..That is what the guy asked about.
He asked for a comparison to the PS3 version's shadows.
Yeah, I'm stupid and didn't bother to read the quote.
..That is what the guy asked about.
He asked for a comparison to the PS3 version's shadows.
Uh, isn't that PS3?
Friend sent me an example over PSN, he got his hands on the copy early, but you can see the difference.
30 FPS
60 FPS
I think I might just wait for a price drop, this feels pretty deceitful.Friend sent me an example over PSN, he got his hands on the copy early, but you can see the difference.
30 FPS
60 FPS
I think I might just wait for a price drop, this feels pretty deceitful.
I think I might just wait for a price drop, this feels pretty deceitful.
Considering it can be changed on the fly, I am going to say 60FPS for playing, 30FPS for photomode (assuming photomode doesn't use a higher LOD anyway)
I may have had my head buried in the sand but framerate can be changed on the fly? In-game?
Pretty sweet if true.
Yup it was same with Infamous!
Wow, very significant difference indeed. Probably going to be noticing it much more now than I would have had I not seen the comparisons.
Haha, good oneI think I might just wait for a price drop, this feels pretty deceitful.
It wont be so bad in motion
Another ps3 vs ps4 comparison
Another ps3 vs ps4 comparison
This. All day.#team60
Another ps3 vs ps4 comparison
You know why they call it 60 frames?
Because when you see it you turn 60 frames and walk away.
OK, I have had a couple beers so this may sound ridiculous but the 30 fps shadows are almost too crisp to the point they aren't realistic. The 60 fps shadows have a bit of a more natural look because of the fuzzy look. The baggies kind of suck but they aren't that bad.
They look identical, or is that the joke?
OK, I have had a couple beers so this may sound ridiculous but the 30 fps shadows are almost too crisp to the point they aren't realistic. The 60 fps shadows have a bit of a more natural look because of the fuzzy look. The baggies kind of suck but they aren't that bad.
OK, I have had a couple beers so this may sound ridiculous but the 30 fps shadows are almost too crisp to the point they aren't realistic. The 60 fps shadows have a bit of a more natural look because of the fuzzy look. The baggies kind of suck but they aren't that bad.
In that particular PS3-PS4 comparison the shadows are actually better on PS3, they may be half the res but they're filtered much better. The ivy in the background isn't casting a shadow on PS4 too.
It's as if manual filtering adjustments were made for certain scenes on PS3 and somehow they haven't brought them across.
Honestly, the differences in the character models are really small. It just goes to show what a looker the game was on the PS3, and that it was really the higher quality lighting that made the difference in cut-scenes.
Biggest defference in cutscenes, is the use of incredibly hand-tweaked lighting, made possible by a completely known and predictable coreography and camera angles. You can't have that on interactive segmentes, hence lighting is more physically correct, which usually also means, less dramatic and interesting looking. Someday someone might create a dynamic system that authors "cinematic" like -fake- lighting procedurally around important characters and other elements of the scene during gameplay, but that's not a trivial problem.
What I wonder is when we will have high precision lighting effects, shadows and enough light sources so that the models maintain quality consistency with the cut scene. The lighting is the biggest culprit.
On a cut scene there are multiple, softer light sources and shadows that blend together. On a typical gameplay model sometimes the light sources are two few.
Another problem is how light and shadows affect very tiny surfaces. The lighting and shadows dont appear correct on such surfaces. Such areas are usually wrinkles, nostrils, the little surface on the eyelids, and lips. So instead of showing dark depth they are highlighted. A nostril is highlighted for example instead of being darker due to blocked light.
The lighting and shadows ignore the fact that there is another surface above/below/around those tiny surfaces that should not let light highlight them. Surfaces on a model are "unaware" of each other's existence. Model surfaces react only to the direction of the light coming from the environment but do not react to the actual model geometry that may block light or enable lighting on itself.
http://beyond3d.com/showthread.php?t=61285&page=77
Actually a few things aren't casting shadows in that scene.
In that particular PS3-PS4 comparison the shadows are actually better on PS3, they may be half the res but they're filtered much better. The ivy in the background isn't casting a shadow on PS4 too.
It's as if manual filtering adjustments were made for certain scenes on PS3 and somehow they haven't brought them across.
The first time I noticed no shadows on PS4 was the car scene at the start of the game (the furniture doesn't cast any). Not sure if they've fixed it, will have to find out on the 1st
Doesn't bother me, though
All about AA, filtering and resolution for that pic.
EDIT:
OH SHIT PS4 IS MISSING A SHADOW
PRE ORDER CANCELED
PS4 SMASHED
Actually two shadows, look at the light bulb.
60fps always wins in motion
That's exactly it. You can tell they are using the cutscene models by looking at the hair on Ellie's forehead. On PS3 it's noticeably pixelated and on PS4 it looks perfectly fine, as in the cutscenes. The overall texture quality on the characters is better as well.And that's the thing, it's probably using the cut-scene models but even they are very close to the ps3 realtime ones. The big difference comes from the lighting and the SSS.
From the other thread:
As he faced the sun he cast no shadow.
CAASSSSTTTTTTT
As they took his soul they stole his pride.
CAASSSSSSSTTTTTTTT
Are you... are you guys seriously complaining about shadows...in a console game. *sigh*
Are you... are you guys seriously complaining about shadows...in a console game. *sigh*
Are you... are you guys seriously complaining about shadows...in a console game. *sigh*