R6Rider
Gold Member
If you expected linear Zelda that isn’t this games fault.

Not talking about anything at all relating to linear Zelda games.
If you expected linear Zelda that isn’t this games fault.
Not even close.
The vast majority of problems that people had with BotW have not been fixed. Many of them unchanged, and a lot of them altered.
What issues are there then that don’t have in game solutions? I pointed out a few I usually heard and most of those come from BoTW. Like the rain.![]()
Not talking about anything at all relating to linear Zelda games.
Slipping during the rain? That's just a pure annoyance, there's no reason for that. I need to get up this cliff, but the game decides it's going to rain for the next two hours so I can't. What really doesn't make sense is being able to change outfits and drink potions while halfway up a cliff.I get it I think some things could be improved but I don’t think taking away systems or elements would be good. Like climbing while we. It doesn’t make sense.
I went through the catacombs under the castle yesterday, and it's like they put that section in specifically to illustrate why the fragile weapons are so frustrating. You have to smash your way through hundreds of rocks, and the rocks often contain the items you need to make a rock-smasher - sword and a boulder.Don’t like durability use sturdy or gnarly sticks and a black horn and your weapons will last a long time.
By this point you should have the Goron hero which makes breaking through rocks trivial, or bomb arrows to destroy more rocks at once. They do drop claymore and boulders, but I think it's more of a just in case drop.I went through the catacombs under the castle yesterday, and it's like they put that section in specifically to illustrate why the fragile weapons are so frustrating. You have to smash your way through hundreds of rocks, and the rocks often contain the items you need to make a rock-smasher - sword and a boulder.
So you're bashing a tunnel through these rocks, which is very repetitive, and your weapon breaks every 10-15 seconds, so you have to pick up another one, select it from the inventory, and fuse it. I mean, what is the point? The designers aren't funnelling you towards a fun new mechanic, or teaching you some useful skill. They're giving you unlimited resources, but are forcing you to go through the process of rebuilding the same thing over and over. Just give me one rock-smasher and let me keep it until I've finished smashing.
I forgot about him - I've left him on hold in the Goron area as I didn't want to finish all the bosses too early. I just went back and did the Gerudo one that had beaten me badly a couple of weeks ago, and I've got so much upgraded clothing that attacks that were previously taking 75% of my health now take about half a heart. So I suspect the rest of the game might be a bit easy.By this point you should have the Goron hero which makes breaking through rocks trivial, or bomb arrows to destroy more rocks at once. They do drop claymore and boulders, but I think it's more of a just in case drop.
Alright, changed my strategy, went to each sky tower counter-clockwise, finally found her. Not getting down until I have at least one of each material lolI need some help locating the Light Dragon; this is after getting the Master Sword, so no quest marker anymore.
I'm just not sure which height I should be looking for it at. I usually go to each sky labyrinth, but can't find it no matter how often I do it.
You can also use the Sinai cannons…. Activate it and pick it up with ultra hand. No weapon degradation.I forgot about him - I've left him on hold in the Goron area as I didn't want to finish all the bosses too early. I just went back and did the Gerudo one that had beaten me badly a couple of weeks ago, and I've got so much upgraded clothing that attacks that were previously taking 75% of my health now take about half a heart. So I suspect the rest of the game might be a bit easy.
Bomb arrows don't always work on the rocks though, I find that there's often an explosion followed by zero damage.
So no spoilers please, but as I'm going through the memory sidequest and I'm starting to see the implications ofand I'm connecting the dots... is this going to end up asZelda's potential decision?
(I got the Master Sword)
Is she supposed to move to Kakariko immediately afterwards, like she says she will? She hasn't yet.Just complete collecting all the memories and make sure to talk to Impa afterwards at the Forgotten Temple
Oh actually, I'm not sure lol. Maybe she is there too.Is she supposed to move to Kakariko immediately afterwards, like she says she will? She hasn't yet.
Now she left the Forgotten Temple, but I can't find her anywhere in Kakariko...Oh actually, I'm not sure lol. Maybe she is there too.
There never really was no direct timeline, just like any game/story that became successful. Timeline starts to be retroactively filled in.I’m “only” 55+ hours in. Did Wind temple and have mostly been prioritizing Towers, Shrines, Dragon Tears, and Stable/Penn Quests, while doing anything else in between when it’s convenient enough.
I’ve tried screwing around with building stuff in order to travel faster, but I think I’ve realized that when it comes to the ground level exploration, I still rather just play it like BotW and walk/climb everywhere so I can comb areas for caves/side objectives at a leisurely pace.
It’s a very comfy experience, just like BotW. But I can’t shake the feeling that I’m basically playing BotW 1.5 just with overpowered Runes. That’s kinda what it is. Not necessarily a bad thing, but it definitely doesn’t have the “New” factor, and I feel like it overall won’t be as memorable as BotW.
Also it really seems like they stopped caring about the Zelda timeline, because the new games feel like a reboot. The only other feasible theory I’ve seen is that BotW/TotK are in their own timeline split off from the time shenanigans at the end of Skyward Sword.
The game has many areas like this where you have to smash lots of rocks and then random weapons will drop from the rocks you've smashed. It's super annoying.By this point you should have the Goron hero which makes breaking through rocks trivial, or bomb arrows to destroy more rocks at once. They do drop claymore and boulders, but I think it's more of a just in case drop.
Attach a canon to a spear. There are tons of ways to solve these issues.The game has many areas like this where you have to smash lots of rocks and then random weapons will drop from the rocks you've smashed. It's super annoying.
I'm not going to leave a cave area to get a specific item so I can do a section the "correct way" when the game is about doing the opposite.Attach a canon to a spear. There are tons of ways to solve these issues.
The depths are awful. People hyped them up and they are the worst part of TotK in my opinion. Just super bland and repetitive.I'm having a blast, it really improves on BotW a lot. But I have to ask you guys...does anyone enjoy the depths? Because I dread that place. I know that it's basically the hyrule map inverted, so you can look at where shrines are in hyrule and find the lightroots below them, but aside from farming zoanite and maybe a quest here and there, what's the point?
I really loved it for about the first 50-70% of the time I spent down there. Toward the end when I was just tying up loose ends / for sake of getting all the bulbs it wasn't as enjoyable. But some great choice things down there for weapon fusion on a regular basis, tons of zonanite as you said, some materials like bombs. But I did really enjoy the exploration of it in the beginning due to the pitch black.I'm having a blast, it really improves on BotW a lot. But I have to ask you guys...does anyone enjoy the depths? Because I dread that place. I know that it's basically the hyrule map inverted, so you can look at where shrines are in hyrule and find the lightroots below them, but aside from farming zoanite and maybe a quest here and there, what's the point?
The depths are interesting - it's so unlike other Nintendo games, really creepy down there. Stumbling towards some distant light in the gloom.The depths are awful. People hyped them up and they are the worst part of TotK in my opinion. Just super bland and repetitive.
Wish I could've enjoyed it for that much, I started disliking it almost as soon as I got in thereI really loved it for about the first 50-70% of the time I spent down there. Toward the end when I was just tying up loose ends / for sake of getting all the bulbs it wasn't as enjoyable. But some great choice things down there for weapon fusion on a regular basis, tons of zonanite as you said, some materials like bombs. But I did really enjoy the exploration of it in the beginning due to the pitch black.
Yeah I haven’t been down there much as I haven’t upgraded my battery at all. I’m still just playing BoTW on the land mostly. And loving that.Wish I could've enjoyed it for that much, I started disliking it almost as soon as I got in there.
It’s like BoTW. It kids a save just before the final fight with a star saying you beat the boss. Nothing really changes. You can keep playing or go beat the boss again.How does „endgame“ work? I’m nearing the end of the main quest (at least I think so). Can you continue after you beat Ganon?
Running through the dark and seeing my first Lynel was pretty crazy. Tried to buff myself and use all my resources to beat it but just didn’t have enough.The depths are interesting - it's so unlike other Nintendo games, really creepy down there. Stumbling towards some distant light in the gloom.
I found a dragon down there, climbed on its back and it carried me back up into the overworld (where it caused a lightning storm that killed me dead as soon as I jumped off).
Same as BotW. You go back to before the final battle when you start the game again, and you get a a star symbol on your save.How does „endgame“ work? I’m nearing the end of the main quest (at least I think so). Can you continue after you beat Ganon?
I know it was never really planned, but there was a period where Nintendo published the timeline in Hyrule Historia, and then made SS a “origin” story, so they started to take it seriously. But after SS underperformed I think they stopped caring again. I don’t get super deep into theorizing about the timeline stuff, but it’s fun conjecture every now and then.There never really was no direct timeline, just like any game/story that became successful. Timeline starts to be retroactively filled in.
BoTW and now Totlk from what I’ve seen so far is filling in more of the timeline. Even the opening cinematic gives you a clue of what TotK story will reveal of what happened in the past to fill some gaps/lore.
Miyamoto has stated he doesn't see Zelda with a linear timeline,but an story that keeps repeating itself as a myth ,Tears of the Kingdom is a push in this direction(doesn't mean there aren't continuations,but they are not meant all to fit together)I know it was never really planned, but there was a period where Nintendo published the timeline in Hyrule Historia, and then made SS a “origin” story, so they started to take it seriously. But after SS underperformed I think they stopped caring again. I don’t get super deep into theorizing about the timeline stuff, but it’s fun conjecture every now and then.
Speaking of which, I’m wondering if I should bother getting Skyward Sword HD. I only played it once on Wii, and I heard it’s slightly improved on Switch. I just hate everything that isn’t a dungeon in that game. Don’t know if I’ll have the patience for it.
I never said anything about SS being retconned. I just said in another post that, if they were to fit in any overarching timeline BotW/TotK formed another branching timeline off of Skyward Sword.Miyamoto has stated he doesn't see Zelda with a linear timeline,but an story that keeps repeating itself as a myth ,Tears of the Kingdom is a push in this direction(doesn't mean there aren't continuations,but they are not meant all to fit together)
I don't believe Skyward Sword has been 'retconned'but,it may have happened in another timeline,Ganondorf is the reincarnation of Demise, that's why they look so similar in Demon form and there is a little of Demise's personality in new Ganondorf,Hylia is there as well,if anything it shows Demise's curse can transcend time like it was implied on the game
Its just a hint for the fans to figure out rather than an exposition dump
With time travel is added to any story there really is no set continuation. That’s why I can’t nail any “set time” line seriously. IMOMiyamoto has stated he doesn't see Zelda with a linear timeline,but an story that keeps repeating itself as a myth ,Tears of the Kingdom is a push in this direction(doesn't mean there aren't continuations,but they are not meant all to fit together)
I don't believe Skyward Sword has been 'retconned'but,it may have happened in another timeline,Ganondorf is the reincarnation of Demise, that's why they look so similar in Demon form and there is a little of Demise's personality in new Ganondorf,Hylia is there as well,if anything it shows Demise's curse can transcend time like it was implied on the game
Its just a hint for the fans to figure out rather than an exposition dump
how to builds the ultimate hovercrafts
Has to bees alligned likes this that's the hard part is makings it on the angles buuuuuts when you do its best economic ways to get around hahahaHa, the fan on the back is obviously not aligned correctly! This thing will never fly straight! USELESS!
I have come to believe that the Depths is Old Hyrule. Everything there is mirrored on the surface. A lot of old Zelda game gear is found down there too.The depths are interesting - it's so unlike other Nintendo games, really creepy down there. Stumbling towards some distant light in the gloom.
It's too good to be put on display. You can always buy more at a bargainer statue anyway (150 or 160 Poes iirc).I finally got all Fierce Deity sets and the sword and put the sword on display in my house. I want to do main quests but I just cant......stop.......exploring.
Oh you are right! I forgot about that.It's too good to be put on display. You can always buy more at a bargainer statue anyway (150 or 160 Poes iirc).
That's actually my biggest problem with the area, it's not nearly creepy enough. It had huge potential for some really tense situations through random encounters with giant overworld bosses or environmental hazards that'd induce panic but you quickly realize there's very little threat once you've understood the basic exploration loop. Froxes are really lame and the Yiga camps are similarly very easy. Don't know why they didn't fill the area with Gibdos and other creepier traditional Zelda enemies like Skulltullas, Wallmasters or actual Poes that aren't just collectibles. Imagine Dead Hands being down there too... OoT's Bottom of the Well is still the creepiest area in a Zelda game by far.The depths are interesting - it's so unlike other Nintendo games, really creepy down there.