a majority of the enemies.
As far as your original post is concerned, there are many places where you don't have to kill everyone to progress. Sometimes you have to kill 1 or 2 people "guarding the exit", but you can skip a majority of the enemies.
Those feel few and far between from my experience but maybe I just didn't realize I could in some cases.. Since that part I mentioned in my original post I've played through the time where
Ellie is spotting you with the rifle from the scaffolding while you clear out an entire area of dudes or else they'll hear you opening the only escape route. I played through the area with Henry where you have to turn off the generator and then kill everyone or else you literally can't advance. And then there was the area when Ellie runs away with the horse and you have to kill everyone before you can get your horse to jump over the half wall and continue on. And then the part where you're in a spore infested floor of a building and I snuck through at least 6 Clickers only to be greeted by a locked door with a nearby Bloater who, of course, gets alerted to your presence if you try opening the door.
I don't know, man. It seems like a good majority of the game revolves around killing all of the enemies. I guess I was expecting more early Splinter Cell where you could literally sneak by most enemies if you were good and less Arkham where you're trapped in a room with a bunch of dudes who don't know you're there and have to clear house.
Not that it's essentially bad, I've been having a lot of fun Arkhaming it up in this game. Those challenge rooms are some of my favorite in the Batman games. But it definitely makes it more intense when there are places I can sneak by everyone and get out without being seen by anyone. And those instances where I manage to do that only to find there's a "locked" door or something that can't be opened til I kill everyone is super lame.
It does break immersion though with the NPCs running laps around a clicker without being noticed.
I hope they improve on the AI in the next game to the point where it is good enough for your companion to be noticed by the enemy occasionally. Give commands perhaps for them to stay back/move forward or create a distraction etc...
That's actually not entirely true. It's just difficult. You have to get them from the side, and if you do it correctly she'll stab them in the throat before they can call out.
trapped in the warehouse with the guy (who you find out is a hunter) and you're fighting off swarms of enemies with next to nothing in supplies.
And the guy just walked around doing nothing while I was chased by everything. All but maybe one enemy at a time would ignore him while he casually strolled around, then he'd get attacked, push them off, and then stroll around some more as if nothing was wrong. Occasionally he'd sprint 5ft and then turn around and walk some more but that was about it. Meanwhile all I can do is chuck bricks at these fuckers and get a shiv in now and then when the opportunity presented itself. On the odd chance he would fire his weapon he missed most of the time, even when enemies run directly at him.
Is this on purpose? Are you supposed to kill the majority of them yourself? Or is the NPC with infinite ammo and plenty of health supposed to take on his share? I mean they're taking away your biggest weapon in the game (stealth) during that part and leaving you with nothing in a tiny room. I understand having to take on all of the enemies with minimal support in other games because you're given the ammo and means to get the job done. But all I could do in this was run around helplessly in a completely stupid and unrealistic way around the room with a trail of enemies behind me. It felt more like the Benny Hill theme should be playing than a survival action game. It just seemed so clunky and dumb.
Yeah, he's not that helpful unfortunately. However, if I'm reading the bolded part correctly... you're not using the bricks to CREATE your shiv opportunities? Sprint in for the shiv after stunning an enemy with the brick/bottle.
Also, when they grab your AI companion (even if he's going to shove it off immediately), go in for the shiv as well.
Ellie's switchblade is infinite so use and abuse it.
As for your original gripes, I agree that the faux stealth sections that force you into battle are kinda lame. Easily my biggest problem with the game, but there are only a handful of them.
And then the part where you're in a spore infested floor of a building and I snuck through at least 6 Clickers only to be greeted by a locked door with a nearby Bloater who, of course, gets alerted to your presence if you try opening the door.
Didn't know this. So why bother with the QTE? Why not just give me a door to go through? Fake suspense?
As soon as I saw the Bloater wake up a Clicker started flying at me and I figured I was a goner so I just restarted the encounter. I guess I should just keep doing the QTEs in these cases and see how it pans out.
That's actually not entirely true. It's just difficult. You have to get them from the side, and if you do it correctly she'll stab them in the throat before they can call out.
Didn't know this. So why bother with the QTE? Why not just give me a door to go through? Fake suspense?
As soon as I saw the Bloater wake up a Clicker started flying at me and I figured I was a goner so I just restarted the encounter. I guess I should just keep doing the QTEs in these cases and see how it pans out.
And on the sixth day the LORD David Bowie created man and woman in His image. And he saw that it was good. On the seventh day the LORD created videogames so that He might take the bloody day off for once.
Didn't know this. So why bother with the QTE? Why not just give me a door to go through? Fake suspense?
As soon as I saw the Bloater wake up a Clicker started flying at me and I figured I was a goner so I just restarted the encounter. I guess I should just keep doing the QTEs in these cases and see how it pans out.
If you don't open it fast enough, the Bloater will definitely kill you. Wouldn't really call that "fake" suspense though. Had me sweating pretty hard at the time.