• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

The Legend of Zelda: Tears of the Kingdom | Review Thread

What score do you think The Legend of Zelda: Tears of the Kingdom will get?

  • 0 -10%

    Votes: 7 2.7%
  • 10 -20%

    Votes: 2 0.8%
  • 20-30%

    Votes: 1 0.4%
  • 30-40%

    Votes: 0 0.0%
  • 40-50%

    Votes: 0 0.0%
  • 50-60%

    Votes: 0 0.0%
  • 60-70%

    Votes: 2 0.8%
  • 70-80%

    Votes: 1 0.4%
  • 80-85%

    Votes: 1 0.4%
  • 85-90%

    Votes: 24 9.1%
  • 90-95%

    Votes: 101 38.3%
  • 95-100%

    Votes: 125 47.3%

  • Total voters
    264
  • Poll closed .

Ulysses 31

Gold Member
91IR9O992-L._AC_SL1500_.jpg
2dfd8382f5f4745ffb25719e9278817f.jpg
FuujyQ7aYAEkaEw.png


This year is glorious!
You're skipping System Shock Remake?!?

system_shock_remake_art.jpg


stare-gif.gif
 
Last edited:

Cashon

Banned
It’s so bizarre how some people here seem disappointed that this game is great.
It’s an incredibly open sandbox of creative potential. If that’s not your thing, ok, but why would you hate that? Why would you want a game with that ambition and focus to fail? It’s wild.
Well, because it speaks to various things.

Two things come to mind for me: Critique standards and Potential forecast of future games.

For critique, true valid critique, one should be as objective as possible. This means leaving behind any pre-existing biases one might have for a developer/publisher/franchise and critiquing the new thing on its own merit.
That frequently does not seem to be the case for Nintendo, and especially for Zelda. It can devalue reviews, defeating their purpose.

The video game industry is very reactionary, often leading to companies chasing trends in the hopes of cashing in on the next big thing. If Breath of the Wild/Tears of the Kingdom isn't your cup of tea, it could mean that you'll have to suffer through a lot of big games trying to copy that formula for a number of years, reducing the overall number of games that do fit your taste.

That's my guess for why people really might be disappointed in any given game doing well, outside of petty fanboy stuff.
 
Playing Zelda gives me that feeling of playing a "real game", where there's nothing telling you what to do (direct context). No NPC to spoil your gameplay. It's all old gaming shit. Reason I love Immersive Sims!!!! :messenger_sunglasses:
 
Last edited:

KungFucius

King Snowflake
i responded to someone who said it had great performance, i never said the game is bad.

It has objectively poor performance, doesn't mean its not a good game
It does not have objectively poor performance. FFS look up what that means. Both words, poor and objectively. For the vast majority of playtime you wont even notice the dips. My first couple of hours I thought the game looked very dated, but then I got into it and that melted away.
Well, because it speaks to various things.

Two things come to mind for me: Critique standards and Potential forecast of future games.

For critique, true valid critique, one should be as objective as possible. This means leaving behind any pre-existing biases one might have for a developer/publisher/franchise and critiquing the new thing on its own merit.
That frequently does not seem to be the case for Nintendo, and especially for Zelda. It can devalue reviews, defeating their purpose.

The video game industry is very reactionary, often leading to companies chasing trends in the hopes of cashing in on the next big thing. If Breath of the Wild/Tears of the Kingdom isn't your cup of tea, it could mean that you'll have to suffer through a lot of big games trying to copy that formula for a number of years, reducing the overall number of games that do fit your taste.

That's my guess for why people really might be disappointed in any given game doing well, outside of petty fanboy stuff.
Sure because you don't like it that means the people that do only like it because of bias. FFS I hated Skyward sword with a fucking passion but still have been a Zelda fan since the 80s. TotK great. It would be great if it was some weird Sony game.

I can't wait to see what they next Zelda looks like when they have HW that can actually come close to handling the developers' vision. Again. Bias. I like their games and want more.
 

DragoonKain

Neighbours from Hell
I'm looking forward to the game, I started off not liking BotW but ended up loving it. Not thrilled about putting 100+ hours into a game since my backlog is big, but at least I'm not going to be spending 50% of my time grinding away in battles like you do with lengthy JRPGs. Most of the time will be spent exploring and doing puzzles which is fun.

What I'm most interested in seeing is how tedious the cooking and weapon creation system gets in this. Some reviews said they didn't improve the cooking and the weapon system could've been improved mechanically.
 

Cashon

Banned
Sure because you don't like it that means the people that do only like it because of bias. FFS I hated Skyward sword with a fucking passion but still have been a Zelda fan since the 80s. TotK great. It would be great if it was some weird Sony game.

I can't wait to see what they next Zelda looks like when they have HW that can actually come close to handling the developers' vision. Again. Bias. I like their games and want more.
I never made the claim that *people* like it because of bias. I claimed that reviewers review games with a bias.

You mentioned Skyward Sword. One of the highest-rated games ever (94, I believe, for Wii). The Switch re-release seems to have had a more objective consensus of criticism, thought it's still quite high for what it is. All you have to do is imagine it being any other name, with other characters, on a different system, and you'll know that the scores would've been lower.

Immortals: Fenyx Rising takes a lot of what Breath of the Wild did, but gives it more focus, a better combat system, weapons that don't break, and more of a story (the quality of which seems to depend on ones sense of humor). 97 metacritic for Breath of the Wild, 78 for Immortals (on Switch). If you go more granular and compare every aspect of both games, is there really that much of a gap in quality between those two games? Unlikely. (Personally, I really, really enjoyed Immortals and think it's a more enjoyable game to play than Breath of the Wild)
 
Last edited:

Hot5pur

Member
Seriously doubting the review scores. Will wait for people to try it. If it's similar to the first one, still a decent game, but I don't need to play it again, felt a bit empty/simple, targeted at fans for sure.
 

tmlDan

Member
It does not have objectively poor performance. FFS look up what that means. Both words, poor and objectively. For the vast majority of playtime you wont even notice the dips. My first couple of hours I thought the game looked very dated, but then I got into it and that melted away.
Just because it melts away in your head doesn't mean they don't exist.

Also the FPS drops may be on occasion but the resolution drop during movement is consistent according to DF

I won't be responding anymore because people are arguing in bad faith.
 

Madflavor

Member
I think I’m gonna put this off. With Diablo 4 and FFXVI around the corner, and then I’ll wait and see with Starfield.

TotK might be a good November/December game for me. Holiday vibes, cool air, gets dark early, staying indoors playing a comfy Zelda game.
 

Jimmy_liv

Member
Is there no way of blagging my switch and playing it a couple of hours early?

I've tried switching the territory and clock.
 

Mozzarella

Member
Massive scores as expected, can't wait to jump into the game, watching clips of this game is making me doubt my verdict on BOTW, i consider it a 5/5 excellent game, but looks like this game surpasses it and will make me reconsider my opinion on BOTW.
I expect the metascore to go down a bit to 95 but thats high af anyway, and for a direct sequel its impressive.
 

kevm3

Member
Link's Awakening was my personal second favorite Zelda game of all time. Its remake is near perfect, aside from some minor performance issues. Gorgeous art direction, adds and fixes a few issues, and still keeps the same unique and odd setting and attention to detail.

BotW revolutionized open world design for many with a focus on player creativity and freedom. It broke free of the shackles of the Ubisoft formula that even Sony has failed to break free from. It also allowed Elden Ring to follow in its footsteps, so you know. Bonus points.

ToTK is BotW 2.0, yes. But it fixes everything that people had problems with. The durability system, lack of dungeons, the "empty" feeling open world, more player creativity with its fuse system. It is a near perfect sequel. It's open world is so massively different and unique compared to BotW that anyone who claims they are "the same map" and act like things haven't changed clearly haven't played the game. It is akin to FarCry 4 and FarCry Primal in that, yes, it reuses the same general map, but it is unique with only a handful of similar looking locales, but the way you interact and move through it is far different.



You can reliably swing your sword. You just have to take the two seconds and use your brain to swing it in the proper direction. It isn't rocket science and 4 year olds can do it.

Elden Ring didn't follow in BOTW's footsteps. The Soul series and Elden Ring are their own thing which literally spawned a genre of copy cats. The Souls series is King's Field moved to a 3rd person view. King's Field came out on the original PSX.

How did BOTW revolutionize open world design? Crafting system has been in games way before BOTW and the climbing system has been in Assassin's Creed for nearly a decade. Bethesda did completely free open world a long time ago with the Elder Scroll series.

If you want to say that BOTW was a nice blend of different systems from games of the past, sure, I can agree with that... but to act like Nintendo completely revolutionized gaming with BOTW when these systems already existed in other games... I can't go for that.
 

Dr. Claus

Banned
Elden Ring didn't follow in BOTW's footsteps. The Soul series and Elden Ring are their own thing which literally spawned a genre of copy cats. The Souls series is King's Field moved to a 3rd person view. King's Field came out on the original PSX.

How did BOTW revolutionize open world design? Crafting system has been in games way before BOTW and the climbing system has been in Assassin's Creed for nearly a decade. Bethesda did completely free open world a long time ago with the Elder Scroll series.

If you want to say that BOTW was a nice blend of different systems from games of the past, sure, I can agree with that... but to act like Nintendo completely revolutionized gaming with BOTW when these systems already existed in other games... I can't go for that.

There's no reason to start this thread. We already know this game will be praised in the media as the best game of all time and be treated as if is an ultra innovative masterpiece.

Yea, I am not even going to bother.
 

kevm3

Member

Why would I be salty? I own a switch and BOTW. I found the switch to be the best system of 'last gen' and that was mostly due to a lot of the Wii U ports. The Wii U was the criminally underrated and overlooked system.

The reality is I own and play several games outside of Nintendo's platforms, so I'm not going to live in fantasy land and act like Nintendo is revolutionizing gaming with TOTK. Most of the systems in BOTW and TOTK have already been done in other games. This game along with Mario will get the Nintendo Bump and get a series of 9s and 10s just because of who is in the franchise.
 

daclynk

Member
No matter what you say they'll just respond with the same thing. Meanwhile you have video game developers who have spoken extensively about how innovative BOTW is. Heres a great one for anyone wanting to see what actual game developers thought about it, including Ken Levine:


was about to post this. there is so much salt in this thread. but im not shocked.
 

kevm3

Member
No matter what you say they'll just respond with the same thing. Meanwhile you have video game developers who have spoken extensively about how innovative BOTW is. Heres a great one for anyone wanting to see what actual game developers thought about it, including Ken Levine:



Daggerfall, released in the 90s, was a massive open world game where you could ride horses, climb buildings, craft, go where you wanted, etc. Also had a weapon durability system. You could even do things like become a vampire. I'm failing to see what 'revolutionary' things BOTW and TOTK is bringing to the table. If you want to say they blend these systems better than other developers, sure. If you want to say that Nintendo's physics is extremely well done, absolutely. But it's pure fiction that Nintendo is doing something that has never been done before and it's doing developers a disservice to say their games are walking in BOTW's footsteps like Elden Ring when From Software was already doing open world rpgs in the 90s with King's Field.
 

Traxtech

Member
So glad this is getting some serious love! Was a no brainer it would be incredibly well recieved but as someone who never grew up playing Zelda nor have played it at all, seeing the community fall in love with the next entry over the years is just wonderful
 
Last edited:

Sojiro

Member
Good deal, looks to be a solid follow up to BotW, I can't wait to play it as I loved BotW. Boy oh boy these high profile game review threads sure are something aren't they?
 
Top Bottom